Battle Born

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CarcerKango
02/05/15 11:20 PM
32.210.44.189

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REMLAB 2.9.13 BETA
remlab.sourceforge.net
Created on Feb 6, 2015
BATTLETECH
Light BattleMech Technical Readout

Type: Battle Born BB-35
Technology Base: Inner Sphere / 3075
Ruleset: Standard (5th edition)
Tonnage: 35
Cost: 2,696,805 C-bills
Battle Value: 896
Equipment Mass
Internal Structure: Endo Steel 2.0
Engine: 175 7.0
Type: Fusion
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10 [20] 0.0
Gyro: Standard 2.0
Cockpit: 3.0
Armor Factor: 119 7.5
Internal
Structure Armor
Value
Head 3 9
Center Torso 11 16
Center Torso (rear) 6
L/R Torso 8/8 12/12
L/R Torso (rear) 4/4
L/R Arms 6/6 12/12
L/R Legs 8/8 16/16
Weapons and Ammo Location Crits Tons
ER Laser (Medium) CT 1 1.0
Rotary AC/2 RA 3 8.0
SRM 4 LT 1 2.0
CASE RT 1 0.5
Ammo (rAC/2) 45 RT 1 1.0
Ammo (SRM 4) 25 RT 1 1.0

BattleForce 2
MP Damage PB/M/L Overheat Class
5 2/2/0 - L
Armor/Structure Point Value Specials
3/3 9 -
Battle Born BB-35
Mass: 35 tons
Chassis: Endo Steel
Power Plant: Omni 175 Fusion
Cruising Speed: 54 kph
Maximum Speed: 85 kph
Advanced Motive: none
Jump Jets: none
Jump Capacity: none
Armor: Standard
Cockpit: Standard
Armament:
ER Laser (Medium)
Rotary AC/2
SRM 4
CASE
Manufacturer: Inner Sphere
Communications System: Standard
Targeting & Tracking System: Standard
Overview
A militia/security 'Mech by Damage, Inc. Slow, but well-armed and armored.
Capabilities
Engine was a 170-rated Standard Fusion, chassis was endo-steel, heat sinks were double-strength. Rotary AC/2 was installed in place of a right hand actuator, and was fed from one ton of CASE-protected ammo. ER Medium Laser mounted in center torso. Left torso bore an SRM-4 with one ton of ammo.
Variants
BB-35B: For vehicle hunting. Replaces the Rotary autocannon with a Plasma Rifle with two tons of ammo, and a standard flamer in the left arm.
ghostrider
02/06/15 12:51 AM
75.80.238.47

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45 shots for single fire is ok for a unit, but once you pump up the speed, a single ton of ammo might not be enough.

I would think multi fire of the ac 2 would be more likely to take out vehicles, since crits are nasty things with them. I am under the impression the plasma rifle is like a gauss rifle for damage. All to one location.

The rotary 2 seems like to light of a main weapon, but this does look like a long range unit to soften up enemy units before they can within the heavy weapons damage range, barring a few like the gauss. Not sure of the rotaries range.
CarcerKango
02/06/15 08:54 AM
64.251.51.246

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RAC/2 has same range as the standard AC/5, but with no minimum. Can fire up to six shots, so it can do SRM-6 damage at twice the range...at the risk of jamming.
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