CharlesShoults
(Private)
09/26/06 05:59 PM
24.116.10.123
Re: New game in development - Battletech Live

Some of that stuff is kind of up in the air at this point. As far as the Mech designer, I'm going to try to get it as complete as the books will allow, including support for things such as patchwork armor, Mech Mortars and mine rounds. Some of the items where rules are kind of gray, such as chainsaws and lifthoists will have special restrictions. I don't know if TBD allows you to put those on Mech's but it probably shouldn't. You'll be able to make Battlemechs, ground vehicles, vtols and fighters (eventually). For the first usable release it will probably be BattleMech's only and then I'll later bring online recovery and salvage.

Players will be able to create multiple characters with the condition that they can never have their characters on opposing sides of the same battle. No profiteering. When starting out, the character will look to be hired by someone, so contract systems and scenarios will be put into play. When hired, they will be randomly assigned a Mech somewhere in the 20 - 40 ton range and begin with a negative account balance. The employer will pay for any refits needed. The player will be able to salvage any Mech's for which they scored a kill and can take parts for refit and sell the rest. Whatever they earn will go toward paying off the debt to their employeer, at which point they will own their own Mech and can go out on their own.

Win more, salvage more, get more money and able to increase holdings. Players can join together in houses or clans and pool resources to improve the group.

Of couse a lot of this is quite a ways off still. I'm just now getting the messaging system and avatars in place.



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