DireMage
Sergeant Major
Reged: 02/17/03
Posts: 264
Loc: Imperium Of Man
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Market Commodity: TP
#122112 - 12/09/05 01:40 PM (66.229.193.94)
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Since the scientist class will eventually be able to produce them in factories, why not have the ability to sell TP on the market like any other resource?
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- Live for honor
- Die for battle.
- Strive for light.
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Gravewalker
Corporal
Reged: 04/27/04
Posts: 80
Loc: Ohio, USA
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Re: Market Commodity: TP
[Re: DireMage]
#122114 - 12/09/05 02:48 PM (66.195.167.5)
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Will eventually?
Yeah, rught, won't happen for a century. Not when so many GREAT additions can be made instead of completions.
IE: NEV CRAWL
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moonlit8
Sergeant
Reged: 10/08/05
Posts: 185
Loc: Eugene Oregon
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Re: Market Commodity: TP
[Re: Gravewalker]
#122116 - 12/09/05 04:11 PM (67.42.181.19)
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nevcrawl is useful... but I do agree that things should be finished rather than adding new things. You kinda need to hang the sheetrock before you apply the wallpaper...
-------------------- thanks for putting up with me, my only reason to be on this forum is to pose dumb questions. my promo code is "we are doomed" but i'm a n00b so it is worthless
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Xia
Lieutenant
Reged: 08/06/03
Posts: 694
Loc: Forgotton Palace, Xu Chang, Im...
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Re: Market Commodity: TP
[Re: DireMage]
#122125 - 12/09/05 06:59 PM (67.9.125.113)
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Quote:
Since the scientist class will eventually be able to produce them in factories
Classes will never be completed.
Mentioned before. Will be mentioned again. Support it.
-------------------- I find that violence is a perfectly viable solution to most problems....
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SpAcE_ToAsT
Sergeant
Reged: 06/11/04
Posts: 107
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Re: Market Commodity: TP
[Re: Xia]
#122196 - 12/11/05 07:19 AM (24.155.166.231)
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Opinion:have your kids check back from their colony on mars
Advice: Stay on adimins about completing classes, don't let it die no matter how much it gets ignored.
BTW does anyone remember that piloting skills were supposed to matter for vees too? what ever happened to that LOLLOLOLOL!!!!!
-------------------- Starting a new empire??? Get Free Money! Use the Promo Code: be like mike
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SubZero
Lieutenant
Reged: 08/13/05
Posts: 567
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Re: Market Commodity: TP
[Re: SpAcE_ToAsT]
#122197 - 12/11/05 07:31 AM (80.219.3.88)
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they do on ABR
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SpAcE_ToAsT
Sergeant
Reged: 06/11/04
Posts: 107
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Re: Market Commodity: TP
[Re: SubZero]
#122199 - 12/11/05 07:35 AM (24.155.166.231)
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yes but i want my wheeled vees going into trees with that -1 pilot I have, or changing elevation or whatever the bonuses were supposed to be.
-------------------- Starting a new empire??? Get Free Money! Use the Promo Code: be like mike
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SubZero
Lieutenant
Reged: 08/13/05
Posts: 567
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Re: Market Commodity: TP
[Re: SpAcE_ToAsT]
#122201 - 12/11/05 07:57 AM (80.219.3.88)
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we all want that but you know, nevcrawl is sooo much more important
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Toontje
Colonel
Reged: 01/18/04
Posts: 2578
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Re: Market Commodity: TP
[Re: SubZero]
#122204 - 12/11/05 09:12 AM (84.24.165.226)
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You know, that's utter bollocks, did we already forget the upgrade mech feature? crawl vs upgrade its probably 10 vs 1000 hr spent coding etc.
-------------------- Rather to blow up, then.
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