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Quote:Quote: Repairing without rolls is a "Magic Genie Method"... Heck, Rolling Only Once for each BattleMech is "Magic Genie", but at least gives a chance for failure In the Real world and the BattleTech universe throwing time and money at something is no gurantor of success... it just makes success more likely... IOW there is always the chance of rolling snake eyes... or dividing by 14 days when you should be dividing by 10 working days... Quote: Rick Raisleys RUS or any random number Generator would do it just as easliy as your no roll system... and provide the chance of failing that exists in the BattleTech Universe... Quote: a Simple spreadsheet could calculate the targets, and if you have a good random number generator roll the success or failure of the Repair... OTOH i would suggest a random number generator that outputs a text file with each roll earmarked... say with a tech skill, repair, repair target, and result Quote:Quote: I was expressly stating that they way that you wanted to do it looked too much like magic. Speeding Up costs money, Check Using More Time can increase the Likely hood of Success and therefore samve money by requireing less repetitions... Check Removing any chance at all of failing? Disagree Completely Quote: Create a table of the needed repairs, and the targets for the repairs then run a random number generator against the repairs... a couple of a thousand rolls in a number of seconds, when you are off doing other things... then you know what repairs were messed up, and whither or not it can be repeated this is something that the GM would be running anyway and only rarely would be something that would take up actual table time Quote:Quote: IIRC Maximum Tech had the Technicians using the same Skill Targets as their Mechwarrior... is this not so? Customizations in Maximum Tech had you rolling to check to see if the customization was balanced or not - Engieering Skill Emulated by Tech with Same Engineering Skill as Mechwarriors Gunnery, IIRC Quote: not sure what your point is here, BattleTech doesnt ignore the chance of a Technician Failing... and a GM with a Spreadsheet can easily find a Random Number Generator that they can post the results for Quote: Right, and for some reason the PTB think that they would not have to redo the more extensive Repair, Customization and Salvage Rules from BattleTech RPG 1st Edition because they assume that the Coverage of these three related tasks will be adequate in Tactical Operations Manual... somehow, i do nto think that they will give adequate coverage to it, with BattleTech RPG 3rd Edition Skills (2d10) being so different from BattleTech (2d6)... OTOH, there was the Customization rules in the Map Pack Solaris VII suppliment to Mechwarrior's Guide to Solaris VII which was more in depth a treatment of this than I have seen in the last decade or so... |