Christopher_Perkins
(Sergeant)
05/18/08 11:12 AM
24.125.201.167
Re: Who uses salavage?

If someone is in a House Unit, there is probably little Reason to Mix 'n match (Other than Clans Tech on IS Chassis, or Poppng a C^3 or C^3i on a Clans Tech Chassis, etc)) because you have the resources to actually use Factory Spec Equipment for that design.

Exception is Customization that falls within the limited BattleTech Customization in print Today. Such as reskinning a Mech with FF Armour, or Swapping out an AC/2 w/ammo for a PPC or AC/5 w/ammo for a PPC and 2 HS.

So, Yeah, i would say that Mercenary units and Milittia Units (Mercenary units fall below the canon Radar, and are, contrarwise, the Focus of the Player Related Rules in the BattleTech Universe...) would do things like Swapping out Armour, Location and Crit tables for for a RT/LT location that was cored, or Popping on an entire arm assembly to replace one that was blown off or cored (as is possible under the original Customization, Repair and Salvage Rules Published in BattleTech RPG 1st Edition so yes, it is quite Canon, if abandoned)

Note, Only Rarely would a unit stockpile location parts, instead what would happen is a Unit woudl have Supplies of Bar Stock for IS (ES I) or EX (ES II) Chassis and Stocks of Various Armour... and this would suffice as long as the location wasn't Cored... And Then it is possible to Rebuild the Location.

IMO? Rebuilding a Location By Hand & Cutting / Welding Torches from Bar Stock is a Lot More Frankenstein than using Factory Spec Parts from another design, even if the other design is tons heavier or lighter... the only IS Pips that are really deal breakers are the Legs (Legs should be matched) and the CT (that is the mech right there, once these are gone in by Ammo Explosions or Artillery Strikes, all thats left is pieces or parts scattered accross the battlefield)



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