Tripod
(Sergeant Major)
06/18/07 10:20 PM
192.91.75.29
Re: Design help wanted

there are enough designs posted here for me to start saving them somewhere. TDB would be good but you cant have less than 10 HS. and im not sure if you can save an overweight mech...

the main benifit of fractional is when you have like 1 medium laser, it allows you to loose like 2 points of armor to cover the weight of the convertor.

we've never been big on vehicles in our games. not sure why. we did try to use more infantry once but we tend to stick to mechs mostly.

I'm pestering the GM on our private forums about more fluff. we are about to start a 2nd edition d&d but he's not the DM. maybe this will give him time to work on the BT stuff.

we've mainly been working on the mechanincs of the game when we have time to get together. we are not using MW for the roleplay side of this. he's using something called D20 Modern. we've devised an experiance based way to raise BT skill levels. as we gain exp it goes into 2 pools, one is total exp to keep track of level, and the other is unasigned to be "spent" on skills to raise them. skills cost more and more as they are raised. we even put a penalty of higher cost to raise is you attempt to push one skill far higher them the rest. we did like the weapon type specific gunnery skills of MW, so we kept that. we also added a physical attack skill seperate from piloting. and we needed a 6th skill so we added an avoid skill to be used on ammo explosion and shut down checks.



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