Warwolf WW9-F4

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Karagin
12/04/17 03:02 PM
72.176.187.91

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Code:
                BattleMech Technical Readout
Custom* Weapons

Type/Model: Warwolf WW9-F4
Tech: Inner Sphere / 3132
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 40 tons
Chassis: War Class Mark 1 Endo Steel
Power Plant: 240 Type XIV XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Achillies Shield w/CASE Standard
Armament:
2 Tharsiss Hellborne Plasma Rifles*
2 Browning Machine Gun Machine Guns
Manufacturer: Tharsiss Heavy Industries and Foundry
Location: Mars, Titan
Communications System: ComStar Rover
Targeting & Tracking System: Mortan Hindsight TTS

------------------------------------------------------------------------------
==Overview:==
The Warwolf is primarily designed to perform reconnaissance missions deep
behind enemy lines. As the forward scouts of any battle group or force they
typically range far ahead of the main battle and operate in pairs in order to
cover more ground and defend against any enemy units they might encounter. In
major engagements they prefer to operate on the flanks and seek out "soft"
targets such as enemy infantry and enemy armor units, against which their
lighter weapons can be used to their advantage.



--------------------------------------------------------
Type/Model: Warwolf WW9-F4
Mass: 40 tons

Equipment: Crits Mass
Int. Struct.: 67 pts Endo Steel 14 2.00
(Endo Steel Loc: 1 HD, 2 LA, 2 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)
Engine: 240 XL Fusion 12 6.00
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 11 Double [22] 6 1.00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 136 pts Standard 0 8.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 17
Center Torso (Rear): 6
L/R Side Torso: 10 15/15
L/R Side Torso (Rear): 5/5
L/R Arm: 6 12/12
L/R Leg: 10 20/20

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Plasma Rifle* RA 10 20 4 8.00
(Ammo Locations: 1 LT, 1 RT)
1 Machine Gun RA 0 100 2 1.00
(Ammo Locations: 1 RT)
1 Plasma Rifle* LA 10 2 6.00
1 Machine Gun LA 0 1 .50
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 20 68 40.00
Crits & Tons Left: 10 .00

Calculated Factors:
Total Cost: 6,694,660 C-Bills
Battle Value 2: 1,298 (old BV = 1,182)
Cost per BV2: 5,157.67
Weapon Value: 976 / 976 (Ratio = .75 / .75)
Damage Factors: SRDmg = 18; MRDmg = 11; LRDmg = 1
BattleForce2: MP: 6, Armor/Structure: 3/2
Damage PB/M/L: 3/2/-, Overheat: 0
Class: MM; Point Value: 13

Karagin

Given time and plenty of paper, a philosopher can prove anything.


Edited by Karagin (12/04/17 03:04 PM)
ghostrider
12/05/17 02:02 AM
66.74.61.223

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Not sure, but I would think a deep recon mech would be better served without using ammo dependent weapons.

Think maybe replace mgs with flamers and use it as a diversionary unit? Firestarter for behind the lines?
Also jets might be a good addition as well. Though doesn't look like any tonnage can be moved to put them in.
Karagin
12/05/17 07:42 AM
72.176.187.91

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It would be if I was going for a clone of those mechs.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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