Karagin
12/04/17 03:52 PM
72.176.187.91
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Code: BattleMech Technical Readout THB Weapons
Type/Model: Despoiler DPL-9R Tech: Inner Sphere / 3132 Config: Biped BattleMech Rules: Level 3, Standard design
Mass: 95 tons Chassis: Pattern Mark XIV A Endo Steel Power Plant: 380 Moderatii Sunburst XL Fusion Walking Speed: 43.2 km/h Maximum Speed: 64.8 [86.4] km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Roland Medium Standard Armament: 2 Thales XVIII Series Large X-Pulse Lasers 1 Nexter 5cm F5 Rotary AC/5 1 Hotchkiss 150 ELRM-15 (THB) Manufacturer: Renault-Prime Industries Location: Alpha Centari, New Earth Communications System: Raythorne Long Range Communications Uplink Targeting & Tracking System: Damocles TTS
------------------------------------------------------------------------------ ==Overview:== The DPL-9R Despoiler is an assault class Battlemech, designed to be a flexible Battlemech typically deployed to provide close support for conventional forces in a shock/assault role and one that uses it's impressive array or weapons to batter the enemy as it closes with them.
-------------------------------------------------------- Type/Model: Despoiler DPL-9R Mass: 95 tons
Equipment: Crits Mass Int. Struct.: 145 pts Endo Steel 14 5.00 (Endo Steel Loc: 1 HD, 3 RA, 6 LT, 2 CT, 1 LL, 1 RL) Engine: 380 XL Fusion 12 20.50 Walking MP: 4 [5] Running MP: 6 [8] Jumping MP: 0 Heat Sinks: 11 Double [22] 0 1.00 Gyro: 4 4.00 Cockpit, Life Supt., Sensors: 5 3.00 Triple Strength Myomer: 6 .00 Actuators: L: Sh+UA R: Sh+UA+LA 13 .00 Armor Factor: 293 pts Standard 0 18.50
Internal Armor Structure Value Head: 3 9 Center Torso: 30 45 Center Torso (Rear): 15 L/R Side Torso: 20 30/30 L/R Side Torso (Rear): 10/10 L/R Arm: 16 32/32 L/R Leg: 20 40/40
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 2 Large X-Pulse Lasers RA 28 4 14.00 1 Rotary AC/5 LA 1 80 10 14.00 (Ammo Locations: 4 LA) 1 ELRM-15 (THB) RT 8 12 8 14.00 (Ammo Locations: 2 RT) CASE Equipment: LT RT 2 1.00 -------------------------------------------------------- TOTALS: 42 78 95.00 Crits & Tons Left: 0 .00
Calculated Factors: Total Cost: 28,826,688 C-Bills Battle Value 2: 2,446 (old BV = 1,633) Cost per BV2: 11,785.24 Weapon Value: 2,363 / 2,363 (Ratio = .97 / .97) Damage Factors: SRDmg = 21; MRDmg = 16; LRDmg = 8 BattleForce2: MP: 4, Armor/Structure: 7/4 Damage PB/M/L: 3/3/-, Overheat: 3 Class: MA; Point Value: 24
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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ghostrider
12/05/17 02:09 AM
66.74.61.223
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Took some looking to see the tsm in there. Not sure if the heat for upclose is a good thing. I can see running it up getting in to use the tsm, but having just the xpulse for in close seems a bit harsh, though the lack of crits left, doesn't leave you with much choice.
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Karagin
12/22/17 10:28 PM
72.176.187.91
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I have plans to make this an omnimech at some point, then I can see what else it will hold as far as weapons. Given though that it is built to support units like armor and infantry, it needs things that can give both long range support, the ELRMs do that and the RAC and X-Pulse allow it to be the punch to kill bigger tanks and smaller mechs.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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