cbtgod
Lieutenant Colonel
Reged: 12/14/05
Posts: 1813
Loc: IN A BOX UNDER A HOUSE
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drop ships?
#125259 - 02/09/06 10:01 AM (71.100.240.191)
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i have played the cbt battletech game for a while and have dropships yes i know nev is not cbt. i think a you should be able to buy and or build you own drop ships more than once ive had some units stuck behind enemy lines and most likely some of you have to. the costs to do drop attacks for lower lvl empires is around the 10 mil mark a pop that to a large empire is dick to a noob its alot. i think the most or biggest would be company size. now for the cheese idea you could use it to ship weapons and other things to other faction mates as it stands now you cant ship anything to anyone but to your self. their should be a cap on how much you can ship etc. i mean think about it how did i get that stuff i bought from the market ohhhhhhhhh i know peter pan waved a wand and piff its here. randy wants a war game this will help lower lvl people get a break on doing it or put a new skill in the merchant class to get you a break on the lc costs? let me put my armor on ok bash away
-------------------- yes its a toad, if you didnt know that you dont know anything about cbt
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mattbuck
Eeyore
Reged: 02/13/04
Posts: 3285
Loc: Nottingham, UK
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Re: drop ships?
[Re: cbtgod]
#125294 - 02/09/06 05:27 PM (81.76.79.128)
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Newbies wouldn't be able to afford dropships, and high levels as you said it won't make any difference to.
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Zoltan
Corporal
Reged: 01/06/05
Posts: 74
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Re: drop ships?
[Re: mattbuck]
#125295 - 02/09/06 05:51 PM (130.127.99.148)
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I think drop ships should be implemented, and they should always carry a company of units.
Drop ships should be rated by tonnage, with higher tonnage dropships being exponentially more expensive to maintain and use. This would help allieveate one large problem, the lack of use of midrange and light meks in LW.
Another thing that should be factored in is cost to transport. Dropships should have a cost associated with moving units. It should be a per zone cost, so warring with someone all the way across Nev would be very expensive, while just ferrying units to and from some nearby battlefront would be relatively cheap.
Another thought... Companies assigned dropships could be considered to be in a hangar somewhere, and not actively defending any zone. Thus this would make it easy for an empire to maintain seperate defensive and offensive forces.
Finally, there should be risks associated with hot dropping. There should be some form of anti air defense, either researchable or buildable, that would have a chance of damaging or destroying dropships that unloaded units in their zone. This would encourage a new level of tactics (e.g. send in both small and large dropships so that the small ones will be more likely to take fire, etc.) and also make the process of finding a suitable dropzone less of a random pick and choose action. Players would want to use expendable recon forces to secure a drop zone before sending in the large assault drop ships.
Just my .02 dollars. Heres hoping that Nev becomes the king supreme of all fun online strategic empire building economic producing diplomatic wargames on the internets.
:]
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Sintares
Captain
Reged: 07/07/02
Posts: 922
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Re: drop ships?
[Re: Zoltan]
#125296 - 02/09/06 06:07 PM (84.68.184.243)
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We don't even have aircraft yet , and you want multi billion nev dollar spacecraft !
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Malachi
Sergeant Major
Reged: 04/19/04
Posts: 369
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Re: drop ships?
[Re: Zoltan]
#125297 - 02/09/06 06:15 PM (62.254.128.6)
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Quote:
This would help allieveate one large problem, the lack of use of midrange and light meks in LW.
Thats absolute rubbish! 5/8/5 mechs such as GRF-1S, WVR-6M, OSR-2Ms are some of the most versatile mechs you can have at any level. They are great for harrassing citys and taking IDF fire with relatively few hits and if your opponent doesn't know how to defend, rushing his IDF towers and killing them. The same can be said of smaller mechs like spiders and phawks
Quote:
Companies assigned dropships could be considered to be in a hangar somewhere, and not actively defending any zone.
Great! buy a dropship, stash all my nice mechs in them and no one can hurt them! I can then pick and chose to counter with them without having any risk what so ever. Maybe we could make units invulernable to attacking units weapons too.....
Quote:
and also make the process of finding a suitable dropzone less of a random pick and choose action. Players would want to use expendable recon forces to secure a drop zone before sending in the large assault drop ships.
This is a tactic employed already by many LWers, hotdrop a recon lance, take a dropzone and move out from there. I fail to see how this would add anything. All in all dropships is a nice idea, but there are far more pressing matters. Why the fuck do I want a dropship when i have to set aside 24 hours to war 1 level 8? Seriously, gangbanging gets the job done in a managable time frame, kinda goin off point, but if you wana reduce gangbangs reduce the time needed to LW in general. I'm not talking about shorter transit time, I'm talking about better terrain, fewer units defending, major limits on IDF. This may lead to more in depth defence with smaller empires beginning to think about non city zone defences to slow down attackers and try and blunt the sword. Just because maybe the caps on a zone drop to 108, doesnt mean you cant have units in the approaches to aid defence.
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cbtgod
Lieutenant Colonel
Reged: 12/14/05
Posts: 1813
Loc: IN A BOX UNDER A HOUSE
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Re: drop ships?
[Re: Malachi]
#125304 - 02/09/06 11:45 PM (71.100.240.191)
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well for one the faction im in doesnt gangbang if you cant do it one on one dont do it.another reason for the idea was to avoid failed hot drops with your mechs. i had a mech fail the other day the mech looked like a tuna can that a tank ran over.other was the faction only supply run why do i have to sell to my faction mates why cant i just give it to them? you could also hire your dropships out like a merc. once again let me put my armor on ok nev gods im ready
-------------------- yes its a toad, if you didnt know that you dont know anything about cbt
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Malachi
Sergeant Major
Reged: 04/19/04
Posts: 369
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Re: drop ships?
[Re: cbtgod]
#125308 - 02/10/06 05:25 AM (62.254.128.6)
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Thats part of the risk of hot dropping! if you know what you are doing a HD is a deadly weapon, but yes, it does have risks. I agree on the giving parts thing, but an option to LC parts would be better. Mercing dropships out is ok, but it would have to be cheaper than current prices for anyone to bother and i'm sure randy would make sure it wasn't
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Mennez
Newbie
Reged: 02/12/06
Posts: 8
Loc: Olympia WA
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Re: drop ships?
[Re: Sintares]
#125434 - 02/13/06 01:30 AM (24.18.52.7)
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Sintares has a point. It would be kinda random to plop in dropships before we even get aerospace fighters... It'd be like "Hey kids! You know how you wanted that cool jet so you could pwn your friends? Well I got you something better! An intergalactic jumpship so you can pwn your non-existent interplanetary friends!" Or something like that. It's a good idea, but it really is jumping the gun quite a bit.
btw, Here's to VTOLs as the first aerial unit.
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cbtgod
Lieutenant Colonel
Reged: 12/14/05
Posts: 1813
Loc: IN A BOX UNDER A HOUSE
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Re: drop ships?
[Re: Mennez]
#125435 - 02/13/06 02:17 AM (71.100.240.191)
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ahhhhhhhhh yeah i guess when i order ammo or tanks it gets shipped on a really fast train? why do the call that a landing craft if it doesnt fly? must be magic.
-------------------- yes its a toad, if you didnt know that you dont know anything about cbt
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Mennez
Newbie
Reged: 02/12/06
Posts: 8
Loc: Olympia WA
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Re: drop ships?
[Re: cbtgod]
#125455 - 02/13/06 05:49 PM (24.18.52.7)
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Ah, but what I mean are actual VTOLs, used for repair in the field, and short-range single-mech/vehicle transport. That's the point of a VTOL. It's not as extravagant as a dropship, yet it's not quite into aerospace territory. The problem that player's would probably complain about is how fragile they are. VTOLs are like flying glass. (Round, impotent glass). Right now the transport of goods and mechs has been simplified, but in the FAR future I hope it can be worked out so actual transport vehicles come into play... >_>
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ryuzaburo
Newbie
Reged: 02/11/06
Posts: 18
Loc: Nebraska... yup
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Re: drop ships?
[Re: Mennez]
#125463 - 02/13/06 09:54 PM (64.187.85.127)
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-sigh- have any of you actually read the books or played CBT (ya know, those little things this whole gaming universe we're in, was based off of)? VTOLs are extremely rare, Dropships have the power to leven a company of heavy battlemechs and are used primarily for SPACE combat, and you would then be wanting jumpships next so you could transport those dropships you've got (that make everything in them untouchable by all but the largest of forces here on neveron) on to another system that randy has already created que your requests...... come on, let's just get the basic land combat stuff in and try and keep it that way. There's still a lot of stuff that can be added (that aren't radical combat changes).
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cbtgod
Lieutenant Colonel
Reged: 12/14/05
Posts: 1813
Loc: IN A BOX UNDER A HOUSE
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Re: drop ships?
[Re: ryuzaburo]
#125469 - 02/14/06 12:17 AM (71.100.240.191)
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yes ive played cbt for 19-20 yrs and no i dont want jump ships or vtols nor any weapons on my dropships i just made the suggestion to save money on lc costs nothing more nothing less
-------------------- yes its a toad, if you didnt know that you dont know anything about cbt
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