Re-Ranged

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KitK
02/06/02 04:03 PM
216.239.5.155

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What do you think? Would the effect of reworking the ranges have a postive or negative effect on the game? What impact would it have on the way mechs are designed?

Suggested Range change: All weapons now have the same range catagories but retain their maximum ranges. (Feel free to suggest a range distribution you feel would be more appropriate.)
0-3 +0 to hit
4-6 +1
7-9 +2
10-12 +3
12-15 +4
15-18 +5
19-21 +6
22-24 +7
25-27 +8
28-30 +9



Edited by KitK (02/06/02 04:16 PM)
Bob_Richter
02/06/02 04:35 PM
134.121.247.162

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I really don't like this idea, for the same reason I don't like the ranges in Battlespace: They remove the most significant advantage of long-range weapons over short-range ones.

Considering how sick some of the short-range weapons already are...
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
NathanKell
02/06/02 06:20 PM
24.44.238.62

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A different way to rework ranges...
All weapons now have 1 range--a "base" range, roughly equal to long range / 3. This is usually a weapon's short range, but for weapons where it isn't some fudging is required.
Then...
Range to target is less than or equal to, modifier is
.5x -1
1x 0
1.5x +1
2x +2
2.5x +3
3x +4
MaxTech ranges
3.5x +6 (+5?)
4x +8 (+6?)
This gives you some of the simplification of BS/AT2 (where you only have one value that determines range, a boon for tables) but still the each-weapon-has-its-own-range goodness of BT.
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
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