CharlesShoults
(Private)
09/24/06 10:42 PM
24.116.10.123
Re: New game in development - Battletech Live

I started working on the game a couple months ago (July 2006) at a friends suggestion. Many of us don't really have enough time or live close enough together to sit down for a full game but we still wanted a way to play, so we started working on the game. I built a server that currently sits in my living room. The game itself is built in Visual Studio 2005 and is networked through a MySql server. The game will check for updates each time it's launched and includes an email and messenger system. Nearly all of the documentation from field manuals and tech readouts will be accessible from within the game menus. Many cues are being taken from `The Drawing Board`, although I'm correcting the bugs that I've found so far and will be building something similar for creating MechWarrior characters. Multiple matches can take place simultaneously and characters can be retained from game to game. We plan to have the ability to join / form factions, use salvage rules and be able to build or purchase BattleMechs and vehicles. We're also looking at the Combat Value system and figuring how best to integrate it into the game.

Right after I started working on it, I fould out that an online site already has Battetech Online, so my game will be called Battletech Live.

What I have done so far has been tested in Windows XP 32 and 64-bit versions. I'm looking to test it on 2000, ME and 98 systems and hope to eventually port it over to Linux.



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