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short quote/excerpt from Bartlet's article: Quote: intact/complete player base / community = complete set of 'cards' (Diamonds, Hearts, Clubs and Spades) - representing all the different facets / styles of play of a game incomplete player base / community (e.g. due to the game's rules focusing on only one aspect/facet of the game, for example landwar/FWar, like in Neveron) = incomplete set of 'cards' (Diamonds, Hearts, Clubs and Spades) with a lot of the different facets of a game missing already If you mix/shuffle a whole, intact set/deck of cards and start playing with the whole, intact set/deck of cards you'll almost always get a very unique new game(-ing experience). If you mixed/shuffled an incomplete set/deck of cards and started playing with the incomplete set/deck of cards you would most likely end up with a very shallow game(-ing experience), no matter how hard you tried to shuffle the few remaining 'Clubs', sorry, cards, it should always look pretty much the same. Large player base and a gaming universe which supports a variety of different styles of play = more fun and entertainment for all parties involved, and a much more vibrant community. Small and/or shrinking player base and a gaming universe which tends to support/favor only one style of play (like in: more war/landwar/FWar) = less fun and entertainment for all (remaining) parties involved, and a much less vibrant community. |