about bullets & shells hitting their targets

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NewPharoah_Max
12/13/06 01:38 PM
207.160.205.13

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Bullets and shells tend to tumble yet laser and PPC blasts don't to my knowledge. So how come bullets & shells don't have a +1 to-hit modifier?
Greetings to you too.
CrayModerator
12/14/06 12:05 AM
68.200.109.191

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HeroChip, lasers and PPCs have their own targeting problems (e.g., skittering off ablation products) that level the playing field between energy weapons and ballistic weapons.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Toontje
12/14/06 07:25 PM
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Tumbling shells?

Now that's a waste of heat and apcr.

air is not clear for all energy, either. Just think of what a nice sun does to visual light, when looking over a hot road.
Rather to blow up, then.
NewPharoah_Max
12/15/06 05:58 PM
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I know Cray. I've wondered if the armor is rounded on many units to have ballistics & missiles bounce off slightly too. That's why towers on castles were designed to be circular. I guess this skittering & bouncing is where glancing blow rules came from. Quite nice to have units protected.
Greetings to you too.


Edited by NewPharoah_Max (12/15/06 06:01 PM)
Toontje
12/15/06 06:46 PM
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A bit of gloss, and a Cu layer beneat the coating will remove part of energy as well..

Just assume it's all included in the system.

PS in a tank you want slope, for thicker effective armour and a chance of richocheting sabbot. Rounded has some disadvantages as well, like not that stealthy.
Rather to blow up, then.
NewPharoah_Max
12/16/06 12:10 PM
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Is that how the energy damage lessening enamel talked about in a MFQ issue was made?
Greetings to you too.


Edited by NewPharoah_Max (12/16/06 12:12 PM)
Toontje
12/16/06 02:24 PM
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Ehh.. I meant, it's part of having armour at all.. Basic design and such.

for playing the game, don't reason why an ac/20 has 1/3th the range of an ac/2, there are many reasons why either one can be explained, or disproven. It's the game system. And it's a game, even tho some parts have sciency parts, in general the asumption that it's fiction not fact.

Maybe a bit unclear.. It's a game system later people attempt to fluff up, and expand on it. Contradictions and outright lies are there as well as facts. (such as: PL has a bit same reasoning as lbx; so why in pete's name, does a PL concentrated damage and a LBX cluster?)
Rather to blow up, then.
sdog
12/17/06 01:32 PM
139.174.165.124

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i think that's the reason why it is calle Science Fiction!

I realised soon that the fun part of playing a military game is that we have lots of lifes and in the end knowone dies, ...

- Skaven, ArmA modding community
CrayModerator
12/18/06 09:56 AM
147.160.136.10

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Quote:

PS in a tank you want slope, for thicker effective armour and a chance of richocheting sabbot. Rounded has some disadvantages as well, like not that stealthy.




You don't ricochet modern penetrator rounds. If I remember this afternoon, I'll scan in a shot-up Iraqi tank from the First Gulf War. It shows how saboted shells punched through steel at very low, grazing angles.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Toontje
12/18/06 04:24 PM
88.159.68.225

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You don't anymore?

Pretty weird, but there are more weird things in the world. And the extra thickness from the slope is only so much that will not do all by itself.

Wonder what system they use for that.
Rather to blow up, then.
CrayModerator
12/21/06 08:52 AM
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Quote:

You don't anymore?




Kinetic penetrators moving over ~1000m/s impact too quickly for mechanical elastic effects like ricochet to occur. The impact is more like smacking a dart of clay into a slab of clay. At even higher velocities, it becomes more like two liquid bodies colliding.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
NewPharoah_Max
12/21/06 01:54 PM
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Now since bullets & shells & energy attacks have a tendency to skitter off target there is no need for a +1 modifier due to glancing blow rules. However since bullets & shells tend to tumble they would need a +1 to-hit modifier, correct? or are they conecylinderX (like the X wing strike craft in Star Wars which negates the need for this +1 to-hit modifier? Good to have competently designed ammo to avoid hitting noncombatants so you don't violate the Ares Conventions.
Greetings to you too.


Edited by NewPharoah_Max (12/21/06 01:58 PM)
CrayModerator
12/21/06 04:25 PM
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Quote:

Good to have competently designed ammo to avoid hitting noncombatants so you don't violate the Ares Conventions.




You're 500 years out of date, HeroChip. The Ares Conventions were abandoned in 2575, when the Star League used all-out warfare against the Periphery. No subsequent war obeyed the Conventions. The Amaris Coup, First Succession War, and Second Succession dropped steaming piles of turds on the Conventions when hundreds of billions of innocents were slaughtered with nuclear weapons, war plagues, and chemical weapons - not to mention dehydration and famine. Even the short-n-fast 4th Succession War killed 100 million civilians.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
NewPharoah_Max
12/22/06 03:21 PM
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Cray, in the first episode of BattleTech that First Somerset Striker (Lt. Rachel Specter?) said that attacking a JumpShip is a violation of the Ares Conventions and in Battlespace book where it talks about WMDs the book says that no modern day (around the 3050 Era will use such weapons due to the Ares Conventions).
Greetings to you too.


Edited by NewPharoah_Max (12/22/06 03:21 PM)
CrayModerator
12/22/06 07:42 PM
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Quote:

Cray, in the first episode of BattleTech that First Somerset Striker (Lt. Rachel Specter?) said that attacking a JumpShip is a violation of the Ares Conventions




HeroChip, the cartoon was completely wrong. The Ares Conventions never banned attacking jumpships. The ban on attacking jumpships evolved long after the Ares Conventions were born and died. The Ares Conventions would even allow the use of nuclear weapons on military jumpships if they were more than 75000km from an inhabited planet. After all, jumpships were a dime a dozen when the Conventions were written (2412).

The ban on attacking jumpships was a result of a 2nd Succession War peace treaty between the Federated Suns and Liao, unofficially copied by the other Houses.

Quote:

and in Battlespace book where it talks about WMDs the book says that no modern day (around the 3050 Era will use such weapons due to the Ares Conventions).




That's great. And did you notice how all the Houses used countless WMDs during:

*Reunification War (~2575-2595)
*Amaris Coup and Liberation (late 2700s)
*First Succession War (2787-2820s)
*Second Succession War (2820s-2860s)

And, of course, the SLDF exiles that would become the Clans used WMDs during the Exodus Civil War. Imagine all those nukes and biochemical weapons being used in a population of just 6 million.

Which means that between the signing of the Conventions (2412) and 3050, every major faction ignored the Conventions' stipulations on banning WMDs from within 75000km of a habitable planet's surface. When the Second Succession War stumbled to a halt around 2867, the Conventions were dead.

It's false that the Conventions were obeyed to any degree after the Reunification War (2575). What barred the use of nukes in later Wars were not the Ares Conventions, but rather the horrors of the First and Second Succession Wars, which resulted in "rules of war" that had a vague resemblance to the Conventions - but only vague.

After all, in the Third and Fourth Succession Wars, House armies thought nothing of fighting in cities, slaughtering civilians, ignoring the "time outs" mandated in the Conventions, and otherwise pulling few punches on a conventional battlefield. Had the Ares Conventions been respected, the 4th Succession War would not have killed 100 million civilians in about 3 years. The battles would've taken place is nice, quiet fields far away from cities and civilians.

For references, see the new House Steiner and House Marik Handbooks, and the upcoming House Davion Handbook.

Actually, look up the old Sourcebooks, too, which you can download from CBT.com. They clearly illustrate that no faction has been obeying the Conventions for 500 years.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Toontje
12/23/06 06:08 AM
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Herochip, herochip.. I recall that name, from r.g.m maybe?

AT squared what I recall.
Rather to blow up, then.
CrayModerator
12/23/06 10:24 AM
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Quote:

Herochip, herochip.. I recall that name, from r.g.m maybe?





Yes, and quite a few forums lately. HeroChip appears with a new pseudonym every few months.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Greyslayer
12/27/06 02:35 AM
216.14.198.52

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Quote:

Yes, and quite a few forums lately. HeroChip appears with a new pseudonym every few months.




Like a few others here over the years.
strife
01/06/07 04:01 PM
82.214.223.1

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Thats a common misconception. No bullet, except a home-made zipgun with no rifling, tumbles in flight. Bullets, and even smoothbore cannon, sprial to there glorious destinies untill they hit something. The ballastic computer on an ambrams is circa 1985, and it can put 20 pound heat rounds anywhere you want them, up to about 4km.
"caliber fifty JUSTICE!"
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