Enmity Class Dropship

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KitK
02/17/11 10:16 PM
71.17.192.22

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My Blurb:
This spawns from a thread under Designs.

In the 2890s Princess Melissa Davion demonstrated the success of an integrated arms Regimental Combat Team military philosophy by liberating Robinson from the Draconis Combine. In the wake of her military reforms and success aerospace industrial moguls in the Federated Suns scrambled to propose dropship designs aimed at moving full RCTs in a relatively standardized dropship. The 7,500 ton Enmity class dropship from CMCDesigns was one of the ships proposed for production.

A Davion RCT consists of:
1 Battlemech Regiment (108 mechs)
3 Vehicle Regiments (2 medium, 1 heavy) (216 medium vehicles, 108 heavy vehicles)
2 Fighter Wings (I've included a command flight for each totaling 40 fighters)
5 Infantry Regiments (2 Foot, 2 Mechanized, 1 Jump)(54 platoons, 54 platoons, 27 platoons)
1 Artillery Battalion (36 vehicles – I chose heavy vehicles)
(See page 126 of the free, downloadable, Davion sourcebook from www.classicbattletech.com)

The Enmity is designed as a long-range dropship that is tough enough to reliably get its cargoes to the surface. Its cargo bays and support systems are capable of supporting its crew and passengers for 155 days in space, allowing it to travel to targets as distant as planets in orbit around B0V class stars (planet to nadir/zenith distance 12,318.96 AU, or 347,844,546,294 km, or 216,140,580,361 miles, or 8,679,835.5 Earth circumferences).

Passenger space aboard an Enmity varies depending on the RCT components the ship is carrying, but the ship’s crew remains constant at 58. In addition to skeleton crew requirements, the Enmity looks toward the logistical needs of the RCT beyond serving as a simple troop delivery system by carrying two field kitchens with crew and a medical theater with staff. For its own needs the Enmity carries a full strength technician crew and a platoon of marines. Like most military dropships, accommodations are tight. Crew members have their own quarters on the upper decks, but the RCTs military personnel must bunk in their bays. As a safety feature for the personnel on the ship, each variant provides enough escape pods and/or lifeboats to evacuate the whole ship.

Cargo space is plentiful aboard an Emnity, though the vast majority of is ear-marked for the supplies needed for 155 days transit. However, for shorter trips the massive bays are readily accessible to carry other "cargoes," even battlemechs, or converted to steerage quarters to move additional people.

The Enmity carries a formidable set of weapon bays structured in 4 identical defensive arrays for each of the ship’s six gun ports. The backbone of the ship’s fire power is based on paired Valiant Systems Arbalest LRM 15s and paired Johnston Industries Parti-Cannon PPCs in each port, deterring would be attackers at range. For those brave enough to get in too close a Quickscell Company Crusher SH Cannon AC20 and a Lycomb-Davion IntroTech Harpoon-6 SRM6 in each port can be brought to bear. 81.5 tons of Kallon Royalstar standard armor make the Enmity a tough ship to bring down in space, the atmosphere, or even when grounded.

Opponents and critics of the Enmity feel that the crew is much too large; that having cooks, medical staff, and marines attached to a dropship wastes space and tonnage. Military critic and watchdog Frederick Hayes said, “With so many luxuries the Enmity is more suited to hauling around politicians in junket than to military action.” RCT commanders, on the other hand, favored the idea. Instead, their concern was with the logistical headache of tracking people and equipment in the mixed and matched configurations, especially the mechanized infantry, which would be spread across 10 separate ships. The configurations also made it harder to split off parts of the RCT. AFFS Marshals reminded designers that units often need to be sent do different theaters. Aerospace critics felt the defensive weapon arrays limited the ship’s roles, especially preventing it from serving as an attack ship despite its capable fire power. They also thought that there should be more than the minimum gunners to effectively man the Enmity’s 36 guns. In the end, however, the harshest criticism for the ship to overcome was the simple logistical fact that it would take 28 ships to move the RCT and 4-5 more to move support personnel (an estimated 1944 astechs alone), which would require a minimum of 4 massive Monolith jumpships.



Enmity Dropship
Pre-Configuration Information

Weight: 7500 tons
Structural Integrity: 23
Structural Integrity Weight: 345 tons
Controls: 57 tons

Safe Thrust: 4
Maximum Thrust: 6
Engine weight: 1950 tons

Fuel: 340 tons
Strategic Fuel Use: 185 days
Fuel Points: 10200
Fuel equipment: 7 tons

Armor: 81.5 tons (1304 points)
__Nose: 20.5 tons (328 points)
__L/R: 20.5/20.5 tons (328 points)
__Aft: 20 tons (320 points)

Heatsinks: 164
__49 tons + 115 engine heatsinks

Minimum Crew: 6
__Captain
__Co-Pilot/First Officer
__Navigation Officer
__Chief Engineer
__Quartermaster
__Head of Security/Fire Control
__Minimum Gunners: 6

Additional Crew:
__2 Field Kitchens: 6 tons, 6 Crew
__Medical Theater: 3.5 tons, 5 crew
__Dropship Astechs: 6 (Chief Engineer is the lead Tech)
__Marines: 1 Platoon, 28 crew

Crew Quarters
__Officers Quarters: 13 (130 tons)
__Enlisted Quarters: 43 (301 tons)

Weapons Systems:
All six weapon ports contain:
__2 PPC
__2 LRM 15 w/3 tons of ammo
__1 AC 20 w/4 tons of ammo
__1 SRM 6 w/1 ton of ammo

Total Weapons & Ammunition Weight: 336 tons

Escape Pods: 9 @ 63 tons
Life Boats: 0 @ 0 tons

With the basic structures in place the Enmity has 3831 tons left, which are allocated into five distinct configurations.
__________________________________________________________________________________________________

Emnity-B
Battlemechs/Aerospace/Artillery/Foot Infantry

Passengers:
__Mechwarriors: 12
__BattleMech Bay Techs: 12
__Aerospace Pilots: 2
__Aerospace Bay Techs: 2
__Foot Infantry: 84
__Foot Infantry Bay Techs: 1

Additional Escape Pods/Life Boats:
Escape Pods: 9 @ 63 tons
Life Boats: 21 @ 147 tons

Cargo Bays:
1 BattleMech Bay (4 doors): 12 BattleMech Cubicles (1800 tons)
1 Aerospace Bay (1 door): 2 Aerospace Fighter Cubicles (300 tons)
1 Vehicle Bay (1 door): 4 Heavy Vehicle Cubicles (400 tons)
1 Infantry Bay (1 door): 3 Foot Infantry Cubicles (15 tons)
1 Cargo Bay (1 door): 1169 tons of cargo (1168 tons of consumables are required for 155 days)
__________________________________________________________________________________________________

Emnity-HV
Heavy Vehicles/Aerospace/Foot Infantry/Jump Infantry

Passengers:
__Heavy Vehicle Crew: 84
__Heavy Vehicle Bay Techs: 12
__Aerospace Pilots: 2
__Aerospace Bay Techs: 2
__Foot Infantry: 84
__Foot Infantry Bay Techs: 1
__Jump Infantry: 63
__Jump Infantry Bay Techs: 1

Additional Escape Pods/Life Boats:
Escape Pods: 9 @ 63 tons
Life Boats: 36 @ 252 tons

Cargo Bays:
1 Heavy Vehicle Bay (4 doors): 12 Heavy Vehicle Cubicles (1200 tons)
1 Aerospace Bay (1 door): 2 Aerospace Fighter Cubicles (300 tons)
1 Infantry Bay (2 doors): 3 Foot Infantry Cubicles (15 tons), 3 Jump Infantry Cubicles (18 tons)
1 Cargo Bay (1 door): 2046 tons of cargo (1974 tons of consumables are required for 155 days)

__________________________________________________________________________________________________

Emnity-LV
Light Vehicles/Mechanized Infantry

Passengers:
__Light Vehicle Crew: 144
__Light Vehicle Bay Techs: 36
__Mechanized Infantry: 28
__Mechanized Infantry Bay Techs: 1

Additional Escape Pods/Life Boats:
Escape Pods: 9 @ 63 tons
Life Boats: 30 @ 210 tons

Cargo Bays:
1 Light Vehicle Bay (6 doors): 36 Light Vehicle Cubicles (1800 tons)
1 Infantry Bay (1 doors): 6 Mechanized Infantry Cubicles (1 Platoon) (48 tons)
1 Cargo Bay (1 door): 1773 tons of cargo (1664 tons of consumables are required for 155 days)

__________________________________________________________________________________________________

Emnity-MC
Mechanized Infantry/Aerospace

Passengers:
__Mechanized Infantry: 336
__Mechanized Infantry Bay Techs: 3
__Aerospace Pilots: 1
__Aerospace Bay Techs: 1

Additional Escape Pods/Life Boats:
Escape Pods: 9 @ 63 tons
Life Boats: 45 @ 343 tons

Cargo Bays:
1 Infantry Bay (6 doors): 72 Mechanized Infantry Cubicles (12 Platoons) (576 tons)
1 Aerospace Bay (1 door): 1 Aerospace Fighter Cubicles (150 tons)
1 Cargo Bay (1 Door): 2762 tons of cargo (2687 tons of consumables are required for 155 days)

__________________________________________________________________________________________________

Emnity-P
Personnel Carrier

Passengers:
__Miscellaneous Techs, Astechs, Personnel, and Wounded Personnel: 403

Additonal Passenger Quarters
__Officers Quarters: 81 (810 tons)
__Enlisted Quarters: 323 (2254 tons)

Additional Escape Pods/Life Boats:
Escape Pods: 9 @ 63 tons
Life Boats: 58 @ 406 tons

Cargo Bays:
1 Cargo Bay (8 Door): 361 tons of cargo 357 tons of consumables are required for 155 days)

__________________________________________________________________________________________________
Emnity-P
Mercenary Special

The Mercenary Special has a smaller crew and a slightly different weapons configuration.

Minimum Crew: 6
__Captain
__Co-Pilot/First Officer
__Navigation Officer
__Chief Engineer
__Quartermaster
__Head of Security/Fire Control
__Minimum Gunners: 7

Additional Crew:
__Field Kitchens: 3 tons, 3 Crew
__Medical Theater: 3.5 tons, 5 crew
__Dropship Astechs: 6 (Chief Engineer is the lead Tech)

Crew Quarters
__Officers Quarters: 6 (60 tons)
__Enlisted Quarters: 21 (147 tons)

Passengers:
__Mechwarriors: 12
__BattleMech Bay Techs: 12
__Aerospace Pilots: 2
__Aerospace Bay Techs: 2
__Heavy Vehicle Crew: 28
__Heavy Vehicle Bay Techs: 4
__Light Vehicle Crew: 32
__Light Vehicle Bay Techs: 8
__Foot Infantry: 28
__Foot Infantry Bay Techs: 1

Escape Pods/Life Boats:
Escape Pods: 4 @ 28 tons
Life Boats: 19 @ 133 tons

Weapons Systems:
All six weapon ports contain:
__2 PPC
__2 LRM 15 w/3 tons of ammo
__1 AC 20 w/3 tons of ammo
__1 SRM 4 w/1 ton of ammo
The fore and aft side ports add a medium laser
The Nose port also holds a Long Tom Artillery Piece /w 5 tons of ammo

Total Weapons & Ammunition Weight: 364 tons

Heatsinks: 170
__55 tons + 115 engine heatsinks

Cargo Bays:
1 BattleMech Bay (3 doors): 12 BattleMech Cubicles (1800 tons)
1 Aerospace Bay (1 door): 2 Aerospace Fighter Cubicles (300 tons)
1 Vehicle Bay (2 doors): 4 Heavy Vehicle Cubicles (400 tons) 8 Light Vehicle Cubicles (400 tons)
1 Infantry Bay (1 doors): 1 Foot Infantry Cubicle (5 tons)
1 Cargo Bay (1 Door): 1021 tons of cargo (1021 tons of consumables are required for 155 days)
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