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Cecil
Lieutenant


Reged: 07/09/02
Posts: 467
Combination Upgrade Points and Cash
      #124199 - 01/19/06 09:03 PM (69.167.128.217)

For empires without the ability to produce their own Upgrade Points, how about the option to mix cash and upgrade points when upgrading a mech? It would give everyone the ability to use all their 50 Upgrade Points they received during the new year.

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DireMage
Sergeant Major


Reged: 02/17/03
Posts: 264
Loc: Imperium Of Man
Re: Combination Upgrade Points and Cash [Re: Cecil]
      #124250 - 01/20/06 09:25 PM (66.229.193.94)

cecil, that's great, but what exactly would the mix be? as many upgrade points as you have plus (points owned)/(points required) times cash required?

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  • Strive for light.


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sk7
Corporal


Reged: 09/01/05
Posts: 86
Re: Combination Upgrade Points and Cash [Re: DireMage]
      #124251 - 01/20/06 10:29 PM (68.205.218.34)

I would say just do a simple percentage. If you have 50% of the upgrade points needed, count it as 50% off the cost.

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MatthewAce
Captain


Reged: 06/25/04
Posts: 774
Loc: Neveron
Re: Combination Upgrade Points and Cash [Re: sk7]
      #124255 - 01/21/06 02:01 AM (202.156.6.84)

I like........

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Cecil
Lieutenant


Reged: 07/09/02
Posts: 467
Re: Combination Upgrade Points and Cash [Re: MatthewAce]
      #124270 - 01/21/06 09:55 AM (69.167.128.217)

I would have to agree with sk7. That seems to be the most simple and straightforward way of calculating it out.

So, say my Griffin costs me $45,605,307 or 55 Upgrade Points to upgrade the mech. I have 50 from the gift the admins gave me. (55-50)/55 = 9.09% x $45,605,307 = $4,145,937. Therefore, it would cost me my 50 upgrade points I currently have, plus an additional $4,145,937 to upgrade the Griffin.


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mattbuckModerator
Eeyore


Reged: 02/13/04
Posts: 3285
Loc: Nottingham, UK
Re: Combination Upgrade Points and Cash [Re: Cecil]
      #124273 - 01/21/06 06:50 PM (128.243.220.41)

I suggest a dialog box allowing you to choose how many muks to use.

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