Spaceport - Starbase WIP

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HuronWarrior
05/04/05 06:39 PM
68.60.111.11

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Attached (as an downloadable attachment) is a picture of a mini that will be similiar that I'll be putting together for a starport/starpase. The only real difference will be that the center piece will be a larger ring with weapon batteries. I will be designing it in HMAero but would like some thoughts/opinions, if there are any.

Some of my design specs: Each of the outer "rings" will be of equal size and the combined size of the three will be equal or less than that of the center "ring." Each of the outer rings will possess point defense weapons and possibly SRM and troops. Other than that, each will have its own unique roll. Each of the outer rings will only have three usable arcs because of docking clamps and positioning in relationship to the other rings. The center ring will have use of all six arcs and it is assumed that the outer rings will not interefere with its firing.

Defensive structure (center): Internal docking for fighters and small craft, capital weapons, a few standard weapons
Craft repair (outer): 100-ton repair facilities, 1000?-ton repair facilities
Vessel repair (outer): warship-class repair facilities
Living section (outer): living quarters, cargo bays/storage Attachment (459 downloads)
CrayModerator
05/05/05 08:35 AM
147.160.136.10

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Interesting mini.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
05/05/05 12:33 PM
65.129.222.52

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Interesting. How big in overall size is this compared to the warship miniatures and such?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
HuronWarrior
05/05/05 05:58 PM
68.60.111.11

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I'm about to order it now, I'm not sure of the scale, but I'm guessing that each ring or module (I couldn't think of that word yesterday) is going to be about the size of a hex. Once I get them, I'll post a pic with some minis.
HuronWarrior
05/09/05 09:17 PM
68.60.111.11

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Got the minis today...Each is about the size of a hex. The pieces are interchangable and fit tightly, so I won't be gluing them together.




-------------------
Mech Fodder
http://home.comcast.net/~huronwarrior
HuronWarrior
05/11/05 06:29 PM
68.60.111.11

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The next four messages will be the designs for each module. I figured that this would be better than having one real long message.

I’m trying to run a campaign with my nephew, but with his activities, “try” becomes the key word here. The planet, above which this station will be orbiting, has a large germanium mine, thus he’ll have a continuous income flow. So, he’ll have to buy this space station (in pieces) and I didn’t want it overly expensive.

Originally, I wanted the station to be symmetrical: Sum(A=B=C)=<D. Though, realistically, I don’t think that “has” to be true: (A not equal to B not equal to C) => or <= D. I used pre-existing designs as a basis for these designs and I may have added a few things that weren’t really necessary, removed a few things that I shouldn’t have removed and/or been off on my sizes/quantities, so I do welcome constructive criticism.

First, the living module (A) was designed. This has a lot of cargo space, which is basically a “wild card” for various unlisted space, living quarters, etc. that would be needed as well as standard cargo. I felt that a crew of a thousand would be sufficient. Normally, short-ranged weapons should be used for point defense, but seeing that this is a stationary object, medium-ranged weapons would be better used here. And I didn’t want anything larger or numerous because that would draw too much attention to these modules.

The craft repair module (B) was made to have room so that 1000-ton crafts and 100-ton fighters could dock inside and be repaired. The pressurized repair facility, landing bays and doors are interconnected.

The vessel repair module (C) was made with an unpressurized facility such that warships could dock with it and repairs could be made externally.

I originally designed the defensive module (D) such that Sum(A=B=C)=D. But after seeing the price tag, I dropped that thought and reduced the module’s size. I believe that by cutting the total mass from the original 15,000 tons, I chopped 1/2 billion C-bills off the cost. I’d still like to trim cost, but I don’t know where to do so and I don’t want to compromise the defenses any further. The main reduction occurred in the weapons armament, but it still will deter single warships and can quickly take out fighters. Armor on this and the other modules may seem heavy, but it needs to withstand attacks from warships or a prolonged engagement with a fleet of fighters. This unit also contains a decent standing military force that can be deployed throughout the station quickly.
HuronWarrior
05/11/05 06:32 PM
68.60.111.11

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Code:

AeroTech 2 Vessel Technical Readout
VALIDATED

Class/Model/Name: Habitat Module
Tech: Clan / 3062
Vessel Type: Space Station
Rules: Level 2, Standard design
Rules Set: AeroTech2

Mass: 25,000 tons
Power Plant: Standard
Armor Type: Standard
------------------------------------------------------------------------------
Class/Model/Name: Habitat Module
Mass: 25,000 tons

Equipment: Mass
Power Plant, Drive & Control: 300.00
Thrust: Safe Thrust: 0
Maximum Thrust: 0
Structural Integrity: 1 250.00
Total Heat Sinks: 69 Single .00
Fuel & Fuel Pumps: .00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 25.00
Fire Control Computers: .00
Food & Water: (1021 days supply) 5,490.00
Armor Type: Standard (195 total armor pts) 139.00
Capital Scale Armor Pts
Location: L / R
Fore: 40
Fore-Left/Right: 40/40
Aft-Left/Right: 25/25
Aft: 25

Cargo:
Bay 2: Cargo (1) with 2 doors 7,500.00

Grav Deck #1: (100-meter diameter) 100.00
Life Boats: 200 (7 tons each) 1,400.00
Escape Pods: 200 (7 tons each) 1,400.00

Crew and Passengers:
10 Officers (9 minimum) 100.00
44 Crew (40 minimum) 308.00
1 Gunners (1 minimum) 7.00
100 1st Class Passengers 1,000.00
500 2nd Class Passengers 3,500.00
400 Steerage Passengers 2,000.00
20 Marines 100.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 Streak SRM 6(15 rounds) Nose 1(12) 1(12) -- -- 4 4.00
1 Medium Pulse Laser Nose 1(7) 1(7) -- -- 4 2.00
1 Medium Pulse Laser FL/R 1(7) 1(7) -- -- 8 4.00
1 Lot Spare Parts (5.48%) 1,371.00
------------------------------------------------------------------------------
TOTALS: Heat: 16 25,000.00
Tons Left: .00

Calculated Factors:
Total Cost: 102,850,000 C-Bills
Battle Value: 3,326



HuronWarrior
05/11/05 06:33 PM
68.60.111.11

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Code:

AeroTech 2 Vessel Technical Readout
VALIDATED

Class/Model/Name: Craft Repair Yard
Tech: Clan / 3062
Vessel Type: Space Station
Rules: Level 2, Standard design
Rules Set: AeroTech2

Mass: 25,000 tons
Power Plant: Standard
Armor Type: Standard
------------------------------------------------------------------------------
Class/Model/Name: Craft Repair Yard
Mass: 25,000 tons

Equipment: Mass
Power Plant, Drive & Control: 300.00
Thrust: Safe Thrust: 0
Maximum Thrust: 0
Structural Integrity: 1 250.00
Total Heat Sinks: 69 Single .00
Fuel & Fuel Pumps: .00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 25.00
Fire Control Computers: .00
Food & Water: (122 days supply) 64.00
Armor Type: Standard (195 total armor pts) 139.00
Capital Scale Armor Pts
Location: L / R
Fore: 40
Fore-Left/Right: 40/40
Aft-Left/Right: 25/25
Aft: 25

Cargo:
Bay 1: Small Craft (2) with 2 doors 2,000.00
Bay 2: Fighters (2) with 2 doors 300.00
Bay 3: Press Repair Facil. (1,500 T Capy, 1 door) 113.00
Bay 4: Press Repair Facil. (150 T Capy, 1 door) 12.00
Bay 5: Cargo (1) 10,000.00

DropShip Capacity: 1 Docking Hardpoints 1,000.00
Grav Deck #1: (100-meter diameter) 100.00
Life Boats: 20 (7 tons each) 140.00
Escape Pods: 20 (7 tons each) 140.00

Crew and Passengers:
9 Officers (8 minimum) 90.00
41 Crew (41 minimum) 287.00
1 Gunners (1 minimum) 7.00
20 Marines 100.00
20 Technicians/Specialists 140.00
14 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 Streak SRM 6(15 rounds) Nose 1(12) 1(12) -- -- 4 4.00
1 Medium Pulse Laser Nose 1(7) 1(7) -- -- 4 2.00
1 Medium Pulse Laser FL/R 1(7) 1(7) -- -- 8 4.00
1 Lot Spare Parts (39.13%) 9,783.00
------------------------------------------------------------------------------
TOTALS: Heat: 16 25,000.00
Tons Left: .00

Calculated Factors:
Total Cost: 153,020,000 C-Bills
Battle Value: 3,326



HuronWarrior
05/11/05 06:34 PM
68.60.111.11

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Code:

AeroTech 2 Vessel Technical Readout
VALIDATED

Class/Model/Name: Vessel Repair Module
Tech: Clan / 3062
Vessel Type: Space Station
Rules: Level 2, Standard design
Rules Set: AeroTech2

Mass: 25,000 tons
Power Plant: Standard
Armor Type: Standard
------------------------------------------------------------------------------
Class/Model/Name: Vessel Repair Module
Mass: 25,000 tons

Equipment: Mass
Power Plant, Drive & Control: 300.00
Thrust: Safe Thrust: 0
Maximum Thrust: 0
Structural Integrity: 1 250.00
Total Heat Sinks: 69 Single .00
Fuel & Fuel Pumps: .00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 25.00
Fire Control Computers: .00
Food & Water: (141 days supply) 64.00
Armor Type: Standard (195 total armor pts) 139.00
Capital Scale Armor Pts
Location: L / R
Fore: 40
Fore-Left/Right: 40/40
Aft-Left/Right: 25/25
Aft: 25

Cargo:
Bay 1: UnPress Repair Facil. (5,000 T Capy, 2 doors) 125.00
Bay 2: Cargo (1) 10,000.00

DropShip Capacity: 1 Docking Hardpoints 1,000.00
Grav Deck #1: (100-meter diameter) 100.00
Life Boats: 20 (7 tons each) 140.00
Escape Pods: 20 (7 tons each) 140.00

Crew and Passengers:
9 Officers (8 minimum) 90.00
41 Crew (41 minimum) 287.00
1 Gunners (1 minimum) 7.00
20 Marines 100.00
20 Technicians/Specialists 140.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 Streak SRM 6(15 rounds) Nose 1(12) 1(12) -- -- 4 4.00
1 Medium Pulse Laser Nose 1(7) 1(7) -- -- 4 2.00
1 Medium Pulse Laser FL/R 1(7) 1(7) -- -- 8 4.00
1 Lot Spare Parts (48.33%) 12,083.00
------------------------------------------------------------------------------
TOTALS: Heat: 16 25,000.00
Tons Left: .00

Calculated Factors:
Total Cost: 194,750,000 C-Bills
Battle Value: 3,326



HuronWarrior
05/11/05 06:34 PM
68.60.111.11

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Code:

AeroTech 2 Vessel Technical Readout
VALIDATED

Class/Model/Name: Defensive Module
Tech: Clan / 3062
Vessel Type: Space Station
Rules: Level 2, Standard design
Rules Set: AeroTech2

Mass: 55,000 tons
Power Plant: Standard
Armor Type: Standard
------------------------------------------------------------------------------
Class/Model/Name: Defensive Module
Mass: 55,000 tons

Equipment: Mass
Power Plant, Drive & Control: 660.00
Thrust: Safe Thrust: 0
Maximum Thrust: 0
Structural Integrity: 1 550.00
Total Heat Sinks: 300 Double 219.00
Fuel & Fuel Pumps: .00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 55.00
Fire Control Computers: .00
Food & Water: (70 days supply) 64.00
Armor Type: Standard (300 total armor pts) 300.00
Capital Scale Armor Pts
Location: L / R
Fore: 50
Fore-Left/Right: 50/50
Aft-Left/Right: 50/50
Aft: 50

Cargo:
Bay 1: Small Craft (2) with 2 doors 4,000.00
Bay 2: Fighters (12) with 4 doors 1,800.00
Bay 3: Cargo (1) 500.00

Life Boats: 20 (7 tons each) 140.00
Escape Pods: 20 (7 tons each) 140.00

Crew and Passengers:
14 Officers (13 minimum) 140.00
45 Crew (42 minimum) 315.00
20 Gunners (16 minimum) 140.00
60 Marines 300.00
10 Marine Battle Armor Troopers/Elementals 70.00
34 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 NAC/25(20 rounds) Nose 25 25 25 -- 85 3,012.00
1 Light N-Gauss(10 rounds) Nose 15 15 15 15 9 4,502.00
2 ER Large Laser Nose 2(20) 2(20) 2(20) 2(20) 24 8.00
2 LRM 20(24 rounds) Nose 2(24) 2(24) 2(24) -- 12 14.00
1 NAC/25(20 rounds) FL/R 25 25 25 -- 170 6,024.00
1 Light N-Gauss(10 rounds) FL/R 15 15 15 15 18 9,004.00
2 ER Large Laser FL/R 2(20) 2(20) 2(20) 2(20) 48 16.00
2 LRM 20(24 rounds) FL/R 2(24) 2(24) 2(24) -- 24 28.00
1 NAC/25(20 rounds) AL/R 25 25 25 -- 170 6,024.00
1 Light N-Gauss(10 rounds) AL/R 15 15 15 15 18 9,004.00
2 ER Large Laser AL/R 2(20) 2(20) 2(20) 2(20) 48 16.00
2 LRM 20(24 rounds) AL/R 2(24) 2(24) 2(24) -- 24 28.00
1 NAC/25(20 rounds) Aft 25 25 25 -- 85 3,012.00
1 Light N-Gauss(10 rounds) Aft 15 15 15 15 9 4,502.00
2 ER Large Laser Aft 2(20) 2(20) 2(20) 2(20) 24 8.00
2 LRM 20(24 rounds) Aft 2(24) 2(24) 2(24) -- 12 14.00
1 Lot Spare Parts (0.71%) 391.00
------------------------------------------------------------------------------
TOTALS: Heat: 780 55,000.00
Tons Left: .00

Calculated Factors:
Total Cost: 935,460,000 C-Bills
Battle Value: 33,273



CrayModerator
05/12/05 09:00 AM
147.160.136.10

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Quote:

I'm about to order it now, I'm not sure of the scale, but I'm guessing that each ring or module (I couldn't think of that word yesterday) is going to be about the size of a hex. Once I get them, I'll post a pic with some minis.




That's a bit big on the AT2 scale. An AT2 hex is about 18km across. The largest AT2 station is 2.5 million tons, which would fit well at the 2-5km scale.

Or did you mean the mini is about the size of a hex on the map?

25000-ton modules sound very manageable. They'd be easy enough to import by dropship or jumpship.

Though note that a 100m-diameter gravdeck is a little small - it would have to spin at 3rpm to generate 0.5G, and 3rpm is edging into a zone that experiments [ref available on request] have shown can be unsettling to some people. A 200m gravdeck would generate 1G at 3rpm. (You'd want a 1700-1800m gravdeck to get down into the stomach-safe 1rpm/1G levels.)

I'm impressed with the big guns you fit onto the rather small defensive module.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
05/12/05 11:41 AM
65.129.164.73

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All are very nice, in fact is there anyway to get the HMA files from you?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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