cbtgod
Lieutenant Colonel
Reged: 12/14/05
Posts: 1813
Loc: IN A BOX UNDER A HOUSE
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why cant vech ram?
#122931 - 12/27/05 02:43 AM (71.100.240.191)
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as in the table top cbt game any and all vech can ram a mech or even another vech this is just an idea thanx
-------------------- yes its a toad, if you didnt know that you dont know anything about cbt
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Toontje
Colonel
Reged: 01/18/04
Posts: 2578
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Re: why cant vech ram?
[Re: cbtgod]
#122933 - 12/27/05 02:58 AM (84.24.165.226)
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Due to the admins focus on 'mechs as king of the battle. ATM, on a n-bill base, vees outgun mechs already. Since mechs are able to do physicals, they ratain an edge.
-------------------- Rather to blow up, then.
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jaggeh
Lieutenant
Reged: 07/03/02
Posts: 549
Loc: ireland dublin
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Re: why cant vech ram?
[Re: Toontje]
#123103 - 12/30/05 05:16 AM (213.190.149.122)
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because the last thing i want to see is a battallion of savannahs coming at me or j edgars
-------------------- Goodbye neveron, i refuse to stand by and watch a game i love enough to play for 6
years be ruined by idiotic ideas. id rather leave and have good memories.
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sk7
Corporal
Reged: 09/01/05
Posts: 86
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Re: why cant vech ram?
[Re: jaggeh]
#123110 - 12/30/05 07:49 AM (24.247.108.207)
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I think they should be allowed to ram, but it would damage the front. Mechs would still have their edge and vechs with no ammo could still attack.
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Toontje
Colonel
Reged: 01/18/04
Posts: 2578
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Re: why cant vech ram?
[Re: sk7]
#123113 - 12/30/05 08:54 AM (84.24.165.226)
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Vees already have a low bv to their effectiveness. Watch arena's, vehicles win more than their share. Unless you want to increase bv and upkeep at the same time to keep mechs as main force..
-------------------- Rather to blow up, then.
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cbtgod
Lieutenant Colonel
Reged: 12/14/05
Posts: 1813
Loc: IN A BOX UNDER A HOUSE
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Re: why cant vech ram?
[Re: Toontje]
#123302 - 01/02/06 02:16 PM (71.100.240.191)
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most of the time in cbt when vech rams is because they have no weapons left and they do almost always die when they try to ram a mech so you could add that they could only do this in the above case this was only and idea and i hate to break this to you guys mechs do not rule in cbt vtols and battle armor do this is prob another reason we dont have vtols or battle armor?
-------------------- yes its a toad, if you didnt know that you dont know anything about cbt
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Wraith
Major
Reged: 03/17/03
Posts: 1238
Loc: Wichita, KS, USA
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Re: why cant vech ram?
[Re: cbtgod]
#123315 - 01/02/06 08:01 PM (68.103.144.114)
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wow, never heard anyone claim that BA rules CBT... Do know that combined arms with a heavy emphasis on light vtols that charge when at level 1 does incredibly well. And J. Edgars charging are not nice (partially because they have a good chance of surviving).
-------------------- -Wraith
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Toontje
Colonel
Reged: 01/18/04
Posts: 2578
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Re: why cant vech ram?
[Re: Wraith]
#123324 - 01/03/06 01:54 AM (84.24.165.226)
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VTOL and BA rule? That's likely then because the field is assault-class heavy, they're vulnerable to those. VTOLs cannot charge btw...
But just imagine a J Edgar charging in, 15 hexes (not too far fetched) * 3.5 damage. 52 damage, not too much? Try it from a side. It's the kick table. That means every point of damage will hit the same leg. If the 'mech survives, the leg will most likely have internals if it's still attached. The tank? At most 2 5-point clusters to the front. Bohoo, it survives. 2kbv down the drain, 300 bv damaged.
Even in cbt people don't like this stunt being pulled.
BA can rule, due to ini soaking, and if your mech doesn't jump, it can be surrounded by them to be effectively immobile. (In which case losing ini can even be good for the player who includes BA)
-------------------- Rather to blow up, then.
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cbtgod
Lieutenant Colonel
Reged: 12/14/05
Posts: 1813
Loc: IN A BOX UNDER A HOUSE
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Re: why cant vech ram?
[Re: Toontje]
#123325 - 01/03/06 02:26 AM (71.100.240.191)
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yes you are right most of time we do not allow raming in cbt...... unless of course you are playing in solarace7 do think i spelled that right as far as battle armor im very surprised its not in nev now? but i do see why vtols are not iwas reminded by some one this weekend when he took out an hvy mech doing that fagmoo straphing run. i was more or less asking about ramming really for the arenas as far as battle armor to date might be wrong thier is 10-12 diff types of battle armor dep on time and tech 1-2-3 rules one ver has an ac-20 with 2 shots another has a med laser and a srm-2 with 2 shots each i dont know but getting nailed by a couple of armor pionts of that will take down any mech i know want to talk about cheese their is one battle armor that even if you hit you miss......its so fast and and agile it has a seperate chart that you roll on thats if you hit the dam thing so even if you hit it you roll on a chart to see if you still miss now that sucks i dont think putting battle armor in nev would do to much mayhem it would prob take 2 real yrs to research it followed by 10 diff items req to make it so i dont think it will ever happen. wraith and toontje do you play cbt just curios
-------------------- yes its a toad, if you didnt know that you dont know anything about cbt
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Toontje
Colonel
Reged: 01/18/04
Posts: 2578
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Re: why cant vech ram?
[Re: cbtgod]
#123329 - 01/03/06 05:02 AM (84.24.165.226)
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proto's?
More then 2 years, lightyears ahead of mechs..
-------------------- Rather to blow up, then.
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Cecil
Lieutenant
Reged: 07/09/02
Posts: 467
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Re: why cant vech ram?
[Re: Toontje]
#124158 - 01/19/06 02:19 PM (65.219.8.30)
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Quote:
But just imagine a J Edgar charging in, 15 hexes (not too far fetched) * 3.5 damage. 52 damage, not too much? Try it from a side. It's the kick table. That means every point of damage will hit the same leg. If the 'mech survives, the leg will most likely have internals if it's still attached. The tank? At most 2 5-point clusters to the front. Bohoo, it survives. 2kbv down the drain, 300 bv damaged.
One way that the admins can avoid all the damage being in a single location is to do what they did with infantry - assign damage if 5-point clusters and roll locations for each cluster (essentially acting like missiles). That's one way to introduce the ram and not overly strip the edge mechs have on the battlefield.
Another suggestion: you can change it from a "ram" to a "kamikaze run" where if you declare it and it connects, then damage is done and the vehicle is instantaneously destroyed regardless of it having armor or internals left over.
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Malachi
Sergeant Major
Reged: 04/19/04
Posts: 369
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Re: why cant vech ram?
[Re: Cecil]
#124167 - 01/19/06 04:25 PM (172.209.54.103)
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how about just not having this? physicals make mechs better than vehicles to some extent. Don't take that away because mechs would be used even less than they are now. Come on people, forget vehicles and start thinking of things that could make mechs better and more appealing to use.
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mattbuck
Eeyore
Reged: 02/13/04
Posts: 3285
Loc: Nottingham, UK
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Re: why cant vech ram?
[Re: Malachi]
#124184 - 01/19/06 05:42 PM (128.243.220.22)
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Anti-IDF countermeasures so mechs cant be hurt by idf fire.
-------------------- Haha, you people think admins still look at these forums.
Visit the Platonian! Updated! Stuff! Things! Click!
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Cecil
Lieutenant
Reged: 07/09/02
Posts: 467
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Re: why cant vech ram?
[Re: mattbuck]
#124186 - 01/19/06 06:02 PM (65.219.8.30)
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Like AMS systems, but for IDF fire.
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sk7
Corporal
Reged: 09/01/05
Posts: 86
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Re: why cant vech ram?
[Re: Cecil]
#124191 - 01/19/06 07:16 PM (68.205.218.34)
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I don't really care about the balance of power between vehicles and mechs. Rather than not wanting a change because it cheapens your precious mech, make the mechs better.
For instance, make it so vehicles can be flipped over, making them all but useless and defenseless. They can only be flipped over after the battle is over (or by getting hit in a way that flips it back over) as salvage (provided no one decides to coup de gras it). Mech physical attacks would be the best way to flip one over, especially if the vehicle is light and the mech is heavy. useable hands would also make it easier to flip them.
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Malachi
Sergeant Major
Reged: 04/19/04
Posts: 369
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Re: why cant vech ram?
[Re: sk7]
#124194 - 01/19/06 07:29 PM (172.209.54.103)
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ok as it is mechs are a lot more expensive and i really don't want to see jeep swarms charging my stuff and legging them that easily. I honestly think there are other issues more pressing than this and that it doesn't add anything to the game
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mattbuck
Eeyore
Reged: 02/13/04
Posts: 3285
Loc: Nottingham, UK
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Re: why cant vech ram?
[Re: Malachi]
#124215 - 01/20/06 05:11 AM (128.243.220.22)
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sk7, have Hollywood taught you nothing? Everyone knows that if you flip a car over it must automatically explode.
It would on Nev anyway, except it would also trigger every other unit in the zone to blow up.
-------------------- Haha, you people think admins still look at these forums.
Visit the Platonian! Updated! Stuff! Things! Click!
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Nahte
Sergeant
Reged: 05/20/05
Posts: 101
Loc: Usa
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Re: why cant vech ram?
[Re: mattbuck]
#124369 - 01/24/06 08:43 AM (216.96.70.106)
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Think phisics here! If a mech fast moving vech it should have a chance of falling! DUH
-------------------- A will gets more than a gun.
A hero is only a man who is brave five minutes longer.
"Death solves all problems. No man, no problem." Joseph Stalin
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Malachi
Sergeant Major
Reged: 04/19/04
Posts: 369
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Re: why cant vech ram?
[Re: Nahte]
#124385 - 01/24/06 12:36 PM (62.254.128.6)
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Dunno what you're sayin here, but mechs do have to make a roll when they kick, and can fall if they fail
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