sk7
Corporal
Reged: 09/01/05
Posts: 86
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Building expansions
#123550 - 01/08/06 01:36 PM (68.205.218.34)
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I was looking at my zones and I thought about something. I have a bunch of buildings from before I researched higher CF buildings. They're not all that useful but there's no point in demolishing them. That got me thinking: wouldn't it be nice if i could make them useful by say, adding on to a completed building and giving it more CF, more floors, or a basement? (Then again, logically speaking it might be difficult adding a basement to a completed building. But hey, it's the future.)
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Xia
Lieutenant
Reged: 08/06/03
Posts: 694
Loc: Forgotton Palace, Xu Chang, Im...
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Re: Building expansions
[Re: sk7]
#123556 - 01/08/06 05:13 PM (67.9.125.113)
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Mentioned before. Would need a building cost modifier along with increased build time. Support it.
-------------------- I find that violence is a perfectly viable solution to most problems....
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mumbles
Sergeant
Reged: 03/06/05
Posts: 147
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Re: Building expansions
[Re: Xia]
#123722 - 01/11/06 09:49 AM (70.50.127.86)
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I like the idea but i think it would be too diffult to code.
Lets say a CF 25 -> 150.
The cf 25 building would have to "shut down production, renting of homes, ect, ect" because you cant do reventions on a building with it in use.
Also the time would have to decrease because its already partly made, along with costs.
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JDVegas
Sergeant Major
Reged: 09/13/05
Posts: 257
Loc: Las Vegas, NV, USA
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Re: Building expansions
[Re: mumbles]
#123869 - 01/13/06 10:58 AM (71.1.177.243)
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I like it. As it is, you have to destroy and rebuild.
-------------------- Start an empire and get the most CASH possible! Use promotional code " Bet Low Side "
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SCUM
Sergeant
Reged: 12/05/02
Posts: 159
Loc: I'm somewhere, where I don't k...
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Re: Building expansions
[Re: JDVegas]
#123878 - 01/13/06 02:17 PM (64.136.27.227)
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You don't actually have to shut down. There was a pizzahut near me that shut off an area,knocked it down, and built an entirely new building using space from the knocked down area. All within the same lot.
-------------------- Jer 33:3
9th Kyu AOSRKKF
Promo Code:scumsentme
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mumbles
Sergeant
Reged: 03/06/05
Posts: 147
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Re: Building expansions
[Re: SCUM]
#123925 - 01/15/06 04:46 PM (70.50.127.86)
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Well try working with the noise next to you. A building can not be worked on without slowing down perduction. A govenment would not have a building occupied when workers can see whats going on in the inside. Also a building that has an extention on it doesnt pervide the same room as would one larger room would.
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SCUM
Sergeant
Reged: 12/05/02
Posts: 159
Loc: I'm somewhere, where I don't k...
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Re: Building expansions
[Re: mumbles]
#123946 - 01/16/06 11:19 AM (4.244.60.113)
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Well, they did.
-------------------- Jer 33:3
9th Kyu AOSRKKF
Promo Code:scumsentme
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cbtgod
Lieutenant Colonel
Reged: 12/14/05
Posts: 1812
Loc: IN A BOX UNDER A HOUSE
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Re: Building expansions
[Re: SCUM]
#123958 - 01/17/06 12:51 AM (71.100.240.191)
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i think they should put in an extra build feature as in if you build a 50 cf building and at a later date want to go to a say 75 cf so you pay for 75 cf ground work but only use it as a 50 cf so then down the road when you have the green backs you just pay the diff and then it would start to go to a 75cf building this is done in real life today do you think a 80 story high rise waits for all 80 floors to be done before they start to use the building no they dont
-------------------- yes its a toad, if you didnt know that you dont know anything about cbt
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Malachi
Sergeant Major
Reged: 04/19/04
Posts: 369
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Re: Building expansions
[Re: cbtgod]
#123978 - 01/17/06 07:25 AM (172.188.39.208)
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or, with the new city burn rules giving you decent cash back just burn and use the money to rebuild larger
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mattbuck
Eeyore
Reged: 02/13/04
Posts: 3285
Loc: Nottingham, UK
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Re: Building expansions
[Re: Malachi]
#124005 - 01/17/06 01:30 PM (128.243.220.22)
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Or now you burn a city and maybe have enough money to build a 25cf resi.
-------------------- Haha, you people think admins still look at these forums.
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ReLoad
Sergeant Major
Reged: 11/04/03
Posts: 359
Loc: Melbourne, Australia
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Re: Building expansions
[Re: mattbuck]
#124027 - 01/17/06 06:42 PM (203.34.63.1)
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Now coming to homezone near you: raiders that will steal your infra which you cant recover from then watch them burn it.
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JDVegas
Sergeant Major
Reged: 09/13/05
Posts: 257
Loc: Las Vegas, NV, USA
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Re: Building expansions
[Re: ReLoad]
#124632 - 01/29/06 08:50 AM (68.96.178.49)
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So, can we get a building upgrade selection? I think it would add to retention of players...
-------------------- Start an empire and get the most CASH possible! Use promotional code " Bet Low Side "
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Kas
Lieutenant
Reged: 03/16/05
Posts: 487
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Re: Building expansions
[Re: JDVegas]
#124650 - 01/29/06 04:01 PM (68.102.220.141)
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Yeah it would make sense to be able to expand buildings. People would have less zones, therefor less units, so would help the database as well as the player. On that note, if it makes perfect sense, it'll either be twisted until its junk or never implimented.
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