Christopher_Perkins
(Sergeant)
07/21/08 10:27 PM
24.125.201.167
Re: Repairs?

Donkey... A little reading helps... at least once in a while...

I direct your attention to this post.


Quote:

Even if you distill the repairs to a single roll for the Tech Team (Up to 6 AsTechs and A Tech) Per Mech (Who Knows How Many Repairs) there should still be a failure chance.

The Person SPECIFICLY requested that it not be a Magic Solution... Anything that does not provide a chance of Failure (even if very remote, such as fireing with Pulse Laser at short range - it still requires a roll) is Magic.




Rolling for all the Repairs Recognized at the RPG Level
Pro - its granular and abstracts somewhat the complexity of the repairs in real life
Con - Requires RUS or some random number generator to actually be accomplish-able in a gaming session

A-LA-Money and Time Solution
Pro - No Rolls
Con - No Chance of Failure... and is Magic

Rolling Once Per Mech (combining all the rolls for 6 characters and numerous repairs into a single roll)
Pro - Can be done quickly without a computer, and still provides a chance of failure
Con - Not Granular...



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