The Galvenhawk GLVN-HWK, a 75-ton 2525 Intro-Level Heavy 'Mech

Pages: 1
l0rDn0o8sKiLlZ
02/12/18 01:03 AM
73.251.251.247

Edit Reply Quote Quick Reply
BattleMech Technical Readout

Type/Model: Galvenhawk GLVN-HWK
Tech: Inner Sphere / 2750
Config: Biped BattleMech
Rules: Level 1, Custom design

Mass: 75 tons
Chassis: Standard
Power Plant: 225 VOX Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 2 Standard Jump Jets
Jump Capacity: 60 meters
Armor Type: Standard
Armament:
1 LRM 15
3 Medium Lasers
1 Autocannon/20
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Galvenhawk GLVN-HWK
Mass: 75 tons

Equipment: Crits Mass
Int. Struct.: 114 pts Standard 0 7.50
Engine: 225 Fusion 6 10.00
Walking MP: 3
Running MP: 5
Jumping MP: 2
Heat Sinks: 21 Single 12 11.00
(Heat Sink Loc: 1 LA, 10 RT, 1 CT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 200 pts Standard 0 12.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 24
Center Torso (Rear): 13
L/R Side Torso: 16 21/21
L/R Side Torso (Rear): 11/11
L/R Arm: 12 24/24
L/R Leg: 16 21/21

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 15 RA 5 8 4 8.00
(Ammo Locations: 1 RA)
3 Medium Lasers LA 9 3 3.00
1 Autocannon/20 LT 7 5 11 15.00
(Ammo Locations: 1 HD)
2 Standard Jump Jets: 2 2.00
(Jump Jet Loc: 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 21 61 75.00
Crits & Tons Left: 17 .00

Calculated Factors:
Total Cost: 6,163,500 C-Bills
Battle Value 2: 1,448 (old BV = 1,280)
Cost per BV2: 4,256.56
Weapon Value: 1,424 / 1,424 (Ratio = .98 / .98)
Damage Factors: SRDmg = 33; MRDmg = 11; LRDmg = 4
BattleForce2: MP: 3, Armor/Structure: 5/6
Damage PB/M/L: 5/4/1, Overheat: 0
Class: MH; Point Value: 14
Specials: if


EDIT:

-- Designer's Notes:

---- The Galvenhawk is my first stab at a more "Original" design using Level 1 Rules and pre-3060 Tech. It is also the first 'Mech I have ported from MegaMekLab to my newly acquired HeavyMetalPro. So... w00t! This 'Mech was designed as something of an odd duck, like most of my designs are, as well as something of a generalist. I desgined the Galvenhawk around the idea of always having SOME use, being 75-tons and quite an investment for any Mercs or Noble Houses which would use it. In it's intended role as a Close-Range Brawler the Galvenhawk's AC/20 and trio of Medium Lasers is brought to bear, while it's Jump Jets allow it greater freedom of mobility on rough terrain, as well as the ability to close with a 4/6 enemy better by augmenting it's 3/5 to a 5/7 effective movement.

--- The LRM-15 serving as the 'Mech's only long-range asset was done deliberately. In keeping with the 'Always useful, never a 75-ton nuclear paperweight' design philosphy, the Galvenhawk's missiles complement existing Fire-Support 'Mechs of it's era, namely the Archer, and other later 'Mechs in this role like the Catapult. It's Close-Range focus helps to defend and back-up this more frail platforms while the LRM-15 allows it to contribute to the fight. Also, in terrain where close range does best, particularly forested and urban areas or even just hilly regions; the LRM's Indirect-Fire capability is more of an asset along side the Jump Jets.

--- The Galvenhawk's main weaknesses however are it's ammo reserves, weighing in at a measly 1-ton for the AC/20 and LRM-15 alike, as well as it's generally low-mobility for it's primary role. Of note is the 12.5 tons of Standard Armor, which while providing good protection for a 75-tonner, is somewhat of a problem in consideration to it's low mobility and limited ammo reserves. Often the Galvenhawk will take quite a beating as it atempts to approach an enemy 'Mech, and one with 5/8 movement and even medium range weapons could potentially stay out of the Galvenhawk's reach indefinitely.

--- The Galvenhawk's ammo and weapon placements, as well as it's load-out and design require it to be employed in a rather un-orthodox fashion. The 'Mech performs best when used similarly to the Clan Vulture / Mad Dog, in that it has time to empty out it's LRM-15s, but differs in that once it does it will be fresh for the Brawl and should wade in accordingly. As a dedicated brawler this 'Mech is rather undergunned for it's weight, the Medium Lasers being not much to rely on by themselves and the AC/20 carrying scant ammo reserves for a prolonged fight. The LRM-15 can be a liability in a straight up slugging match and the low-mobility makes retreating hard for the Galvenhawk, meaning once it is commited it usually stays that way until it's dead or the objective is achieved. As well, the Galvenhawk plays more Clannish-ly than some IS 'Mechs in that four out of it's five weapons are arm mounted, both a blessing and a curse.

--- The construction of the Galvenhawk is relatively straightforward. The LRM ammo is loaded into a magazine in the Right Shoulder, meaning an ammo crit would shear off the arm in question. The AC/20 ammo is loaded under the Head in a special magazine designed to have the Head itself slide back and up to allow ease of access. Both of these choices made reloading a rather trivial affair, but left the AC/20 unable to mount more than a ton of ammo and the LRM unable to switch between different ammo types regardless of any extra tonnage dedicated to ammo.

Attachment (143 downloads)
"Woad Raider, kill things today."


Edited by l0rDn0o8sKiLlZ (02/12/18 03:37 PM)
Pages: 1
Extra information
0 registered and 290 anonymous users are browsing this forum.

Moderator:  Nic Jansma, Cray, Frabby, BobTheZombie 

Print Topic

Forum Permissions
      You cannot start new topics
      You cannot reply to topics
      HTML is disabled
      UBBCode is enabled

Topic views: 2596


Contact Admins Sarna.net