KitK
(Sergeant)
07/16/08 10:26 AM
206.163.224.8
Re: Design Competition

FPN-IF1 Flash-in-the-Pan

Weight: 50 Tons
Chassis: CMCStandard Medium
Power Plant: Nissan 200
Cruising Speed: 43 (4 hexes)
Maximum Speed: 64.5 (6 hexes)
Jump Jets: Rawlings
Jump Capacity: 120 meters (4 hexes)
Armor: Durallex Medium with CASE
Armament:
1 Hovertec SRM 2
1 Kali Yama Weapons Industries LB 10-X AC
2 Magna Quasar Medium Pulse Lasers
1 Magna Mk II Medium Laser
2 Magna 200P Small Pulse Lasers
Manufacturer: CMCDesigns
Primary Factory: Dieron
Communications System: Sony MSF-21
Targeting and Tracking System: Winston Sidewinder

Overview:
The Flash-in-the-Pan was designed for an open weight
tournement.

Reconstruction note: please place LBX-10 slug and SRM inferno
ammo somewhere in the top 6 right torso critical slots. ie. 1jj
2ammo 3ammo 4lbx 5lbx 6lbx. Thanks

I debated some whether to go 5/8/5 but felt the slower mechs
increased firepower and lower engine cost out-weighed the speed. I
hope I was right.

Capabilities:
The Flash-in-the-Pan is a close range mech supported at long
range with and LBX 10 autocannon (If it doesn't say Kali Yama its not
really and autocannon. Stop into CMCDParts today - your official
Kali Yama Retailer). The Flash-in-the-Pan carries slug rather than
shot ammo to punch holes, taking advantage of the lighter weight
rather than looking for critical hits.

The Flash-in-the-Pan's SRM2 is loaded with inferno ammo for
tactical use against vehicles and battlemechs.

Deployment:
Prototype
Not in Production
Testing and Competition deployment only

Battle History:
In two MegaMek tests against the Carbine it held its own.

Known Variants:
5/8/5 version moves the medium laser to the left torso and
drops 2 medium pulse lasers. Also requires ferro-fiberous
armor.

Proposed production version carries 3 medium pulse lasers instead
of 2 medium and 2 small pulse lasers.

A rejected version uses a large pulse laser rather then the 3
medium pulse and standard medium lasers.


FPN-IF1 Flash-in-the-Pan

Technology Base: - Inner Sphere - Level 2
Equipment Mass
Internal Structure: - EndoSteel 2.5
Engine: 200 8.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 10(20) - Double 0
Gyro: 2
Cockpit: 3
Armor Factor: 168 10.5

Internal Armor
Structure Value
Head 3 9
Center Torso 16 21
Center Torso(rear) 10
R/L Torso 12 16
R/L Torso(rear) 8
R/L Arm 8 16
R/L Leg 12 24

Weapons and Ammo Location Critical Tonnage
Medium Pulse Laser LT 1 2
Medium Pulse Laser LT 1 2
Small Pulse Laser LT 1 1
Small Pulse Laser LT 1 1
Jump Jet LT 1 0.5
LB 10-X AC RT 6 11
LB 10-X AC Ammo - Slug RT 1 1
SRM 2 Ammo - Inferno RT 1 1
CASE RT 1 0.5
Jump Jet RT 1 0.5
SRM 2 RA 1 1
Jump Jet CT 2 0.5
Medium Laser H 1 1

Endosteel
RA 3
LA 4
RT 2
LT 1
RL 2
LL 2

Double Heatsinks
LT 2 (6 cr)



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