Navigator Light Scout

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Retry
01/29/15 07:57 PM
76.7.225.145

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Navigator Light Scout Mk.I
Clan experimental
20 tons
BV: 661
Cost: 933,333 C-bills
Source: Crossroads

Movement: 9/14 (Hover)
Engine: 95

Internal: 10
Armor: 110 (Reflective)
Internal Armor
Front 2 35
Right 2 20
Left 2 20
Rear 2 15
Turret 2 20

Weapons Loc Heat
Improved Heavy Medium Laser TU 7
Flamer TU 3
Clan TAG TU 0


Equipment Loc
Light Active Probe BD
CarcerKango
01/29/15 08:56 PM
32.210.44.189

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I must say it seems a bit heavily armored for a light scout. Personally I think 24 points of armor for the front would be sufficient. Also, what type of engine is this using? Good loadout btw.
Retry
01/29/15 09:10 PM
76.7.225.145

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95 SFE. Armor is designed to withstand heavy pulse laser weaponry which is often deployed against speedy lights such as the Navigator.

The tank is a design of some alternate-BT-history faction I cooked up. In a nutshell Crossroads uses a lot of high-tech technology and have a focus on highly survivable vehicles with well-trained crews. 'Mechs, when present, are often highly specialized designs, often focusing on technologies that are exclusive to or at least only practical on a 'mech, such as the Void Signature System and jump jets.
CarcerKango
01/30/15 09:50 AM
64.251.51.246

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Fair enough, fair enough. Now that i think about it the loadout seems a bit skimpy tho'...granted you have a heavy Medium Laser that does IS PPC damage at SRM range...but that still seems...impotent considering how much tanking it's going to be doing with armor like that. Maybe take the Flamer off and the Laser off and see what you can do?
Akalabeth
02/04/15 04:03 AM
96.49.50.102

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If you want the vehicle to be survivable I would suggest adding an armored motive system instead. I'd drop the flamer and a ton of armor for the refit.
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