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Cecil
Lieutenant


Reged: 07/09/02
Posts: 467
Land War Plunder Explained
      #57265 - 04/08/03 04:37 PM (128.125.250.32)

I started a thread in the "Technical Questions" area of this forum asking how the Plunder System (implemented 3/30/03) worked. The admin update states:

You now receive cash and research points for the buildings that are automatically destroyed when you conquer a zone. The amount is based upon how many people are currently staffing the building. This only applies to buildings that are auto-destroyed (10% chance for every building in a zone) NOT for buildings actually destroyed in combat. Commercials, Residentials and Research Facilities all give bonuses based on population, while TC's give a whopping 100 point boost.

From the replies I've received and my own experience, here is how it works:

Residentials: $1,000 per person staffing the auto-destroyed building.
Commercials: TBD
Research: 0.1 RP (distributed evenly to all technologies you are researching) per person staffing the auto-destroyed building. Thank you TheDeadlyShoe for providing this information.
TC: 100 RP (distributed evenly to all technologies you are researching) per auto-destroyed building.

I will continue to edit this as more information becomes available.


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staker
Lieutenant


Reged: 09/25/02
Posts: 413
Loc: Haifa, Israel
Re: Land War Plunder Explained
      #57281 - 04/08/03 01:51 AM (132.68.1.29)

In reply to:

Research: 0.1 RP (distributed evenly to all technologies you are researching) per person staffing the auto-destroyed building



That a LOT!!! thats what research buildings make in a nev-year!!!
Now it makes sence constantly building researches and conquering+destroying them with an outpost.
did anone say "abuse" here?

P.S. Shoe said this
I saw 0.01 RP mentioned

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There is no spoon.

Edited by staker (04/08/03 02:00 AM)


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Cecil
Lieutenant


Reged: 07/09/02
Posts: 467
Re: Land War Plunder Explained
      #57352 - 04/08/03 04:37 PM (128.125.250.32)

Thanks Staker for seeing my typo.

TheDeadlyShoe said Research Facilities give:
.01 RP per job (value/nevyear incidentally) split amongst all your current researches.

Sorry for not being able to edit the previous post, this forum doesn't allow it.


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Michaelius
Corporal


Reged: 10/01/02
Posts: 104
Re: Land War Plunder Explained
      #58150 - 04/16/03 07:18 AM (212.76.33.74)

Can you destroy TC in Land war? I thought they cannot be destroyed?

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Stalker17
General


Reged: 06/24/02
Posts: 2581
Re: Land War Plunder Explained
      #58184 - 04/16/03 05:47 PM (68.159.6.62)

they can now.

--------------------
"Insanity is just another word for true creativity"

da SEXY Stalker17, out


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Moredhel
Private


Reged: 02/01/03
Posts: 67
Re: Land War Plunder Explained
      #58454 - 04/20/03 04:00 PM (24.214.80.55)

I think what they mean is that the building is auto-destroyed if the zone is conquered, but it cannot be destroyed during the battle. In other words, you still shouldn't be able to do a midnight raid against someone's TC.

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Stalker17
General


Reged: 06/24/02
Posts: 2581
Re: Land War Plunder Explained
      #58493 - 04/21/03 12:20 PM (68.159.6.62)

yea, I don't think they show up on the battlemap (the hex grid)

--------------------
"Insanity is just another word for true creativity"

da SEXY Stalker17, out


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Wayward_SonModerator
Major


Reged: 07/05/02
Posts: 1287
Re: Land War Plunder Explained
      #62569 - 06/02/03 05:56 PM (216.19.47.83)

its $1k for resies per person and $4k per commercial. Research gives .01 per person split between your currently researched technologies. Tech centers do show on the war map and are auto-destroyable. Plunder only applies to auto-destroyed buildings (10% chance per building each time a zone changes hands).

WS


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crusader523
Sergeant


Reged: 01/27/03
Posts: 398
Re: Land War Plunder Explained
      #62578 - 06/02/03 07:32 PM (67.8.16.221)

Tech centers do show on the war map and are auto-destroyable. Who would destoroy a tc

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Tigre
Lieutenant Colonel


Reged: 02/10/03
Posts: 1795
Loc: Atlanta, GA
Re: Land War Plunder Explained
      #62615 - 06/03/03 04:22 AM (12.47.79.2)

Auto-Destroyable means there is a 10% chance it is destroyed when the zone changes hands.

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- Tigre

Ipsa Scientia Potestas Est
- Francis Bacon


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Wayward_SonModerator
Major


Reged: 07/05/02
Posts: 1287
Re: Land War Plunder Explained
      #67929 - 07/27/03 01:29 PM (216.19.47.83)

Hehe. Yes you could I suppose trade a zone back and forth to get some fast RP, but this would be horendously expensive. It would be much more cost effective to simply invest in new facilities or hold on to the zone and reap the long term benefits. There are no technologies that you can simply blitz to that will by themselves give you any sort of advantage.

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person
Sergeant


Reged: 01/23/03
Posts: 347
Re: Land War Plunder Explained
      #69407 - 08/15/03 06:35 AM (67.73.159.80)

Trading a zone back and forth forRP would definitly not be worth it since all the money infested in the zone would slowly be auto-destroyed, and if you lose a tech center...

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Ookamiza
Private


Reged: 09/12/03
Posts: 91
Re: Land War Plunder Explained
      #73295 - 09/29/03 03:55 PM (142.166.106.63)

isnt there a limit on how often a zone's buildings will be auto destroyed?

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Khan_E_F
Captain


Reged: 05/18/03
Posts: 865
Re: Land War Plunder Explained
      #73301 - 09/29/03 04:50 PM (203.56.233.9)

There is now, it was implemented recently. Ever since they enabled us to attack a zone with just a one time payment (for 3 RL days) and we can attack it again and again without addition fees (other than the costs of mobolizing your units) the amount of buildings auto destroyed is only calculated after all the raidings to prevent the city being rumbled down to the ground by every individual attack.

--------------------
Glory To The Clans!


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DualStorm
Newbie


Reged: 02/05/05
Posts: 8
Re: Land War Plunder Explained [Re: Khan_E_F]
      #103249 - 02/06/05 10:02 PM (24.69.255.242)

so how can you tell if it will be profitable to LW someone?

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Kit_fox
Colonel


Reged: 09/16/02
Posts: 3053
Re: Land War Plunder Explained [Re: DualStorm]
      #103252 - 02/06/05 11:16 PM (129.138.30.194)

Experience mostly. It is something you have to get a feel for. More often than not, however, so if you are capturing something worthwhile (like medium sized citys) it will be worth your time.

--------------------
_____

The RNG mugged me in a dark street, killed my dog, and cancled Christmas.

When the winds of change blow hard enough the most trivial of things can become deadly projectials.

Knowledge is power. Power corrupts. Study hard. Be evil.


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Yar
Sergeant


Reged: 08/07/04
Posts: 116
Loc: Seattle, WA
Re: Land War Plunder Explained [Re: Kit_fox]
      #106323 - 04/05/05 03:51 AM (4.5.81.1)

You also have to take the morale increase you will receive if you win in LW into account. High morale improves your overall income, and LW is the best way to build it up.

--------------------
Looking to buy a level 9 war empire? Send me a PM


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MrMagonigal
Recruit


Reged: 12/03/02
Posts: 43
Loc: Phoenix, AZ
Re: Land War Plunder Explained [Re: Yar]
      #107577 - 04/29/05 11:00 PM (70.176.80.225)

This sounds a lot like what has happened to one of my empires. Had someone come in a take my cities just for the plunder!

--------------------
I am the Ultimate Professional Amatuer!
Good Luck, Good Hunting and Stay ALIVE!!!


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Gunnar
Newbie


Reged: 03/22/05
Posts: 3
Re: Land War Plunder Explained [Re: MrMagonigal]
      #107898 - 05/12/05 04:46 PM (68.126.114.94)

this is good to know .. for a beginner interested in LWing.

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Toscotto
Lieutenant


Reged: 02/02/06
Posts: 458
Re: Land War Plunder Explained noob question [Re: Gunnar]
      #124929 - 02/02/06 06:45 PM (209.152.87.134)

At what size would a city be medium? or at least a good target? over a thousand?

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The question is not how far, the question is do you possess the constitution, the depth of faith, to go as far as needed?


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ReLoad
Sergeant Major


Reged: 11/04/03
Posts: 359
Loc: Melbourne, Australia
Re: Land War Plunder Explained noob question [Re: Toscotto]
      #124935 - 02/02/06 10:38 PM (203.34.63.1)

Hello Toscotto,

Sizes are not really classified as small / medium / Large etc.

A city can be anything from 1 person up to 108000 thousand people in size. so anything in between you can make up your own sml/med/large limits.

Obviously a 20,000 population city is rather large for a level 5, as it is the majority of their level, but a 20,000 population city for a lvl 12 for arguments sake is only but a very small fraction of a city.

With the new building costs, particularly the cost of 150cf residentials the large sized cities are worth a hell of a lot more.

I Hope that helps

Ryan


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Toscotto
Lieutenant


Reged: 02/02/06
Posts: 458
Re: Land War Plunder Explained noob question [Re: ReLoad]
      #124964 - 02/03/06 10:54 PM (66.43.216.136)

Thanks it does.

I gues it is all relative to your own empire and what a good "target" is for you.

--------------------
The question is not how far, the question is do you possess the constitution, the depth of faith, to go as far as needed?


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