Effectiveness (or lack there of) of Torpedos

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Countergod
01/03/03 05:22 PM
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I am wondering how effective they are in the game. it seems to me that 2 LPL are as good as a Barracuda, etc. and the ammo for torpedoes are HEAVY!!!!!
***Chemistry is like art. One wrong move can really ruin your day!***

To: All other empire leaders
From: Maj. NevLord Madman (Mad Man's Marauders [STB] )
Subject: Hi Neveron
Date Sent: 7/12/3222 12:50:00 AM

May i just point out u all suck
Maj. NevLord Madman
Karagin
01/03/03 06:05 PM
68.21.149.89

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Okay are yo talking about the capital ship missiles or the LRM/SRM torpedos?


If you are talking about Warship (Aerotech 2) Missiles:
First the CSM do capital damage which is a lot better then the 2 LPL which only do standard damage. Plus the CSMs can be used with the AR10 launcher which allows you to carry more types thus allowing you to further beat the other side to scrap.

These are warship weapons systems, so they are going to be a bit on the heavy side.

I would rather have the Barracuda over the 2 LPLs in a fight between to warships...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
NathanKell
01/03/03 06:07 PM
67.86.59.178

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2pts capital. That IS the damage 2 LPL do.
The only positive thing for the Barracuda is it has 2.5x the range of an LPL.

Other than that, yes, capital weapons STINK.

And it's not 1 BC vs. 2 LPL. It's 1 BC vs. 2 SCORE LPL, which is about what you'd get for the same mass, IIRC.
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
Karagin
01/03/03 06:16 PM
68.21.149.89

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BC weigh in at 90 tons and a 1 for ammo...the LPL is 6 tons Clan and 7 tons IS...so yes you would get more LPLs for the same tonnage of the BC.

But the benifits of the AR10 system allow the BC and other capmissiles to really get more use since they are lumped together in one unit and all you really end up paying for is the ammo.

Over all the only capital weapon system that seems to have the it sucks title is the N-Gauss Rifles...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Countergod
01/03/03 06:44 PM
128.165.156.80

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yes I meant the Capital ship missiles. and I was just using the two large pulse lasers (and I meant Clan tech) as a comparison on how silly they seemed to me. but i really am comparing them to other capital ship guns. except for the Kracken, they do 1/2 the damage of the lightest NAC or NPPC, the ammo is atrociously heavy (and I am one who believes in stocking up on alot in the actual design incase I use the ship in multiple engagements without time to reload/repair). the way I see it is the low damage to weight ratio. And the most intersting thing is how the novels play up thier damage to make them feared. I recall in one book an invader being crippled by 2 baracudas, while in reality that isnt very damaging at all.
***Chemistry is like art. One wrong move can really ruin your day!***

To: All other empire leaders
From: Maj. NevLord Madman (Mad Man's Marauders [STB] )
Subject: Hi Neveron
Date Sent: 7/12/3222 12:50:00 AM

May i just point out u all suck
Maj. NevLord Madman
Karagin
01/03/03 07:05 PM
68.21.149.187

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That is the difference between the novels and the game...Even with Clan tech taken into account you have two DIFFERENT sets of damage here. And with the Threshold rules it takes a lot of standard weapons to break those then it does of Capital weapons.

I personally don't just buy capital missiles when I make a warship, I always go for the AR10 system. To me that is the better buy and allows for you to carry more.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Nightward
01/05/03 05:24 PM
211.26.2.176

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Speaking for myself, I rarely bother with Naval Missiles at all, preferring to spend the weight on additional cargo, DropShips, or AeroSpace Fighters, all of which are of more use in the end.

The series that I do like, however, are the big, Teleoperated Krakens. You just get so very many chances to smack people with those...you keep attacking until you run out of fuel, lol...It's like having Tyra Miraborg on your side all the time, every time
Yea, verily. Let it be known far and wide that Nightward loathes MW: DA. Indeed, it is with the BURNING ANIMUS OF A THOUSAND SUNS that he doth rage against it with.
NathanKell
01/06/03 05:57 PM
67.86.59.178

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"Even with Clan tech taken into account you have two DIFFERENT sets of damage here. "
Wrong. 2pts capital, in either case (since standard weapons are bayed together).
"And with the Threshold rules it takes a lot of standard weapons to break those then it does of Capital weapons."
Again, wrong. It's the SAME DAMAGE. 2pts capital. Same chance for crit vs. threshold (must have 10 or less pts capital armor in location).
Now, if we're talking two IS LPLs, then it's only 1pt capital (because of the rounding down). But NOT for Clan LPLs.
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
NathanKell
01/06/03 06:00 PM
67.86.59.178

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Even with the MASSIVE to-hit penalties for thrusting?

For me--and this is irony after bashing the Barracuda--the only capital missile that's worthwhile for me--let alone one of the few capital weapons PERIOD--IS the B'cuda.
Why? Because you actually have a chance of hitting something at 50 hexes. And a darn good one (+2 only) at 40 and less.
I'd still rather load up on Clan LPLs first, though.
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
Countergod
01/06/03 06:00 PM
128.165.156.80

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Thanks Nathen. So is it generally agreed that Navel missiles (I called them Torpedoes beccause that is what they are most closely related to in the real world sorry :P ) are useless in BSpace?
***Chemistry is like art. One wrong move can really ruin your day!***

To: All other empire leaders
From: Maj. NevLord Madman (Mad Man's Marauders [STB] )
Subject: Hi Neveron
Date Sent: 7/12/3222 12:50:00 AM

May i just point out u all suck
Maj. NevLord Madman
Nightward
01/06/03 07:05 PM
202.138.19.32

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C'mon...teleoperated missiles are so much fun. I built a WarShip once armed only with Kraken-Ts...we didn't have enough counters to represent what I could fire in a single turn

The 'Cudas are like a Pulse missile, really. The thing that really makes Naval Missiles suck is the fact that they do such low damage and their hits are applied separately, so unless what you're shooting at has rice paper for armour, you aren't going to generate a Hull Breach, which is kinda stupid when you think about what Naval Missiles are supposed to do.

In AeroTech, as with BattleTech, I prefer to take energy weapons. My vessels are usually laden with with Naval PPcs.

IMHO, if you want to see truly suckful weapons, just take a look at the NLs...
Yea, verily. Let it be known far and wide that Nightward loathes MW: DA. Indeed, it is with the BURNING ANIMUS OF A THOUSAND SUNS that he doth rage against it with.
NathanKell
01/06/03 10:22 PM
67.86.59.178

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Not totally useless...you can make a great 7/11 warship-hunter dropship with a few Barracudas...but otherwise, they're about as effective as any other capital weapon.
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
NathanKell
01/06/03 10:24 PM
67.86.59.178

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Sure, they're great as mines...but those movement TN modifiers are worse than extreme range!

Hmm. Nuclear tipped Barracudas? x100, perhaps...{puts on Ponderous Pondering Hat}
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
Bob_Richter
01/08/03 06:35 AM
4.35.174.250

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>>>Not totally useless...you can make a great 7/11 warship-hunter dropship with a few Barracudas...but otherwise, they're about as effective as any other capital weapon. <<<

Heh, which is to say, they suck.

I like making 4/6 Destroyers with SCADS of Bcudas, though. Naval weapon range and a -2 TN? Almost makes it worth the 30-ton ordinance.

Almost.

-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
Bob_Richter
01/08/03 06:36 AM
4.35.174.250

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>>>Teleoperated Krakens. <<<

If you ever hit ANYONE with one of these things, go ahead and call him an idiot for me, will you?
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
Bob_Richter
01/08/03 06:38 AM
4.35.174.250

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>>>Nuclear tipped Barracudas?<<<

It's a 30-ton missile. It ought to be able to keep up with an Alamo.

Thus, I propose a Damage Value of 100, and that the vessel be considered destroyed due to equipment damage and crew incapacitation regardless of the actual status of the vessel after the hit.
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
Countergod
01/08/03 02:48 PM
128.165.156.80

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In reply to:

if you want to see truly suckful weapons, just take a look at the NLs...




I disagree, I made an escort destroyer 4/6 with around 40 per arc and I have to say it was fun They are more useful than the cap missiles by far IMHO. My favorite thing to do is take around 10 HNPPC's and 10 NAC40's and put them 3 FR, 4 F, 3 FL arcs and say try to charge me. 10 NAC40's are a painful lot, esp since if you miss with one roll, you get 9 more rolls to hit with
***Chemistry is like art. One wrong move can really ruin your day!***

To: All other empire leaders
From: Maj. NevLord Madman (Mad Man's Marauders [STB] )
Subject: Hi Neveron
Date Sent: 7/12/3222 12:50:00 AM

May i just point out u all suck
Maj. NevLord Madman
Nightward
01/08/03 05:32 PM
211.26.2.213

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They're not *THAT* bad. And when you've flooded space with, like, 60 of them, they're kinda hard to avoid....
Yea, verily. Let it be known far and wide that Nightward loathes MW: DA. Indeed, it is with the BURNING ANIMUS OF A THOUSAND SUNS that he doth rage against it with.
Bob_Richter
01/09/03 01:33 AM
4.35.174.250

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>>>They're not *THAT* bad.<<<

Yes they are.

>>>And when you've flooded space with, like, 60 of them, they're kinda hard to avoid.... <<<

No they aren't.
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
Countergod
01/09/03 12:26 PM
128.165.156.80

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in the space that you would need for 60 Krackens, or baracudas for that fact, I could flood space with atleast 10 NAC 40- shells a turn
***Chemistry is like art. One wrong move can really ruin your day!***

To: All other empire leaders
From: Maj. NevLord Madman (Mad Man's Marauders [STB] )
Subject: Hi Neveron
Date Sent: 7/12/3222 12:50:00 AM

May i just point out u all suck
Maj. NevLord Madman
Nightward
01/10/03 01:22 AM
210.50.58.237

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Yeah, but which is funnier? It was a comedy game yo see who could build the funniest, yet functional WarShip.
Yea, verily. Let it be known far and wide that Nightward loathes MW: DA. Indeed, it is with the BURNING ANIMUS OF A THOUSAND SUNS that he doth rage against it with.
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