Christopher_Perkins
(Sergeant)
07/12/08 08:30 PM
24.125.201.167
Re: Repairs?

Even if you distill the repairs to a single roll for the Tech Team (Up to 6 AsTechs and A Tech) Per Mech (Who Knows How Many Repairs) there should still be a failure chance.

The Person SPECIFICLY requested that it not be a Magic Solution... Anything that does not provide a chance of Failure (even if very remote, such as fireing with Pulse Laser at short range - it still requires a roll) is Magic.



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