CarcerKango
02/08/15 11:21 PM
32.210.44.189
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REMLAB 2.9.13 BETA remlab.sourceforge.net Created on Feb 9, 2015 BATTLETECH Light BattleMech Technical Readout
Type: Eisengeist AFA-35 Technology Base: Inner Sphere / 3075 Ruleset: Standard (5th edition) Tonnage: 35 Cost: 3,779,010 C-bills Battle Value: 797 Equipment Mass Internal Structure: Endo Steel 2.0 Engine: 280 16.0 Type: Fusion Walking MP: 7 Running MP: 11 Jumping MP: 0 Heat Sinks: 10 [10] 0.0 Gyro: Standard 3.0 Cockpit: 3.0 Armor Factor: 119 7.5 Internal Structure Armor Value Head 3 9 Center Torso 11 16 Center Torso (rear) 6 L/R Torso 8/8 12/12 L/R Torso (rear) 4/4 L/R Arms 6/6 12/12 L/R Legs 8/8 16/16 Weapons and Ammo Location Crits Tons ER Laser (Medium) LT 1 1.0 ER Laser (Medium) CT 1 1.0 ER Laser (Medium) RT 1 1.0 Machine Gun LT 1 0.5 Machine Gun LT 1 0.5 Machine Gun RT 1 0.5 Machine Gun RT 1 0.5 Ammo (MG) 100 RT 1 0.5 Sword LA 2 2.0 BattleForce 2 MP Damage PB/M/L Overheat Class 7 2/2/- 2 L Armor/Structure Point Value Specials 3/3 8 - Eisengeist AFA-35 Mass: 35 tons Chassis: Endo Steel Power Plant: VOX 280 Fusion Cruising Speed: 76 kph Maximum Speed: 119 kph Advanced Motive: Triple Strength Jump Jets: none Jump Capacity: none Armor: Standard Cockpit: Standard Armament: ER Laser (Medium) ER Laser (Medium) ER Laser (Medium) Machine Gun Machine Gun Machine Gun Machine Gun Sword Manufacturer: Inner Sphere Communications System: Standard Targeting & Tracking System: Standard Overview A Lyran-built Solaris Arena Fighter, the Eisengeist, or, as its name translates to, Iron Spirit, was a dedicated melee fighter, converted from a supply of ancient surplus Wolfhound bodies. Capabilities First order of business was installing an engine--a 245 standard fusion engine was chosen, to maximize survivability while providing acceptable running speeds of 119 kph. Seven and a half tons of armor provided protection on par with significantly larger 'Mechs. Combined with the choice of a standard fusion engine and the decent speed of the Eisengeist, this made a very frustrating arena opponent, able to 'tank' even a Gauss rifle hit to the center torso or legs. Single heat sinks were chosen to both take advantage of another surplus and to ease the use of Triple Strength Myomer, boosting the 'Mech's left-arm-mounted Sword's damage to levels equaling that of an AC/10. To get the heat curve up to the levels required, an ER Medium Laser was installed in each torso location , allowing the Mechwarrior to enter the optimum heat range for the TSM's activation with a single alpha strike. For heatless backup, and for exploiting breaches in enemy armor, two Machine guns were mounted in each side torso, with half a ton of ammo. Variants AFB-35: Removes one Machine Gun and installs CASE to protect the Machine Gun ammo in the right torso, making the 'Mech even more survivable. AFC-35: Replaces the Sword with a Hatchet for a bit more raw damage output, although most fighters seem to prefer the sword for its greater accuracy.
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ATN082268
02/10/15 01:49 AM
69.128.58.222
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The effectiveness of your design largely hinges on whether you are using the old boxed set Solaris dueling rules or merely playing on Solaris with standard battletech rules. If the latter, I'd probably get rid of the machine guns and ammunition and add 5 jump jets.
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CarcerKango
02/10/15 10:19 AM
64.251.51.246
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Well I wanted backup weapons that wouldn't negate the effectiveness of the TSM. Thus, heat-free MG's. Maybe I'll give 'em LMG's. Good idea with the jets though.
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