MEX
Sergeant
Reged: 07/18/05
Posts: 124
Loc: g-town, Vienna, Austria, EU.
|
10t BattleMechs ?
#110990 - 07/18/05 04:04 PM (213.143.116.63)
|
|
|
Hi all,
how can i make a Mech for Neveron like the following ?Quote:
BattleMech Technical Readout
Type/Model: Slug SLG-MG Tech: Inner Sphere / 3025 Config: Biped BattleMech Rules: Level 3, Custom design
Mass: 10 tons Chassis: Standard Power Plant: 20 Pitban Fusion Walking Speed: 21,6 km/h Maximum Speed: 32,4 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Standard Armament: 3 Machine Guns Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------ ==Overview:== Unlike other 'Mechs, the Slug was not produced for the military. MEXtech sold the Slug to large companies to serve as a security 'Mech for their more important installations. An occasional Slug was also sold to law enforcement agencies for those rare instances when really heavy firepower would be needed. Designed as a deterrent to criminals rather than as a machine of war, the Slug really has no place on the battlefield. The increasing scarcity of 'Mechs, however, has forced many Slugs into military service.
==Capabilities:== Armed with three SperryBrowning machine guns, the Slug is more than a match for a crook wielding a slug thrower. Against BattleMechs and most other combat vehicles, however, the Slug is hopelessly outgunned. The many machine guns do make it very effective against infantry. Its small size also allows the Slug to go where larger, more potent 'Mechs could not. For this reason the Slug is often used in heavily urbanized areas, going into the twisted mazes of back alleys and side streets to root out infantry units.
-------------------------------------------------------- Type/Model: Slug SLG-MG Mass: 10 tons
Equipment: Crits Mass Int. Struct.: 19 pts Standard 0 1,00 Engine: 20 Fusion 6 ,50 Walking MP: 2 Running MP: 3 Jumping MP: 0 Heat Sinks: 10 Single 10 ,00 (Heat Sink Loc: 3 LT, 3 RT, 2 LL, 2 RL) Gyro: 4 1,00 Cockpit, Life Supt., Sensors: 5 3,00 Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 ,00 Armor Factor: 40 pts Standard 0 2,50
Internal Armor Structure Value Head: 3 8 Center Torso: 4 5 Center Torso (Rear): 3 L/R Side Torso: 3 4/4 L/R Side Torso (Rear): 2/2 L/R Arm: 1 2/2 L/R Leg: 2 4/4
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Machine Gun RA 0 100 2 1,00 (Ammo Locations: 1 CT) 1 Machine Gun LA 0 1 ,50 1 Machine Gun CT 0 1 ,50 -------------------------------------------------------- TOTALS: 0 43 10,00 Crits & Tons Left: 35 ,00
Calculated Factors: Total Cost: 723.616 C-Bills Battle Value: 131 Cost per BV: 5.523,79 Weapon Value: 6 / 6 (Ratio = ,05 / ,05) Damage Factors: SRDmg = 2; MRDmg = 0; LRDmg = 0 BattleForce2: MP: 2, Armor/Structure: 1/1 Damage PB/M/L: 1/-/-, Overheat: 0 Class: ML; Point Value: 1
As i just have started to play Neveron, i dont know if any 10t Mechs are available until now, and how to create a own design in Neveron.
MfG, MEX
PS: The GRD-1N from BattleTechnolgy #13, page 52 was my inspiration for this design. But as there is already a vehicle in Neveron availabe which is called GRD-1, i decided to create my own design, using a different name, which is as useless as an Urbie ;-)
--------------------
|
tbird89
Lieutenant
Reged: 05/22/05
Posts: 529
Loc: somewhere laughing at lyrans
|
Re: 10t BattleMechs ?
[Re: MEX]
#110991 - 07/18/05 04:07 PM (69.167.54.106)
|
|
|
ummm, A)pretty sure randy is not going to allow 10 ton mechs B)submitting a player desighn cost alot of money (real money, not nev$) C) player desighned mechs are usually DP only, meaning they can only be boyught with points gained from donating REAL money to neveron.
-------------------- why? becuase. jesus told me to. and you wanna know something else that jesus told me? he said that everytime it rains, it's becuase god is crying over something u did. because god hates you.
so does superman
|
MEX
Sergeant
Reged: 07/18/05
Posts: 124
Loc: g-town, Vienna, Austria, EU.
|
Re: 10t BattleMechs ?
[Re: tbird89]
#110993 - 07/18/05 04:34 PM (213.143.116.63)
|
|
|
Quote:
A)pretty sure randy is not going to allow 10 ton mechs
Are you sure ? Accourding to the TechTree a 10t Mech should be possible:
Tech Tree Research Facs | Tech Complexes | Defense Towers | Completed | Tree | Help
The Tech Tree page is a tool to help players focus their research in the right direction. Start by selecting a category of research you want to investigate, and then select the specific technology. You will be told which of the technologies you can currently research you should focus on to achieve your goal. You will also be given a vague estimate of how long it will take to research all the way to your specified goal at your current research level. Please note that the game only totals the resarch facilities you currently have tooled at your current research multiplier to calculate time. Also please realise that research on Neveron is an extraordinarily long and ambitious venture. Many of the technologies will only be realized by the most advanced and dynastic empires. Select Category Ballistic Weapons Computer Systems Energy Weapons Engine Systems Mech Design Missile Weapons Motive Systems Repair Facility Sensors Structural Systems Vehicle Design
Select Technology Medium Buildings (50 CF) Heavy Buildings (75 CF) Reinforced Buildings (100 CF) Hardened Buildings (125 CF) Extra Hardened Buildings (150 CF) Vehicle Armor Infantry Heavy Armor Vehicle Internal Structure Vehicle Structural Concept (10 tons) Vehicle Structural Concept (20 tons) Vehicle Structural Concept (30 tons) Vehicle Structural Concept (40 tons) Vehicle Structural Concept (50 tons) Vehicle Structural Concept (60 tons) Vehicle Structural Concept (70 tons) Vehicle Structural Concept (80 tons) Vehicle Structural Concept (90 tons) Vehicle Structural Concept (100 tons) Mech Armor Mech Internal Structure Mech Structural Concept (10 tons) Mech Structural Concept (20 tons) Mech Structural Concept (30 tons) Mech Structural Concept (40 tons) Mech Structural Concept (50 tons) Mech Structural Concept (60 tons) Mech Structural Concept (70 tons) Mech Structural Concept (80 tons) Mech Structural Concept (90 tons) Mech Structural Concept (100 tons)
Desired Technology: Mech Structural Concept (10 tons) To advance towards this technology you should tool your facilities to the following items:
Category Technology Name RP Structural Systems Medium Buildings (50 CF) 1
Estimated Research Time:
... i asume everybody has to research the lower structural concepts before thouse with more than 10t, so everybody who can build Mechs should already have the technologies needed for a Slug SLG-MG.
Quote:
B)submitting a player desighn cost alot of money (real money, not nev$)
How much € would me cost the design of the Slug SLG-MG ?
Quote:
C) player desighned mechs are usually DP only, meaning they can only be boyught with points gained from donating REAL money to neveron.
OK, this is the killing blow for the poor little Slug.
But maybe we can convince Randy that he gives EACH new player a single Slug SLG-MG for his Emperor instead of one of the 4 Newbie Jeeps, or that only Zero DP are needed to build a Slug SLG-MG.
MfG, MEX
--------------------
|
Sintares
Captain
Reged: 07/07/02
Posts: 922
|
Re: 10t BattleMechs ?
[Re: MEX]
#110995 - 07/18/05 06:00 PM (84.68.232.130)
|
|
|
Normal battlemechs iirc are like $300+ to code
10 ton mechs are level 3 tech ( level 1 tech is normal IS 3025 as per boxset, level 2 IS+Clan modern day 3050/3055 +2750 and for both levels FASA outlawed 10ton mechs ) , so since Randy wants to keep most mechs level 1 he may charge even more ..
Now perhaps if instead of excessively light mechs we had protomechs instead ... nice .... ;-_
|
mumbles
Sergeant
Reged: 03/06/05
Posts: 147
|
Re: 10t BattleMechs ?
[Re: Sintares]
#110999 - 07/18/05 08:03 PM (70.50.126.31)
|
|
|
Well if you think about it a 10 ton mech would come before a 20 ton mech and so on, so tech level doesnt really apply in this case, as there is no advanced equipment or weapons used.
It would be nice though as a starting mech with the 4 MG jeeps you get.
It might be "chezed" though. All vehicles have a chance of beeing destroyed with a minnor 1 point of damage, so getting a 10t mech would aviod such posibilitys.
|
tbird89
Lieutenant
Reged: 05/22/05
Posts: 529
Loc: somewhere laughing at lyrans
|
Re: 10t BattleMechs ?
[Re: mumbles]
#111006 - 07/19/05 12:18 AM (69.167.54.106)
|
|
|
lol, starting with a mech would be fun lol, and at 10 tons, it wouldn't really unbalance gameplay too much ( this things only real advantage over a jeep is that it has arms and legs)
-------------------- why? becuase. jesus told me to. and you wanna know something else that jesus told me? he said that everytime it rains, it's becuase god is crying over something u did. because god hates you.
so does superman
|
MEX
Sergeant
Reged: 07/18/05
Posts: 124
Loc: g-town, Vienna, Austria, EU.
|
Re: 10t BattleMechs ?
[Re: tbird89]
#111008 - 07/19/05 01:05 AM (213.143.116.63)
|
|
|
I too think that each new Empire should start with its own BattleMech. The Slug SLG-MG would be the ideal choice, as the only reason why it isnt Level 1 is its size of less than 20t.
But if you prefer a Industrialmech instead of a real Battlemech, i also have made a 10t Indi with a Combine and ICE with 1 Single Heatsink, which i have named McDonald OLD-Mc 
MfG, MEX
PS: Are any Mechs with less than 20t are available in Neveron until now ?
|
tbird89
Lieutenant
Reged: 05/22/05
Posts: 529
Loc: somewhere laughing at lyrans
|
Re: 10t BattleMechs ?
[Re: MEX]
#111009 - 07/19/05 01:14 AM (69.167.54.106)
|
|
|
nope, none yet, but wayward mentioned that there were a wave of new vehichle desighns coming soon, mabey some new mechs will be added as well.
-------------------- why? becuase. jesus told me to. and you wanna know something else that jesus told me? he said that everytime it rains, it's becuase god is crying over something u did. because god hates you.
so does superman
|
MEX
Sergeant
Reged: 07/18/05
Posts: 124
Loc: g-town, Vienna, Austria, EU.
|
Re: 10t BattleMechs ?
[Re: tbird89]
#111122 - 07/22/05 02:23 AM (213.143.116.63)
|
|
|
Just in case that the Slug SLG-MG is too powerfull for giving it to Newbies when they create a new Empire, i have built the following IndustrialMech with a Combine for farming: Quote:
BattleMech Technical Readout
Type/Model: McDonald OLD Tech: Inner Sphere / 3132 Config: Biped BattleMech Rules: Level 1, Custom design
Mass: 10 tons Chassis: Endo Steel Power Plant: 20 I.C.E. Walking Speed: 21,6 [32,4]km/h Maximum Speed: 32,4 [54,0] km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Ferro-Fibrous Armament: 1 Combine Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------ ==Overview:== Unlike other 'Mechs, the McDonald was not produced for the military. Triple Strength Myomer, combined with its 1 Single Heatsink, allows this FarmingMech to raise its speed as soon as its heatlevel has reached 9. Pilots are advised to switch off the Heatsink, if the heatlevel falls below 10, and to stay below a heatlevel of 14 to avoid shutdowns of the I.C.E.Engine.
-------------------------------------------------------- Type/Model: McDonald OLD Mass: 10 tons
Equipment: Crits Mass Int. Struct.: 19 pts Endo Steel 14 ,50 (Endo Steel Loc: 1 LA, 1 RA, 5 LT, 5 RT, 1 LL, 1 RL) Engine: 20 I.C.E. 6 1,00 Walking MP: 2 [3] Running MP: 3 [5] Jumping MP: 0 Heat Sinks: 1 Single 1 1,00 (Heat Sink Loc: 1 HD) XL Gyro: 6 ,50 Cockpit, Life Supt., Sensors: 5 3,00 Triple Strength Myomer: 6 ,00 Actuators: L: Sh+UA+LA R: Sh+UA+LA+H 15 ,00 Armor Factor: 27 pts Ferro-Fibrous 14 1,50 (Armor Crit Loc: 1 LA, 3 RA, 5 LT, 5 RT)
Internal Armor Structure Value Head: 3 2 Center Torso: 4 3 Center Torso (Rear): 2 L/R Side Torso: 3 2/2 L/R Side Torso (Rear): 2/2 L/R Arm: 1 2/2 L/R Leg: 2 4/4
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Combine LA 0 4 2,50 -------------------------------------------------------- TOTALS: 0 71 10,00 Crits & Tons Left: 7 ,00
Calculated Factors: Total Cost: 1.036.346 C-Bills Battle Value: 108 Cost per BV: 9.595,8 Weapon Value: 1 / 1 (Ratio = ,01 / ,01) Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0 BattleForce2: MP: 2, Armor/Structure: 1/1 Damage PB/M/L: 1/-/-, Overheat: 0 Class: ML; Point Value: 1
--------------------
|
mumbles
Sergeant
Reged: 03/06/05
Posts: 147
|
Re: 10t BattleMechs ?
[Re: MEX]
#111170 - 07/22/05 05:46 PM (70.50.126.31)
|
|
|
no first whats a combine?, no endo steel and ferro fibers.
|
BigBoss
Recruit
Reged: 07/06/04
Posts: 135
Loc: Vancouver, BC
|
Re: 10t BattleMechs ?
[Re: mumbles]
#111179 - 07/22/05 09:30 PM (24.85.77.120)
|
|
|
Better start out with a wasp, rather than some too-light-to-survive mech.
-------------------- Bringing Terror to the Comforts of Your Homes
~BB~
|
MEX
Sergeant
Reged: 07/18/05
Posts: 124
Loc: g-town, Vienna, Austria, EU.
|
Re: 10t BattleMechs ?
[Re: mumbles]
#111189 - 07/23/05 04:26 AM (213.143.116.63)
|
|
|
Quote:
no first whats a combine?, no endo steel and ferro fibers.
Just look into the CBT Miniatures Rules at page 58, ISBN# 3-89064-981-5 
You also overlooked the Triple Strength Myomer and the XL Gyro 
Quote:
Better start out with a wasp, rather than some too-light-to-survive mech.
I think ANY 20t Mech is too powerfull to give it to a Newbie for free, which is the reason why i puplished the Slug SLG-MG in the first place ...
|
Aunduril
Sergeant Major
Reged: 01/21/05
Posts: 386
Loc: In my Whammy
|
Re: 10t BattleMechs ?
[Re: MEX]
#111198 - 07/23/05 09:33 AM (209.86.37.84)
|
|
|
TSM and Xl? Yeah, that is going to get coded in. There are more important things in nev to be dealt with.
-------------------- "What we do in life echos into eternity. " - Maximus - The Gladiator.
|
Kanil
Captain
Reged: 03/13/03
Posts: 1028
Loc: Head Chef, Archon's Kitchen
|
Re: 10t BattleMechs ?
[Re: Aunduril]
#111200 - 07/23/05 12:56 PM (69.171.193.112)
|
|
|
I actually would not mind seeing a Wolfhound with TSM...
*sticks tongue out at Aundy*
-------------------- "The better news is that we are outnumbered, four to one."
- Clanners, and their whacked view of the world.
|
MEX
Sergeant
Reged: 07/18/05
Posts: 124
Loc: g-town, Vienna, Austria, EU.
|
Re: 10t BattleMechs ?
[Re: Aunduril]
#111210 - 07/24/05 12:18 AM (213.143.116.63)
|
|
|
Quote:
TSM and XL-Gyro with ICE-Engine ? Yeah, that is going to get coded in. There are more important things in nev to be dealt with.
That is the reason why i have designed the Slug-SLG-MG in the first place 
I think there should be a cheap Mech available for newbies which is as slow as an urbie and nearly useless for anyone which can afford real Mechs, which can be given to EACH Newbie which creates a new empire instead one of the 4 Newbie Jeeps ...
... with a Super Light class for Mechs with less than 20t, and only a single design with 10t available, this would make sense in the arena too
--------------------
|
Gpick
Private
Reged: 07/24/05
Posts: 26
|
Re: 10t BattleMechs ?
[Re: MEX]
#111235 - 07/24/05 12:32 PM (195.93.21.97)
|
|
|
Wouldnt it be better to have a sort of say 5 Ton infantry class like elementals. That way you can avoid high millitary maintanence rates and might actually be usefull.
|
BigBoss
Recruit
Reged: 07/06/04
Posts: 135
Loc: Vancouver, BC
|
Re: 10t BattleMechs ?
[Re: Gpick]
#111241 - 07/24/05 01:04 PM (24.85.77.120)
|
|
|
No, it has been proven time and time again that Battle Armor sucks, although it would be something good if it's jump capable... would make a good DZ holder 'till the heavy stuff comes in. But still battle armor sucks plain and simple.
-------------------- Bringing Terror to the Comforts of Your Homes
~BB~
|
Wraith
Major
Reged: 03/17/03
Posts: 1238
Loc: Wichita, KS, USA
|
Re: 10t BattleMechs ?
[Re: BigBoss]
#111255 - 07/24/05 02:40 PM (24.255.140.173)
|
|
|
it has? I could have sworn that I've seen points of elementals take down heavy mechs before...
-------------------- -Wraith
|
davion76
Lieutenant Colonel
Reged: 08/07/02
Posts: 1605
Loc: Ridgecrest CA, USA
|
Re: 10t BattleMechs ?
[Re: Wraith]
#111256 - 07/24/05 03:04 PM (12.219.244.44)
|
|
|
I've found BA to be reasonably effective against assault mechs. They will usually be chewed up against medium mechs though.
|
MEX
Sergeant
Reged: 07/18/05
Posts: 124
Loc: g-town, Vienna, Austria, EU.
|
Re: 10t BattleMechs ?
[Re: davion76]
#111283 - 07/25/05 10:28 AM (213.143.116.63)
|
|
|
I prefer Protomechs instead of Battlearmour 
MfG, MEX
PS: the weight of a single BA is less than 2t ( less than 10t for a point ) and Protos range from 2t to 9t ...
--------------------
|
Fang
Captain
Reged: 10/22/04
Posts: 1070
Loc: North Carolina, USA
|
Re: 10t BattleMechs ?
[Re: MEX]
#111290 - 07/25/05 12:21 PM (65.82.104.120)
|
|
|
well, unless it has been changed, battle armor is an option in the research lists. I think in the future there is a plan to implement armored infantry of some sort. And I think a good point of Elemntals would wipe the map with the Protocrap, I mean Protomechs.
-------------------- One by one, the rabbits are stealing my sanity.....
Edited by Fang (07/25/05 12:22 PM)
|
Sintares
Captain
Reged: 07/07/02
Posts: 922
|
Re: 10t BattleMechs ?
[Re: Fang]
#111295 - 07/25/05 04:38 PM (81.79.147.165)
|
|
|
Umm, if the elementals could catch it.
A lot of protomechs are faster and protomechs with er medium lasers or lrm weapons would outrange them
|
tbird89
Lieutenant
Reged: 05/22/05
Posts: 529
Loc: somewhere laughing at lyrans
|
Re: 10t BattleMechs ?
[Re: Sintares]
#111297 - 07/25/05 05:22 PM (69.167.54.106)
|
|
|
ummm, proto mechs suck, i seem to remember them having the speed of assualt mechs lol.
-------------------- why? becuase. jesus told me to. and you wanna know something else that jesus told me? he said that everytime it rains, it's becuase god is crying over something u did. because god hates you.
so does superman
|
Wraith
Major
Reged: 03/17/03
Posts: 1238
Loc: Wichita, KS, USA
|
Re: 10t BattleMechs ?
[Re: tbird89]
#111298 - 07/25/05 06:01 PM (24.255.140.173)
|
|
|
tbird89, you might want to look here before you say that protomechs are slow. The high-end protos do move slower, the Minotaur only moving 3/5, the Minotaur 3 moves 5/8/5 though, with an LRM-12. The Satyr mvoes 7/11. Not a chance that an elemental could catch it.
Protomechs are actually better from a power-gamer's standpoint than elementals, but from a role-playing standpoint I hate them. The Roc, moving 5/8/5 with an ER-ML and 31 armor, would definitely eat a few elementals without breaking a sweat.
-------------------- -Wraith
|
MEX
Sergeant
Reged: 07/18/05
Posts: 124
Loc: g-town, Vienna, Austria, EU.
|
Re: 10t BattleMechs ?
[Re: Wraith]
#111303 - 07/26/05 12:17 AM (213.143.116.63)
|
|
|
There is only one thing i love more than Protos: LAM's 
MfG, MEX
PS: I hope Randy includes at least some VTOL Vehicles, like the Ferret, for scouting ...
--------------------
|
Fang
Captain
Reged: 10/22/04
Posts: 1070
Loc: North Carolina, USA
|
Re: 10t BattleMechs ?
[Re: MEX]
#111326 - 07/26/05 01:11 PM (65.82.104.120)
|
|
|
mmmm....LAMs..........(drool). I would LOVE to see a couple of LAMs in nev. Those were sooo sweet.
-------------------- One by one, the rabbits are stealing my sanity.....
|
Fang
Captain
Reged: 10/22/04
Posts: 1070
Loc: North Carolina, USA
|
Re: 10t BattleMechs ?
[Re: Fang]
#111327 - 07/26/05 01:12 PM (65.82.104.120)
|
|
|
how many elementals have to worry about catching a mech/protomech? I always used them for ambush and suprise. Of course an Elemental is not going to chase a Proto down. That's just silly.
-------------------- One by one, the rabbits are stealing my sanity.....
|
MEX
Sergeant
Reged: 07/18/05
Posts: 124
Loc: g-town, Vienna, Austria, EU.
|
Re: 10t BattleMechs ?
[Re: BigBoss]
#111441 - 07/28/05 12:19 AM (213.143.116.63)
|
|
|
Quote:
Better start out with a wasp, rather than some too-light-to-survive mech.
But a Wasp with 20t will have twice the Maintenance Cost of a 10t Mech ... thats one of the reasons why i want a 10t Battlemech for training new pilots
--------------------
|
CaBhaal
Lieutenant
Reged: 10/11/04
Posts: 599
|
Re: 10t BattleMechs ?
[Re: MEX]
#111448 - 07/28/05 06:27 AM (24.32.87.16)
|
|
|
Why are we discussing 10t mechs in 3 friggin threads in 3 different forum areas? 1 thread was sufficient for this nonsense.
|
Kanil
Captain
Reged: 03/13/03
Posts: 1028
Loc: Head Chef, Archon's Kitchen
|
Re: 10t BattleMechs ?
[Re: MEX]
#111461 - 07/28/05 01:40 PM (69.171.193.112)
|
|
|
10 Ton: 2,500 N/D. 20 ton: 5,000 N/D.
2,500 difference. That's still virtually nothing to even a level 0 empire. Honestly, give everyone a COM-2D called "Bang" and be done with it.
-------------------- "The better news is that we are outnumbered, four to one."
- Clanners, and their whacked view of the world.
|