Crash getting back to what you asked.
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Going through my old stuff I realized that in our group it was waaaay too easy repair, salvage and customize 'Mechs in our on-going units. I've already decided that we're gonna cut down the customized 'Mechs to the bone, but I was wondering:
Does anyone have a quick, easy system for repairing 'Mech and paying for parts? As a GM, I don't want to have to sit and watch you "roll for repair" on all your 'Mechs after every battle. But I don't want to give players the "magic genie" ability either.
As the amount of damage that has to be repaired goes up you could make the players roll only the more serese damage and let the lesser stuff slide. You could also have them roll every so often on the lesser stuff. Like every other roll or every 5 rolls so on and so forth.
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Also, how much do you let players salvage damaged/destroyed 'Mechs? I don't want to stifle the growth of the player's units, but I also don't want them repairing burned out shells to combat ready machines...
I have an idea if the mech loses its center torso hits it can only be salvaged for parts. Or you could say if it lost any of the three torsos its only good for parts. Of course if it blew up all thats left is metal to be melted down to be recycled. If it survived an ammo explosion some how I would say its trashed. You would have to decide on a case to case bases.
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