Sarna.net: News - Wiki - Forums - Downloads




Neveron >> Suggested Changes/Additions

Jump to first unread post. Pages: 1
DireMage
Sergeant Major


Reged: 02/17/03
Posts: 264
Loc: Imperium Of Man
Market Commodity: TP
      #122112 - 12/09/05 01:40 PM (66.229.193.94)

Since the scientist class will eventually be able to produce them in factories, why not have the ability to sell TP on the market like any other resource?

--------------------
  • Live for honor
  • Die for battle.
  • Strive for light.


Post Extras: Print Post   Remind Me!   Notify Moderator  
Gravewalker
Corporal


Reged: 04/27/04
Posts: 80
Loc: Ohio, USA
Re: Market Commodity: TP [Re: DireMage]
      #122114 - 12/09/05 02:48 PM (66.195.167.5)

Will eventually?

Yeah, rught, won't happen for a century. Not when so many GREAT additions can be made instead of completions.

IE: NEV CRAWL


Post Extras: Print Post   Remind Me!   Notify Moderator  
moonlit8
Sergeant


Reged: 10/08/05
Posts: 185
Loc: Eugene Oregon
Re: Market Commodity: TP [Re: Gravewalker]
      #122116 - 12/09/05 04:11 PM (67.42.181.19)

nevcrawl is useful... but I do agree that things should be finished rather than adding new things. You kinda need to hang the sheetrock before you apply the wallpaper...

--------------------
thanks for putting up with me, my only reason to be on this forum is to pose dumb questions. my promo code is "we are doomed" but i'm a n00b so it is worthless


Post Extras: Print Post   Remind Me!   Notify Moderator  
Xia
Lieutenant


Reged: 08/06/03
Posts: 694
Loc: Forgotton Palace, Xu Chang, Im...
Re: Market Commodity: TP [Re: DireMage]
      #122125 - 12/09/05 06:59 PM (67.9.125.113)

Quote:

Since the scientist class will eventually be able to produce them in factories





Classes will never be completed.

Mentioned before. Will be mentioned again. Support it.

--------------------
I find that violence is a perfectly viable solution to most problems....




Post Extras: Print Post   Remind Me!   Notify Moderator  
SpAcE_ToAsT
Sergeant


Reged: 06/11/04
Posts: 107
Re: Market Commodity: TP [Re: Xia]
      #122196 - 12/11/05 07:19 AM (24.155.166.231)

Opinion:have your kids check back from their colony on mars

Advice: Stay on adimins about completing classes, don't let it die no matter how much it gets ignored.

BTW does anyone remember that piloting skills were supposed to matter for vees too? what ever happened to that LOLLOLOLOL!!!!!

--------------------
Starting a new empire??? Get Free Money! Use the Promo Code: be like mike


Post Extras: Print Post   Remind Me!   Notify Moderator  
SubZero
Lieutenant


Reged: 08/13/05
Posts: 567
Re: Market Commodity: TP [Re: SpAcE_ToAsT]
      #122197 - 12/11/05 07:31 AM (80.219.3.88)

they do on ABR

Post Extras: Print Post   Remind Me!   Notify Moderator  
SpAcE_ToAsT
Sergeant


Reged: 06/11/04
Posts: 107
Re: Market Commodity: TP [Re: SubZero]
      #122199 - 12/11/05 07:35 AM (24.155.166.231)

yes but i want my wheeled vees going into trees with that -1 pilot I have, or changing elevation or whatever the bonuses were supposed to be.

--------------------
Starting a new empire??? Get Free Money! Use the Promo Code: be like mike


Post Extras: Print Post   Remind Me!   Notify Moderator  
SubZero
Lieutenant


Reged: 08/13/05
Posts: 567
Re: Market Commodity: TP [Re: SpAcE_ToAsT]
      #122201 - 12/11/05 07:57 AM (80.219.3.88)

we all want that but you know, nevcrawl is sooo much more important

Post Extras: Print Post   Remind Me!   Notify Moderator  
Toontje
Colonel


Reged: 01/18/04
Posts: 2578
Re: Market Commodity: TP [Re: SubZero]
      #122204 - 12/11/05 09:12 AM (84.24.165.226)

You know, that's utter bollocks, did we already forget the upgrade mech feature? crawl vs upgrade its probably 10 vs 1000 hr spent coding etc.

--------------------
Rather to blow up, then.


Post Extras: Print Post   Remind Me!   Notify Moderator  
Pages: 1



Extra information
0 registered and 1 anonymous users are browsing this forum.

Moderator:  Wayward_Son, Nic Jansma, mattbuck, ShadowMasterCM, Cray 

Print Topic

Forum Permissions
      You cannot start new topics
      You cannot reply to topics
      HTML is enabled
      UBBCode is enabled

Rating:
Topic views: 2689

Rate this topic

Jump to

Contact Admins Sarna.net

*
UBB.threads™ 6.5.1b5

© 2012 Nic Jansma