Return of another JMInc. special...

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KamikazeJohnson
11/24/05 04:16 AM
205.200.6.170

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UNG-4N Ungoliant

Chassis: Unknown
Power Plant: Unknown 360 XL
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: none
Jump Capacity: none
Armor: Unknown with CASE
Armament:
2 LRM 15s
4 Medium Lasers
4 Small Pulse Lasers
4 Medium Pulse Lasers
4 Small Lasers
1 Flamer
Manufacturer: Johnson 'Mechworks Inc.
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
The UNG-4L Ungoliant is a design idea that got completely out of
hand. It began as an attempt to create a "companion" 'Mech for
JMInc.'s 95-ton Melkor, but the result was a rather mindbending
design that stands of falls on its own in rather spectacular fashion.
The Ungoliant is full of oddities: its speed -- unusual for such a
large 'Mech; the Quad design -- uncommon on Assault 'Mechs due to the
decreased space for mounting bulky equipment; its abundance of
extreme close-range weaponry, most notably its dependence on Small
Lasers, and finally, its almost ridiculously symmetrical design. The
'Mech's grotesquely spider-like design is in keeping with its
namesake in J.R.R Tolkien's "Silmarillion", which is itself an
asset...the 'Mech, both in appearance and ability, is terrifying up
close.

Capabilities:
The UNG-4N Ungoliant, unlike most Quads, mounts an incredible
amount of firepower. While lacking concentrated punch at long range,
the Ungoliant is far from weak in that department, fielding a pair of
impressive LRMs, which makes it the equal of most heavies at range.
However, any careless 'Mechwarrior who mistakes this monster for a
missile turret with legs is in for a rude, albeit brief, shock should
he attempt to close: the 'Mech's 14 front-facing lasers can melt off
nearly 4.5 tons of armor in only 10 seconds. In addition, the
Ungoliant's decent speed coupled with the increased mobility of the
quad design allows the 'Mech to close more rapidly than expected by
its unsuspecting prey. In addition, armor coverage is substantial,
limiting the risk inherent in the bulky XL engine.

Known Variants:
The sick, twisted minds at JMInc. have worked up a single,
shocking variant, which at the same time intensifies and eliminates
the 'Mech's greatest weakness: its tendency to overheat at close
range. The UNG-4N(A) variant replaces the LRMs, ammo, Artemis IV
FCS, and CASE with ERPPCs, which provide improved range and more
concentrated punch. The extra tonnage is devoted to 2 additional DHS
and 3 tons of armor. With no minimum range, the PPCs greatly improve
the Ungoliants already-devastating firepower up close. Of course, a
close-range Alpha Strike insures immediate shutdown, but with no ammo
on board, there is no danger of an explosion, and the unlucky target
is unlikely to be able to take advantage of the situation.


UNG-4N Ungoliant

Technology Base: - Inner Sphere - Level 2
Equipment Mass
Internal Structure: 9
Engine: 360 XL 16.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 14(28) - Double 4
Gyro: 4
Cockpit: 3
Armor Factor: 248 15.5

Internal Armor
Structure Value
Head 3 9
Center Torso 29 37
Center Torso(rear) 12
R/L Torso 19 30
R/L Torso(rear) 7
R/L Arm 19 29
R/L Leg 19 29

Weapons and Ammo Location Critical Tonnage
Small Laser FLL 1 0.5
Small Pulse Laser FLL 1 1
LRM 15 LT 3 7
LRM 15 Ammo LT 1 1
Medium Laser LT 1 1
Medium Pulse Laser LT 1 2
Medium Pulse Laser LT 1 2
Artemis IV LT 1 1
CASE LT 1 0.5
Small Laser RLL 1 0.5
Small Pulse Laser RLL 1 1
Small Laser RRL 1 0.5
Small Pulse Laser RRL 1 1
LRM 15 RT 3 7
LRM 15 Ammo RT 1 1
Medium Laser RT 1 1
Medium Pulse Laser RT 1 2
Medium Pulse Laser RT 1 2
Artemis IV RT 1 1
CASE RT 1 0.5
Small Laser FRL 1 0.5
Small Pulse Laser FRL 1 1
Medium Laser CT 1 1
Medium Laser CT 1 1
Flamer H 1 1

My Blurb:
Reposted by request (and because I was just itchin' to do so ) What can I say...90-ton
quad, lotsa stuff on it. Ugly as hell. Wear clean underwear.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
11/24/05 09:51 AM
24.243.178.223

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Okay...uhmm nice short range firepower...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
11/24/05 04:22 PM
205.200.6.170

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Quote:

Okay...uhmm nice short range firepower...




Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Auren_Shiro
11/24/05 08:44 PM
209.6.16.246

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PaiN!

I would use the varient for extended campaigns, and the fact that a big ass, laser spitting spider is coming your way, now if it had jump jets, I would christen it 'Jumping Spider'
Need...more...Nevcrack...
LordChaos
11/24/05 10:44 PM
68.115.95.106

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Just need a way to attatch another 4 legs and creat an Octo (instead of Quad) chasis...
Real mechwariors pilot IS mechs.
KamikazeJohnson
11/25/05 12:34 AM
205.200.6.170

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UNG-5L Ungoliant

Chassis: Unknown
Power Plant: Unknown 360 XL
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown
Armament:
4 Medium Lasers
4 Small Pulse Lasers
4 Medium Pulse Lasers
6 Small Lasers
1 Flamer
2 ER Large Lasers
Manufacturer: Johnson 'Mechworks Inc.
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

UNG-5L Ungoliant

Technology Base: - Inner Sphere - Level 2
Equipment Mass
Internal Structure: 9
Engine: 360 XL 16.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 14(28) - Double 4
Gyro: 4
Cockpit: 3
Armor Factor: 248 15.5

Internal Armor
Structure Value
Head 3 9
Center Torso 29 37
Center Torso(rear) 12
R/L Torso 19 30
R/L Torso(rear) 7
R/L Arm 19 29
R/L Leg 19 29

Weapons and Ammo Location Critical Tonnage
Small Laser FLL 1 0.5
Small Pulse Laser FLL 1 1
ER Large Laser LT 2 5
Medium Laser LT 1 1
Medium Pulse Laser LT 1 2
Medium Pulse Laser LT 1 2
Small Laser LT(R) 1 0.5
Jump Jet LT 2 2
Small Laser RLL 1 0.5
Small Pulse Laser RLL 1 1
Small Laser RRL 1 0.5
Small Pulse Laser RRL 1 1
ER Large Laser RT 2 5
Medium Laser RT 1 1
Medium Pulse Laser RT 1 2
Medium Pulse Laser RT 1 2
Small Laser RT(R) 1 0.5
Jump Jet RT 2 2
Small Laser FRL 1 0.5
Small Pulse Laser FRL 1 1
Medium Laser CT(R) 1 1
Medium Laser CT(R) 1 1
Flamer H 1 1

Ok, here goes...drop the LRMs, Ammo, Artemis, and CASE, replace with 2 ERLL, 2 Small Lasers (rear), and 4 Jump Jets. Enjoy
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
11/25/05 12:58 AM
24.243.178.223

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Well it has the "sting and burning" bit down...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Auren_Shiro
11/26/05 01:07 PM
65.96.9.70

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Happy times.

I like it very much. Johnson, you are crazy, yeh know that?
Need...more...Nevcrack...
KamikazeJohnson
11/26/05 02:42 PM
205.200.6.170

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Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Drasnighta
05/16/15 02:01 PM
198.53.98.65

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Code:


BattleMech Technical Readout

Type/Model: Untitled 'Mech
Tech: Inner Sphere / 3067
Config: Quad BattleMech
Rules: Level 2, Custom design

Mass: 40 tons
Chassis: Standard
Power Plant: 160 Light Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Small Pulse Lasers
2 Small Lasers
2 LRM 5s w/ Artemis IV
4 Medium Lasers
1 Medium Pulse Laser
1 Flamer
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Untitled 'Mech
Mass: 40 tons

Equipment: Crits Mass
Int. Struct.: 75 pts Standard 0 4.00
Engine: 160 Light Fusion 10 4.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 Double [20] 12 .00
(Heat Sink Loc: 2 LT, 2 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 152 pts Standard 0 9.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 18
Center Torso (Rear): 5
L/R Side Torso: 10 16/16
L/R Side Torso (Rear): 4/4
L/R Front Leg: 10 20/20
L/R Rear Leg: 10 20/20

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Small Pulse Laser RFL 2 1 1.00
1 Small Laser RFL 1 1 .50
1 Small Pulse Laser LFL 2 1 1.00
1 Small Laser LFL 1 1 .50
1 LRM 5 w/ Artemis IV RT 2 24 3 4.00
(Ammo Locations: 1 CT)
2 Medium Lasers RT 6 2 2.00
1 LRM 5 w/ Artemis IV LT 2 2 3.00
2 Medium Lasers LT 6 2 2.00
1 Medium Pulse Laser CT 4 1 2.00
1 Flamer HD 3 1 1.00
--------------------------------------------------------
TOTALS: 29 62 40.00
Crits & Tons Left: 4 .00

Calculated Factors:
Total Cost: 4,366,600 C-Bills
Battle Value 2: 1,036 (old BV = 787)
Cost per BV2: 4,214.86
Weapon Value: 925 / 891 (Ratio = .89 / .86)
Damage Factors: SRDmg = 25; MRDmg = 8; LRDmg = 3
BattleForce2: MP: 4, Armor/Structure: 4/3
Damage PB/M/L: 4/3/1, Overheat: 1
Class: MM; Point Value: 10
Specials: if
CEO Heretic BattleMechs.
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