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fredwhodead1
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Reged: 09/24/05
Posts: 48
new inf/hielies/question
      #114654 - 09/25/05 02:38 PM (24.102.233.29)

I know some of my suggestions are pretty unlikely but hear them out.

Question- Since vehicle machine guns and flamers do 4-14dmg against inf targets, how come infantry machines and flamers, which do to the mass firepower only do 10 dmg against inf targets. they to should do 4-14 dmg actually more like 10-40 dmg due to dmg changes.



suggestions

new infantry platoon

sniper Infantry-
dmg is only 10, but due to scopes and tageting their range is 3/6/9 and they are much more likely to deal vehicle crews and mechs critical hits, especially open vehicles. move 1 space with foot, and 3 with motorizied and jump infantry.
stats
for 28man platoon-
dmg- 10
rng-3/6/9
PBM- -1
bonus-
50% more likely to deal a critical hit.

and or...

Mortar Infantry-
dmg-16
rng-2/4/6
PBM-2
+1 to hit because it is basically an inderict fire canon


Grenades-
My suggestion is to sell grenades on the marketplace. You can add grenades to any infantry platoon, just like an apc, and it does 20dmg, with a range of 1/2/2. You can only do a grenade strike if you have the grenades for your squad.





Attack helicopters-
this has probably been brought up before but how can you have a war strategy game without the ultimate war machine, untill the mech.
Copters can be armed just like vehicles, and they would have added to hit, since they would be in the air. Which by the way make it harder to hit. And they would move just like jump infantry or mechs.



Well those are my idea's, pick at them as you may.


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tbird89
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Re: new inf/hielies/question [Re: fredwhodead1]
      #114663 - 09/25/05 03:32 PM (69.167.170.222)

sniper infantry? mabey against inf, but if a mech can take a hit from a laser/particle projection cannon/ large calibur, rapid explosive tipped cannon (i.e. autocannons), i really doubt a suingle bullet would do much. to do anything, the bullet itselfwould probably have to be bigger than a assualt rifle

--------------------
why? becuase. jesus told me to. and you wanna know something else that jesus told me? he said that everytime it rains, it's becuase god is crying over something u did. because god hates you.
so does superman


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fredwhodead1
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Re: new inf/hielies/question [Re: tbird89]
      #114665 - 09/25/05 03:36 PM (24.102.233.29)

the point is that it is 28 bullets, seeing as there is 28 snipers.
it wouldnt have as much critical damage against mechs, but fighting vehicles they would be more likely to shoot the drivers, or the ammo compartments. on t


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fredwhodead1
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Re: new inf/hielies/question [Re: fredwhodead1]
      #114666 - 09/25/05 03:42 PM (24.102.233.29)

plus sniper rifles even today dont use normal bullets, they can use teflon coated bullets for extra penetration that cause minor explosions on impact.



I am fred.
I am dead.
I am fredwhodead.
goodnight


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SubZero
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Posts: 567
Re: new inf/hielies/question [Re: fredwhodead1]
      #114668 - 09/25/05 03:52 PM (80.219.2.128)

12.7mm sniper rifles

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tbird89
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Re: new inf/hielies/question [Re: fredwhodead1]
      #114669 - 09/25/05 03:53 PM (69.167.170.222)

somehow i doubt those armor pirecing bullets are more powerful, or more likely to crit, than a particle cannon, rapid fire 120cm cannon with explosive rounds, or hell, even a freaaking artillary cannon.

--------------------
why? becuase. jesus told me to. and you wanna know something else that jesus told me? he said that everytime it rains, it's becuase god is crying over something u did. because god hates you.
so does superman


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fredwhodead1
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Re: new inf/hielies/question [Re: tbird89]
      #114670 - 09/25/05 03:57 PM (24.102.233.29)

it's not the bullets that make crits more likely it's the aiming of the sniper rifle. If you fire a machine gun at a jeep with say full armour, you'll hit it up, it will lose some armour point's, but snipers try to aim at the drivers or the ammo box to blow the jeep up. Same with mech and tanks.
And no they arn't more powerful, i'm saying 1 ppc does 10 dmg, well 28 shots fired consecuatively at the same location does 10 damage witht the sniper rifles. just like a mg does 10 dmg even on a mech.

ppc only does 5 dmg on inf... but thats aside the point

Edited by fredwhodead1 (09/25/05 04:06 PM)


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sdog
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Reged: 09/01/03
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Re: new inf/hielies/question [Re: fredwhodead1]
      #114674 - 09/25/05 04:47 PM (139.174.246.98)

2
4 in open


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fredwhodead1
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Re: new inf/hielies/question [Re: sdog]
      #114675 - 09/25/05 04:54 PM (24.102.233.29)

ok..
please ppl post opinions


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sdog
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Re: new inf/hielies/question [Re: fredwhodead1]
      #114676 - 09/25/05 05:24 PM (139.174.246.98)

hordes of pirate inf already suck enough with a max range of 6. with range 9 they can't be engaged with aiv weapons anymore.

complete platoons of 28 snipers don't seem right too.

*sdoc returns to operation flashpoint, alone with mcmillan.

--------------------

I realised soon that the fun part of playing a military game is that we have lots of lifes and in the end knowone dies, ...

- Skaven, ArmA modding community


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SubZero
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Re: new inf/hielies/question [Re: sdog]
      #114677 - 09/25/05 05:30 PM (80.219.2.128)

Flashpoint rules


closest to what this ifn would be is WW2 portable AT Sniper rifles (14.5 Russia, 20mm GB, 13mm Germany)

Edited by SubZero (09/25/05 05:32 PM)


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Xia
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Posts: 694
Loc: Forgotton Palace, Xu Chang, Im...
Re: new inf/hielies/question [Re: fredwhodead1]
      #114679 - 09/25/05 07:06 PM (67.9.125.113)

Okay… Lot of reason to say “NO!” but I’ll stick to the obvious.

Nev History Lesson 101: At one time infantry did not break and there was no unit cap per zone. Thus many empires would simply load a 1000 infantry platoons into their city zones and either lag out the game or make the attacker spend RL DAYS cleaning out a zone. The result = impenetrable zones.

Why do I mention this… because people don’t play Nev to have uber powerful infantry platoons running around killing their 60t. @$$ kicking, city flattening, uber DP multied, death dealing, tank chomping, infantry stomping, terror inducing, DP spawned, PPC totting, mecha toyz. That’s why LRM infantry were taken out. If used properly infantry can be powerful and annoying units. Why do you think they’re so expensive to maintain? Randy doesn’t want you to have gobs of them. The rules of Nev change often and your little supped infantry could be bane of Nev if for some reason Randy changed the rules on infantry? Have you even considered the effect these units would have when using ABR or that most destruction done by pirates is by swarms of unbreakable infantry? Doubt you have ever had to clear a 200+ infantry swarm from your empire.


Sniper Infantry:
Would make AIV useless and I don’t see any reason why they should crit anything? See above.

Mortar Infantry:
Mentioned before and you have my tacit support. However, as mentioned before this type of unit would be a pain to deal with in large swarms. See above.

Grenades:
Uh… like… NO! See above.


Helicopters (VTOL units):
Mentioned many times but basically Randy has tried to code these units but they don’t recognize elevation… remember this is the same guy who can’t code water.... However the folks at MM have got it to work so who knows maybe he can ask them how they did it and go from there? Also, with all the elite units on Nev they would be fodder. As a PPC hit would probably kill the majority of them.


There is no such thing as constructive criticism only criticism. My take but keep trying.

Edited by Xia (09/25/05 07:17 PM)


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fredwhodead1
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Re: new inf/hielies/question [Re: Xia]
      #114681 - 09/26/05 04:51 AM (24.102.233.29)

sounds like someone has some issues

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fredwhodead1
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Posts: 48
Re: new inf/hielies/question [Re: fredwhodead1]
      #114682 - 09/26/05 04:56 AM (24.102.233.29)

i twouldnt make aiv useless, aiv way out speeds inf and would be able to get to them the next turn anyway, unless they were through woods, which would give them a big +to hit.
and from that i dont see why my grenade idea was bad.

here remake


SNiper infantry-
28man platoon-
10dmg
rng-3/6/9
-2 to hit

Instead of crit hit bonus you geta nice little neg to hit, due to the skilled aiming abilities of our 2mm high little friends.


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Toontje
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Reged: 01/18/04
Posts: 2578
Re: new inf/hielies/question [Re: fredwhodead1]
      #114683 - 09/26/05 05:18 AM (84.24.165.226)

IF you want grenades, they'll be 0/0/0. 1/2/2 is rifle effective range.

VTOL's would be nice, even with the prospect of them being shot from the sky by elites makes them valuable against non-elites and arty.

Snipers would do something like up to 2-3 dmg vs armour, up to 7 vs infantry. -1 th instead of -2, since the best trageting computer out there is only a -1, and that got a load of hardware behind it instead of the eyeball Mk I.

Just drop the ideas except the vtol's. All specialty weapons (sniper rifles, mortars, MMG/HMG) are included in infantry anyway.

--------------------
Rather to blow up, then.


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ActionJackson
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Reged: 04/08/05
Posts: 221
Re: new inf/hielies/question [Re: Toontje]
      #114688 - 09/26/05 09:36 AM (85.182.66.46)

yeah drop it

--------------------
Promo Code : Gather For Attack


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LiRa
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Reged: 06/12/03
Posts: 369
Loc: Canada
Re: new inf/hielies/question [Re: ActionJackson]
      #114692 - 09/26/05 10:25 AM (67.70.38.231)

Stick with designed units from the real BT universe and game as that game was balanced. Anything else has been thought of and rejected for a reason.

Some vtols, but not really any of that other crap.

--------------------
Li


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fredwhodead1
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Re: new inf/hielies/question [Re: LiRa]
      #114703 - 09/26/05 02:47 PM (24.102.233.29)

wdf is a vtol?

there is so much things i can say that makes all ur stuff wrong but its useless.
people on this game just hate infantry i don't understand it?

mortar/sniper is not included in infantry. i have no clue what your talking about.

and for grenades, it's not like u buy one grenade, they sell in boxes of grenades and u use them with one platoon.

yeah, it would be 0/0/1 just like mech meelee attacks like a kick, rng would be 0/0/1

snipers would do like 20 vs infantry. Man like 28 professional snipers aiming with 50X scopes right at the head? it woould take out like a whole platoon.

against armour it would do the same as assault rifle.


sorry people who think mechs and vehicles should be all powerful but in truth just to show that the game is kinda messed up all ready, 1 tank firing lrm missles does 1-15 dmg, well 28 men, with missle launchers do 14? its just insane, not to mention the rng is kind of sad.

just to have a war game without snipers isnt right.
every good war game has snipers, be it first person, strategy or even rpg!

and whats up with there being no apc's that have weapons?
i swear i think the creator of this game is racist to infantry!
In real life an apc would at least have a mg on it.

There's just a good satisfaction you get when you destroy something powerful with an infantry, it's like saying you can fire a 10 ton canon at me, but ill fire back at you with 28 missles or mortar balls or specially placed sniper bullets and blow ur crappy piece of armoured s to the hit sky high.

oh and by the way.
i do play the game for powerful infantry


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tranzoandris
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Re: new inf/hielies/question [Re: fredwhodead1]
      #114704 - 09/26/05 02:48 PM (209.124.220.252)

VTOL=Helicopter. K?

--------------------
"The lightning is a lone warrior. It strikes down all without care of what it hits. Just think what a controled army of lightning could do!"
-Undiscovered Journal of Konda in Kamigawa

Try the promo code "Swift is the wind"!


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fredwhodead1
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Re: new inf/hielies/question [Re: fredwhodead1]
      #114705 - 09/26/05 02:49 PM (24.102.233.29)

dude if u were fight ing a dude with 1000 inf that would cost about 10000000000 dollars to maintain...

i use mechs too im not saying i dont


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fredwhodead1
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Re: new inf/hielies/question [Re: Xia]
      #114706 - 09/26/05 02:52 PM (24.102.233.29)

would 1000 infantry really be more trouble to handle then say 200-300 vehicles? or 100 mechs? which is they're cost equivilent.

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Seo
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Re: new inf/hielies/question [Re: fredwhodead1]
      #114708 - 09/26/05 03:03 PM (142.167.71.151)

That ws back before it cost 100000000000 dollars to maintain them....

--------------------
"...and Wayward will keep telling us how great the feature will be even it does screw the whole neveron community like a Hentai Tentacle Monster screws a Japanese School Girl..."
-Seo

For a nice cash bonus in new empires use the promo code "Seo is God"


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fredwhodead1
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Re: new inf/hielies/question [Re: Seo]
      #114710 - 09/26/05 03:06 PM (24.102.233.29)

oh well whatever, its different now

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Seo
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Re: new inf/hielies/question [Re: fredwhodead1]
      #114712 - 09/26/05 03:08 PM (142.167.71.151)

inf are still pretty powerful if used right, but many of us remember when they were even more powerful. It would realy suck to go back to the times when inf were kings of the battlefield.

--------------------
"...and Wayward will keep telling us how great the feature will be even it does screw the whole neveron community like a Hentai Tentacle Monster screws a Japanese School Girl..."
-Seo

For a nice cash bonus in new empires use the promo code "Seo is God"


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fredwhodead1
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Re: new inf/hielies/question [Re: Seo]
      #114713 - 09/26/05 03:11 PM (24.102.233.29)

did there used to be different infantry? i heard him talk of lrm infantry when was this? ive been on for 3 years and never seen any of this

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Toontje
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Re: new inf/hielies/question [Re: fredwhodead1]
      #114716 - 09/26/05 03:42 PM (84.24.165.226)

What I meant with it's included in the platoon, it's just that. It's not a single weapon type, nor 28 weapons. srm platoon (inf SRM, not tank-'mech sized) is say 7-8 launchers with reloaders etc.

A rifle platoon has it's 5" mortar included as well as it's 3 ATRs. It's just abstract infantry, with it's equipment more or less a measure of overall equipment. Since they are not exacly the focus of the CBT game on which neveron is based, they lack detail. Putting in realism in the tactical game itself (All additions are more or less strategical or spin-offs) would rather upset the game balance, as much as when the clans were introduced (most munch item, DHS).

--------------------
Rather to blow up, then.


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fredwhodead1
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Reged: 09/24/05
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Re: new inf/hielies/question [Re: Toontje]
      #114717 - 09/26/05 03:56 PM (24.102.233.29)

oh i c.
yet u buy 28 weapons to make the platoon?
its just the way the game works its unrealistic but everyman has his own weapon


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Wraith
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Re: new inf/hielies/question [Re: fredwhodead1]
      #114718 - 09/26/05 04:20 PM (24.255.140.173)

dude, learn how to either post all of your thoughts in one post, or use that wonderful "edit post" option.

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-Wraith


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Wraith
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Re: new inf/hielies/question [Re: fredwhodead1]
      #114719 - 09/26/05 04:22 PM (24.255.140.173)

Yes, because vehicles crit. You have to kill off infantry, which is very slow when energy weapons only kill 1-2 men per hit, and with 36 units attacking you'd run out of ammo killing that many infantry...

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-Wraith


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Markon
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Re: new inf/hielies/question [Re: Wraith]
      #114721 - 09/26/05 04:45 PM (144.138.21.14)

The main use I see for cheap VTOL units is scouts. Something like the Ferret in BT.

Easy to kill but great for finding out the makeup of pirate attack groups.

And if it is the Ferret, then reasonable to research.

--------------------
Remember that the Ark was built by an amateur, the Titanic was built by a bunch of professionals.


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