Charon

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Retry
04/04/18 12:48 PM
64.189.130.11

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Charon "OmniMech"
Base Tech Level: Experimental (IS)
Level Era
Experimental 3145+
Advanced -
Standard -
Tech Rating: F/X-X-X-F

Weight: 10 tons
BV: 182
Cost: 10,488,042 C-bills

Movement: 20/30(40)
Engine: 200 XXL
BAR Rating : 5
Double Heat Sinks: 10 [20]
Cockpit: Small Cockpit
Gyro: Standard Gyro

Internal: 21 (Composite)
Armor: 45/45 Commercial
Internal Armor
Head 3 9
Center Torso 4 6
Center Torso (rear) 2
Right Torso 3 5
Right Torso (rear) 1
Left Torso 3 5
Left Torso (rear) 1
Front Right Leg 2 4
Front Left Leg 2 4
Rear Right Leg 2 4
Rear Left Leg 2 4


Equipment Loc Omni
Supercharger CT Fixed
Chameleon Light Polarization Shield RT Fixed
Null Signature System CT Fixed

Carrying Capacity
One battle armor squad

Variants:
Charon TSM (Uses Clan DHS to free space up for a Triple Strength Myomer)
Charon Lite (Removes CLPS, NSS & Supercharger for a 200 XLE and an XL gyro, much cheaper at 2.26 million C-Bills
Charon Fusion (Complete redesign suitable for mass production: Standard structure, standard gyro, single heat sinks, and a 100 SFE for 10/15 movement. This actually has a single ton of pod space to work with. Costs about 900,000 C-bills base)
------------------------------------------------------------------------------

The Charon is an ultralight quad Omnimech with no pod space.

Yep, that's about it.

The Charon exists solely to act like a walking APC for mechanized BA: Waltz in, dismount your IS Standards, and get out. As opposed to a walking IFV, which most OmniMechs basically act as anyways.

The version posted first is basically a super high tech version with 20/30(40) movement and low-observability stealth systems to make it hard to find and even harder to hit at all. The incredible speed would be useful for transporting select BA to wherever you want, as there's not really any faster way to transport them otherwise without the use of dropships or aircraft (even VTOLs are slower). Although, it can't run its low-observability systems & run at max speed at the same time without suffering from heat issues. Of course, its armor is pathetic, so if you get hit, you die.

The more practical variant of the Charon is also described under the variants: basically completely intro-tech other than the cockpit, commercial armor, and the omni capability. It's only 10/15 so about the same speed as a hovercraft, but the price tag is kept under a million C-bills and it has 1 ton free for a tiny weapon, so it's actually practical.

No fluff for this one, just wanted to see what an APC Mech could look like.
AmaroqStarwind
04/04/18 04:43 PM
99.203.26.102

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Twenty Movement walking is a bit insane... But no Jump Jets? I'd probably make a variant that drops the Supercharger for a couple Jump Jets (just enough to leap over a wall) or switches the Supercharger to being Pod Mounted.

Actually, on a 10 Ton mech, a Partial Wing (can those even fit on Quads?) and a single Jump Jet would be a lot more practical than two Jump Jets, because you'd get three Jump MP and three extra points of heat dissipation out of it for the same weight. Additionally, if you use Mixed Tech and a Clan-built engine, you would probably have enough space leftover for an XL Gyro in the base variant, enabling it one more ton of Pod Space.
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04/04/18 06:17 PM
64.189.130.11

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It's pretty nuts, yes, and it's really nasty with the MaxTech extended movement modifier table. I made it an omni for the purposes of the BA grab bars exclusively. JJs don't mesh well with ultra-light mechs as they're 5% of the tonnage of a 10 tonner each when ULs are already starving for tonnage.

The listed XXLE Charon requires one CT crit for its Null Signature System, so one would have to either remove that or have no XL Gyro. I don't think it's wise for a 10 ton ultralight with commercial armor to try to fight, at all, so no weapons for that thing. Also I was trying to keep this thing explicitly at an IS base, at least the base variant.

There's still the far more practical Charon Fusion that is actually one of the cheapest machines by battlemech standards. Not as fast but doesn't cost an arm and a leg.
Maurer
04/04/18 10:28 PM
45.48.53.140

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It seems overly complex and expensive to deliver a few infantry to the front lines. That is assuming the infantry would be able to stand and fighter after all the bumps and shakes of a mech running nearly 250 mph over rough terrain.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
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04/04/18 10:59 PM
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Quote:
It seems overly complex and expensive to deliver a few infantry to the front lines. That is assuming the infantry would be able to stand and fighter after all the bumps and shakes of a mech running nearly 250 mph over rough terrain.



I did that on purpose because I desperately wanted to make something ridiculous.

You'll probably appreciate the Charon Fusion though. 10t, not quite as ludricous speeds, 900k C-bill OmniMech that uses no real exotic components, perfectly fit as a mass-production APC Mech.

-----------------------------------------------------

Charon Fusion
Base Tech Level: Advanced (IS)
Level Era
Experimental -
Advanced -
Standard 3145+
Tech Rating: D/E-F-E-E

Weight: 10 tons
BV: 145
Cost: 901,542 C-bills

Movement: 10/15
Engine: 100
BAR Rating : 5
Heat Sinks: 10
Cockpit: Small Cockpit
Gyro: Standard Gyro

Internal: 21
Armor: 45/45 Commercial
Internal Armor
Head 3 9
Center Torso 4 6
Center Torso (rear) 2
Right Torso 3 5
Right Torso (rear) 1
Left Torso 3 5
Left Torso (rear) 1
Front Right Leg 2 4
Front Left Leg 2 4
Rear Right Leg 2 4
Rear Left Leg 2 4



Carrying Capacity
One battle armor squad


Edited by Retry (04/04/18 11:02 PM)
AmaroqStarwind
04/07/18 08:53 AM
99.203.27.127

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Switching to Compact Heat Sinks (which wouldn't penalize you on weight since you only have 10 Heat Sinks) for the mass production variant would allow you to mount 8 inside that 100-rated engine instead of just 4. This would free up four critical slots of space, though I'm not sure what you'd use that space for; Endo Steel would only save enough weight for a single Jump Jet, Small Laser or Light TAG, and even though Endo Steel is cheaper in some eras, I'm not sure that the bulk of Inner Sphere Endo Steel is really worth it. And don't even think about Endo Composite... On a mech that small, you would only save a quarter ton of weight, which isn't enough for anything really... Not to mention that the weight of the chassis would just get rounded up to a full ton.
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Telegram: @Lycanphoenix
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04/07/18 10:43 AM
64.189.130.11

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I want the Charon to use as few strategic materials as possible so anyone capable of making a basic Lv.1 Battlemech can easily produce the Charon, so this one uses a Standard fusion engine (instead of, say, an XL), standard structure (which doesn't need Zero-G manufacturing like Endo-Steel), Single heat sinks (these are the easiest to manufacture among all the heat sinks and are found anywhere from 3025 IS battlemechs to vehicles). The SHS also provide basic crit padding, although that doesn't matter so much since anything more than 2 hits will probably destroy the Charon anyways.
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