Sarna.net: News - Wiki - Forums - Downloads




Neveron >> Suggested Changes/Additions

Jump to first unread post. Pages: 1
Utopian
Sergeant


Reged: 02/18/05
Posts: 147
Market and Transfer Caps
      #123646 - 01/10/06 10:28 AM (138.163.0.37)

What would be the effect of increasing the exsisting empire caps? We all know that warring effectively is impossible without funds, so why not eliminate the market sales cap, and increase the general and FL transfer caps by say 50%? More money is made available, more wars get started, and empires can recover faster to war again.

Any thoughts?

--------------------
Neveron: A Story of Blood, Sweat and Beverages or: How I learned to stop worrying about Peel while enjoying my beer
http://mattbuck.irongalaxy.com/neveron/index.html


Post Extras: Print Post   Remind Me!   Notify Moderator  
mattbuckModerator
Eeyore


Reged: 02/13/04
Posts: 3285
Loc: Nottingham, UK
Re: Market and Transfer Caps [Re: Utopian]
      #123648 - 01/10/06 11:00 AM (84.65.190.245)

The market sales cap was the reason caps were introduced to begin with. Let me give you a history lesson:

Planck had a lvl2

Planck used the lvl2 to do a war and it took a big zone

Planck's lvl2 was then out of money

Planck sold everything the lvl2 owned at maximum possible price to 1st NC, getting several hundred million into the empire.

Planck used the lvl2 to do another war.



There was a lot of bitching, accusations of login abuse, etc. No one liked the fact planck had a rich lvl2 so transfer caps were introduced, and the sending of cash from non-fl empires was re-allowed.




I don't like the fact I can't send my lvl6 1 billion, but I understand why I shouldn't be able to.

--------------------
Haha, you people think admins still look at these forums.

Visit the Platonian! Updated! Stuff! Things! Click!


Post Extras: Print Post   Remind Me!   Notify Moderator  
Uziel
Sergeant


Reged: 10/10/05
Posts: 124
Re: Market and Transfer Caps [Re: mattbuck]
      #123653 - 01/10/06 11:14 AM (87.115.225.70)

Bah..I'd love to see FL caps go..I could get all my DP payments in one go, rather than spread over like 40 days. But that's me...I think that'd help FLs though...coz they could give each emp in their faction a certain amount of cash, so they couldn't be accused of playing favourites or whatever.

--------------------


Post Extras: Print Post   Remind Me!   Notify Moderator  
mumbles
Sergeant


Reged: 03/06/05
Posts: 147
Re: Market and Transfer Caps [Re: Uziel]
      #123713 - 01/11/06 09:44 AM (70.50.127.86)

A merchan class could have a increased market income like the warrior having the 2x faction leader transpher.

Post Extras: Print Post   Remind Me!   Notify Moderator  
Toscotto
Lieutenant


Reged: 02/02/06
Posts: 530
Loc: Tacoma WA
Re: Market and Transfer Caps [Re: mumbles]
      #124989 - 02/04/06 08:25 PM (66.43.216.131)

Hi, thanks for looking!

Edited by Toscotto (02/05/06 01:17 AM)


Post Extras: Print Post   Remind Me!   Notify Moderator  
cbtgod
Lieutenant Colonel


Reged: 12/14/05
Posts: 1813
Loc: IN A BOX UNDER A HOUSE
Re: Market and Transfer Caps [Re: Toscotto]
      #125002 - 02/05/06 03:44 AM (71.100.240.191)

its your money and dp you should be able to do with it as you wish?

--------------------
yes its a toad, if you didnt know that you dont know anything about cbt


Post Extras: Print Post   Remind Me!   Notify Moderator  
Toontje
Colonel


Reged: 01/18/04
Posts: 2578
Re: Market and Transfer Caps [Re: cbtgod]
      #125003 - 02/05/06 04:29 AM (84.24.165.226)

Once dp is sold for ingame money, ingame rules apply to it.. The example above clearly is an example why.

--------------------
Rather to blow up, then.


Post Extras: Print Post   Remind Me!   Notify Moderator  
Wayward_SonModerator
Major


Reged: 07/05/02
Posts: 1287
Re: Market and Transfer Caps [Re: Toontje]
      #125016 - 02/05/06 09:06 AM (24.117.200.100)

Mattbuck is essentially correct, but Planck was not the reason the caps were instated. Basically any small empire who had friends that were bigger empires could get massive amounts of funds and defeat any other small empire. That doesn't seem very fair to me.

WS


Post Extras: Print Post   Remind Me!   Notify Moderator  
Toontje
Colonel


Reged: 01/18/04
Posts: 2578
Re: Market and Transfer Caps [Re: Wayward_Son]
      #125017 - 02/05/06 09:24 AM (84.24.165.226)

Yep, do it myself a bit sometimes to, buy stuff that just doesn't move from a smaller emp to be more liquid once more. Without caps, it's easy to get a LW or 3 going every day.

--------------------
Rather to blow up, then.


Post Extras: Print Post   Remind Me!   Notify Moderator  
MatthewAce
Captain


Reged: 06/25/04
Posts: 774
Loc: Neveron
Re: Market and Transfer Caps [Re: Toontje]
      #125019 - 02/05/06 09:32 AM (202.156.6.52)

i think that the market and transfer cap should be increased slightly for level 1-4

--------------------
Urbies are good.


Post Extras: Print Post   Remind Me!   Notify Moderator  
Toontje
Colonel


Reged: 01/18/04
Posts: 2578
Re: Market and Transfer Caps [Re: MatthewAce]
      #125023 - 02/05/06 09:39 AM (84.24.165.226)

Lvl 5 as well. Been forced to build comms, since my factory output (combined with light reselling) was too high for the market cap. Especially when something stays put for a while, to be bought up when you're already capped again.

--------------------
Rather to blow up, then.


Post Extras: Print Post   Remind Me!   Notify Moderator  
wixer
Sergeant Major


Reged: 09/13/05
Posts: 202
Re: Market and Transfer Caps [Re: Toontje]
      #125043 - 02/05/06 04:22 PM (128.210.50.123)

"Without caps, it's easy to get a LW or 3 going every day."
That sounds like fun and like what Randy and his crew might want.
Its kinda unfair true but more fun for the ppl who can do it and more war elss units blablabla


Post Extras: Print Post   Remind Me!   Notify Moderator  
Pages: 1



Extra information
0 registered and 0 anonymous users are browsing this forum.

Moderator:  Wayward_Son, Nic Jansma, mattbuck, ShadowMasterCM, Cray 

Print Topic

Forum Permissions
      You cannot start new topics
      You cannot reply to topics
      HTML is enabled
      UBBCode is enabled

Rating:
Topic views: 2950

Rate this topic

Jump to

Contact Admins Sarna.net

*
UBB.threads™ 6.5.1b5

© 2012 Nic Jansma