Kanil
Captain
Reged: 03/13/03
Posts: 1028
Loc: Head Chef, Archon's Kitchen
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Re: 10t BattleMechs ?
[Re: MEX]
#113524 - 09/08/05 07:25 AM (69.171.193.112)
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Right, because 4 gun defensive vehicles would surely mean that our cities would be even easier to take. Right... Very bad idea.
The point is, you could test hundreds of 'mechs for cheaper than what you can now, and pick the guys with the best multis easier/cheaper then before.
-------------------- "The better news is that we are outnumbered, four to one."
- Clanners, and their whacked view of the world.
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NekoZero
Corporal
Reged: 08/28/05
Posts: 50
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Re: 10t BattleMechs ?
[Re: Kanil]
#113526 - 09/08/05 08:50 AM (138.88.180.166)
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Hmm. I suppose I should point out that warriors eventually can do so even cheaper. Level 10 May screen volunteers for excellent skill multipliers. Level 12 May screen volunteers from super-human skill multipliers. Level 14 May screen volunteers for near-perfect skill multipliers. (From class proposals)
Kanil btw, sorry. You are right I based an assumption off two seperate statements. But as requested, thats all not much worth continueing.
Umm Training down to 2 sounds right actually. Some of the elite military forces/units continue to train actively even without war. They don't slack off, so even without a real war to sharpen skills in by the time they hit the battle field its ingraned as near instinct. So yes you can train to a very high degree, but it costs more and takes a lot more time. (Opinions)
-------------------- http://www.umuc.edu/constitution/
I might be a noob, but I'm trying.
Support your noobs, Promo code: "of fire and knight"
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Sesshomeru
Lieutenant
Reged: 11/06/04
Posts: 518
Loc: Michigan,USA
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Re: 10t BattleMechs ?
[Re: NekoZero]
#113534 - 09/08/05 02:46 PM (67.149.34.124)
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yes at the warriors class levels. Check out the disadvantages of having 10-14 points in combat classes. Those things are huge.
Second paragraph: No comment, don't wanna be mixed up oin it right now.
Thirdly: I agree
-------------------- With each kill I grow wiser and with that knowledge I grow stronger.
-Artemis Entreri
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Wraith
Major
Reged: 03/17/03
Posts: 1238
Loc: Wichita, KS, USA
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Re: 10t BattleMechs ?
[Re: MEX]
#113539 - 09/08/05 04:38 PM (24.255.140.173)
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No, for smaller empires mech cost is a huge factor. If I could get mechs for 1.5M each, all of my Hunter battalions could instead be 2 battalions each of mechs. Train cheapo mechs by the battalion for 80 days, if they don't hit skill 2 then arena them or scrap them. 1.5M, who cares, and skill 2 guys in 80 days will go pretty far once they're seeing frequent combat. Throw a multi on them, since the cash savings in mechs means it's pretty easy to save enough to afford the DP, and those pilots will be hitting negatives quick.
-------------------- -Wraith
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Seo
Captain
Reged: 07/28/03
Posts: 805
Loc: Spam HQ
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Re: 10t BattleMechs ?
[Re: Wraith]
#113540 - 09/08/05 04:55 PM (156.34.70.120)
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1.5 Mill is way to cheap for proto mechs, Everyone would stop buying vees if they could get mechs that cheap. I think 20 mill and more is about right with how much player produced mechs cost to buy (Player made light mechs are around 50mill on average)
-------------------- "...and Wayward will keep telling us how great the feature will be even it does screw the whole neveron community like a Hentai Tentacle Monster screws a Japanese School Girl..."
-Seo
For a nice cash bonus in new empires use the promo code "Seo is God"
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tbird89
Lieutenant
Reged: 05/22/05
Posts: 529
Loc: somewhere laughing at lyrans
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Re: 10t BattleMechs ?
[Re: Seo]
#113556 - 09/08/05 10:26 PM (69.167.31.158)
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actually neko, you didn't insult me at all, i thought it was an engaging and fun conversation. as well you seem much more polite and intelligent than MEX, who is the epitome of rudeness to everyone he knows.
MEX, in response to your saying that units should not be able to train past level 4, i must call you a mouth breathing retard. maybe if you bothered to train your units up to be better than skill 8, you might realize that it's damn near impossible to hit anything on a regular basis with a skill of 4, what with most battles being at extremem range, and much more terrain modifiers than in BT. (also another hint MEX, an empire your level should have more than the 1500 bv or so that you have. i mean, damn your capitol only has 200 people lol, my empire has more people than that in it's out houses lol).
lastly, neko, if you have in anyway been insulted by kanil's calling you MEX, i must apologize for him. i know that by right, you should be hunting him down and murdering him with your bare hands after such a filthy, foul, and inappropriate comment as that, but please restrain yourself. (oh yah, and it took me TWO weeks to get to level 1, and i've been playing battle tech since i was 5, so your not doin so badly yourself neko, and i think we've all made our share of mistakes, i remember selling a fusion engined schreck ppc carrier, a very rare and powerful vehichle, worth as much as some medium mechs. unfortunately, i was level 1, and so i had a market cap of about 7 million dollars or so i think. basicly, i wasted 4 dp on that lol)
-------------------- why? becuase. jesus told me to. and you wanna know something else that jesus told me? he said that everytime it rains, it's becuase god is crying over something u did. because god hates you.
so does superman
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NekoZero
Corporal
Reged: 08/28/05
Posts: 50
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Re: 10t BattleMechs ?
[Re: tbird89]
#113593 - 09/09/05 10:43 PM (138.88.180.166)
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Tbird, thank you. And I am glad to see I hadn't misjudged our conversation. Also good to hear that 2 weeks isn't too bad for a newbie. As for my basis in battle tech, hmm it may actually have started with the novels before I found the game. I think I've read most of the original series, and a bit of DA. Then played the games, the original barely so (lack of play group) and more then I should of the digitial games.
About Kanil's MEX suspicion, yea I did take offense. Less from knowing MEX and more by the way its used and the general seething of the board. Yea hehe, sounds like calling someone him is a hangin' offense in these here parts. On the other hand, things have calmed down and it usually takes a lot more then that for me to hold a grudge. For being as prone to ramble or get hyper as I can be...I'm suprisingly mellow at times.
I will concede in retrospect that 1.5 million is too cheap even for a psudo. Including consideration that Jeep-LRMs usually got for $800K or so. I'd say about 5 to 15 Million is about right. Low end of it for the cheaper ones with less to them. Higher end of it for the fancier ones with better weapons, more bells and whistles or even just heavier models. (I did suggest them to weigh 5-15 tons). As a few people pointed out the lowest end of my earlier thoughts $1.5 million is far too low. Even a 5 or 8 ton clunker should be a minimum of 5 Million. Otherwise there is No saving or anything going into it, don't spend anything for a day and you can buy one, drop a pilot in and train them down some. Yea that is too cheap. I'd recomend maybe $2.5 million worth of parts, less the weapons or so as a base. So a 2.5 million base with a $800k and $5k ammo would cost something around $3,305,000 just to get the parts for. Then they put it together and toss it on the market for 2x what it cost them or something. And the joy of commerce, if they sell too fast at that price...raise it a bit more.
Ofcourse the whole argument is a little bit moot. The coders/builders are already busy, their to-do list gets longer everytime we find a new bug and they want to finish adding stuff in. All the while getting flooeded by help tickets like: "I spent all my starting money. More should appear faster. This bug is stopping me from growing!" ...and for the record no such ticket was by me, I'm not that much of a newbie. Anyway, the odds of any kind of proto/psudo reaching the game are pretty low unless it brings a warm fuzzy glow to an admin's heart or all the regulars swoon at the idea. Heh. Fat chance, eh? Yea its all kinda theoretical, but the discussion has been really interesting at times.
-------------------- http://www.umuc.edu/constitution/
I might be a noob, but I'm trying.
Support your noobs, Promo code: "of fire and knight"
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tbird89
Lieutenant
Reged: 05/22/05
Posts: 529
Loc: somewhere laughing at lyrans
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Re: 10t BattleMechs ?
[Re: NekoZero]
#113595 - 09/10/05 12:51 AM (69.167.31.158)
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lol, hmm, okay neko, a lance of your crazy "munchkin mechs" agaisnt ANY of my REAL mechs and i'll show you why i'd like your mechs to be implemented : Free morale
-------------------- why? becuase. jesus told me to. and you wanna know something else that jesus told me? he said that everytime it rains, it's becuase god is crying over something u did. because god hates you.
so does superman
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NekoZero
Corporal
Reged: 08/28/05
Posts: 50
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Re: 10t BattleMechs ?
[Re: tbird89]
#113604 - 09/10/05 07:31 AM (138.88.180.166)
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Okay. Your LCT-1M (Current Price) $ 32,663,726.
Against 4 "munchkins" as you put it of comperable skill. I'll take 3 with LRM varrients and 1 with an SRM varrient. :P They way I see it I only need 1 weapon to hit once, and $32 Million falls apart like the duct tape got wet.
-------------------- http://www.umuc.edu/constitution/
I might be a noob, but I'm trying.
Support your noobs, Promo code: "of fire and knight"
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tbird89
Lieutenant
Reged: 05/22/05
Posts: 529
Loc: somewhere laughing at lyrans
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Re: 10t BattleMechs ?
[Re: NekoZero]
#113619 - 09/10/05 03:34 PM (69.167.31.158)
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i don't have a locust. but your welcome to fight my Imp, Starslayer, or griffin
-------------------- why? becuase. jesus told me to. and you wanna know something else that jesus told me? he said that everytime it rains, it's becuase god is crying over something u did. because god hates you.
so does superman
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NekoZero
Corporal
Reged: 08/28/05
Posts: 50
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Re: 10t BattleMechs ?
[Re: tbird89]
#113653 - 09/11/05 11:20 AM (138.88.180.166)
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Heeeey no fair decomishioning your training mechs at the last minute! What about that WSP, the CMD...they uhh...they uhh *thinks fast* the Javalin you're hiding behind that repair facility?
-------------------- http://www.umuc.edu/constitution/
I might be a noob, but I'm trying.
Support your noobs, Promo code: "of fire and knight"
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tbird89
Lieutenant
Reged: 05/22/05
Posts: 529
Loc: somewhere laughing at lyrans
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Re: 10t BattleMechs ?
[Re: NekoZero]
#113657 - 09/11/05 01:31 PM (69.167.31.158)
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no javalin, i never liked them, to ammo boomey, ithe one time i played a javalin in city tech i gto it killed in one firing phase cus some fucking clanova nailed it with only 3 mediums and ammo critted the poor sob
-------------------- why? becuase. jesus told me to. and you wanna know something else that jesus told me? he said that everytime it rains, it's becuase god is crying over something u did. because god hates you.
so does superman
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MEX
Sergeant
Reged: 07/18/05
Posts: 124
Loc: g-town, Vienna, Austria, EU.
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Re: 10t BattleMechs ?
[Re: NekoZero]
#114437 - 09/22/05 02:37 AM (213.143.116.63)
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Umm Training down to 2 sounds right actually. Some of the elite military forces/units continue to train actively even without war. They don't slack off, so even without a real war to sharpen skills in by the time they hit the battle field its ingraned as near instinct. So yes you can train to a very high degree, but it costs more and takes a lot more time. (Opinions)
In CBT i learned that exceptionally good gunners with skills of less than 3 convert CBT from a game of skill and strategy in a game of luck, as lucky hits occur much more often with elite gunners and targeting computers, which is one of the reasons why by us here in Vienna we usually play with the floating crit rule.
With elite gunners usually those side wins which scores the first lucky hit which takes out one of the enemy units, as you usually concentrate your fire on the best units of the enemy. Because of this most players in Neveron try to fight at extreme range to lower the chances for a lucky hit and use weapons with as much range as possible to destroy enemy units as long as they are still out of range.
So for me training down to a maximum of 4 sounds right, even if it will put me at a disadvange to empires which have played longer than i and have a lot of elite gunners, or even worse: gunners with negative skills
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Hythos
Sergeant
Reged: 05/09/10
Posts: 148
Loc: USA
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Re: 10t BattleMechs ?
[Re: Kanil]
#158717 - 05/13/10 06:15 PM (76.171.112.134)
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Yep. I don gone did it... Normally I wouldn't dig up an old post, though in this case I do have something to add.
In the world of mobility in Battletech, 'mech's take the cake by being able to move into any terrain:
Heavy Woods Light Woods Rubble Water UNDERwater Buildings
From an RP perspective, having hands to perform work (hence named from their origin "work mech") make a 10-ton very appealing... I believe some of the original diesel-powered WorkMechs' were sub-20ton (~15t.)
lol Seems very reasonable, because after all, you'll be seeing these walk around summer 2011 (if not sooner)
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mattbuck
Eeyore
Reged: 02/13/04
Posts: 3285
Loc: Nottingham, UK
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Re: 10t BattleMechs ?
[Re: Hythos]
#158723 - 05/14/10 06:20 AM (128.243.253.107)
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You;re being rather optimistic - we were promised hover vehicles crossing water around 10 years ago. Actually, to be fair, they may be able to cross water, it's just there isn't any.
-------------------- Haha, you people think admins still look at these forums.
Visit the Platonian! Updated! Stuff! Things! Click!
Edited by mattbuck (05/14/10 06:20 AM)
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