Death Striker

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 AeroTech 2 Vessel Technical Readout
VALIDATED

Class/Model/Name: Shark DS9-A Death Striker
Tech: Inner Sphere / 3067
Vessel Type: Aerospace Fighter
Rules: Level 1, Standard design
Rules Set: AeroTech2

Mass: 100 tons
Frame: StarTech Mod II
Length: 22 meters
Power Plant: Vlar 300 Fusion
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Durallex Heavy Special Standard
Armament:
2 Defiance 'Mech Hunter Autocannon/20
2 Thunderbolt A5M Large Laser
2 Defiance B3M Medium Laser
Manufacturer: Hesperus
Location: Hesperus
Communications System: Army Comm. Class 5
Targeting & Tracking System: Army Corporation Type 29K
------------------------------------------------------------------------------
==Overview:==
This fighter was built for the Federated Commonwealth to use as a Mech busting
unit or as an Anti-Drop Ship Combat Fighter.
However with the Delays of parts and the sudden death of their leader of the
Design Team every thing was put on hold until 3039 five years after the
fighter was first placed on paper.

Now after five years the Fighter was back on the Drawing board by a young
Researcher who pulled the plans and started to make changes to the Fighter.
It went from a 60 ton Fighter to a 100-ton monster (almost a 50% weight Gain)
while the SRMs and many of its smaller Lasers in favor of Auto Cannons and
Larger Lasers.

While it’s armor Protection went from 10.5 tons to 18 tons almost doubling its
armor.
However it took the team a few more months be for working out some more of the
bugs on paper.
Soon the first test model was built using a Computer simulator the Team had
been able to see how it would work out in flight and in a fight.
After seeing how poorly it did when a much smaller yet faster fighter got be
hind it the team moved the two nose medium lasers to the Aft of the fighter.

Also the Fighter was given a new way of saving the Pilot in Space combat.
The entire cockpit and the nose brakes away from the rest of the fighter and
making it a mini Escape Pod with a two day life support back up and food
supplies that not even Mechs are able to do and jumps the pilot survivability
from nil to about 40%.
Should this happen on planet the pod is safely floated down on a parasail and
has a homing beacon just as it would in space.

Even with these new equipment installed there has been problems with the
Escape Pods blowing up in space or their parasail not deploying and crashing
to the ground.
But that seems to only happen if the nose was badly damaged.

The Firing and Targeting controls have been known to fry if the weapons get to
hot while in combat and forced the Team to rout the Wires close to the Head
Sinks to prevent them from over heating while not a complete fix the fighter
will still suffer from slower targeting and Tracking until the fighter is back
below the red.

Even after many problems the fighter was built and sent to many Militia units
and even a few house units in 3045.
It was teamed up with faster fighters became the biggest threat to any enemy
Drop ship, even more so should these attack in a pack they can tear large
chunks out of drop ships making it a deadly foe one should never take an eye
off of with out the risk of becoming it‘s next victim.

------------------------------------------------------------------------------
Class/Model/Name: Shark DS9-A Death Striker
Mass: 100 tons

Equipment: Mass
Power Plant: 300 Fusion 19.00
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Structural Integrity: 10 .00
Total Heat Sinks: 20 Single 10.00
Fuel: 6.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Standard (288 total armor pts) 18.00
Standard Scale Armor Pts
Location: L / R
Nose: 100
Left/Right Wings: 70/70
Aft: 48

Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 Autocannon/20 Nose 20 -- -- -- 14 28.00
Ammo (AC/20) 20 --- 4.00
1 Large Laser RW 8 8 -- -- 8 5.00
1 Large Laser LW 8 8 -- -- 8 5.00
2 Medium Laser Aft 5 -- -- -- 6 2.00
------------------------------------------------------------------------------
TOTALS: Heat: 36 100.00
Tons Left: .00

Calculated Factors:
Total Cost: 6,175,800 C-Bills
Battle Value: 1,488
Cost per BV: 4,150.4
Weapon Value: 2,398 (Ratio = 1.61)
Damage Factors: SRV = 34; MRV = 6; LRV = 0; ERV = 0
BattleForce2: MP: 5, Armor/Structure: 7 / 0
Damage PB/M/L: 4/1/-, Overheat: 2
Class: FH; Point Value: 15

"There are two Main enemys of a Merc.
Heat & the most deadly of Foes our Financing".

(Drawing done by LawGiver)

"A man is not finished when he is defeated. He is Finished When he quits"-President R. M. Nixon
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