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kai
Sergeant


Reged: 07/11/02
Posts: 158
Loc: Indianapolis, IN
People Page
      #126129 - 02/28/06 12:24 PM (128.211.240.73)

Please put back options to sort through skills in the people page and the optimize crew (aka switch gunner/driver) button for vehicles! For years it has been simple to look for mech pilots accidentally place in vehicles (stupid creation console) and it was much easier to optimize crews by going down a list of people sorted by gunnery skill. Now, the optimize crew button has been removed and I'm forced to click on every single lance I have commissioned (at the moment I have slightly over 200 lances, plus I have hoardes of speed bump units scattered about that can't go in a lance) to see if a vehicle needs to be optimized. It was easier and quicker to scan a list and check if the person's gunnery skill matched that of the vehicle he was in because I didn't have to wait for at least 2 pages to load.

So please put back sorting options on the people page and the optimize crew button. Due to maintenance each person's skill will change over time, so choosing skills for the vehicle using the creation console doesn't affect the skill of the unit in the long run!

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Light creates shadow, but without light, darkness will prevail.

Today is the tomorrow you worried about yesterday.

Kai


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mattbuckModerator
Eeyore


Reged: 02/13/04
Posts: 3285
Loc: Nottingham, UK
Re: People Page [Re: kai]
      #126131 - 02/28/06 12:46 PM (128.243.220.21)

Amen.

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Toontje
Colonel


Reged: 01/18/04
Posts: 2578
Re: People Page [Re: mattbuck]
      #126148 - 03/01/06 01:48 AM (84.24.165.226)

Since gunners only skill down in gunnery, and drivers in vehicle skill, it is highly unlikely that a better gunner is in the driver seat and vice verse.

So don't count on it.

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Rather to blow up, then.


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kai
Sergeant


Reged: 07/11/02
Posts: 158
Loc: Indianapolis, IN
Re: People Page [Re: Toontje]
      #126165 - 03/01/06 09:39 AM (128.211.240.73)

Please point me to that update, I scanned the updates page for the word "skill" and got tired of it after going as far back as July 2005. Also, manually scanning my units yielded 6 that needed to be updated after going through just two pages of assigned people, and half of those units were just commissioned not even a month ago.

--------------------
Light creates shadow, but without light, darkness will prevail.

Today is the tomorrow you worried about yesterday.

Kai


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jaggeh
Lieutenant


Reged: 07/03/02
Posts: 549
Loc: ireland dublin
Re: People Page [Re: kai]
      #126166 - 03/01/06 09:43 AM (213.190.149.122)

i put several hundred tanks into training last night and a lot of pilots have better gunnery skills than the gunners (and vice versa)

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Toontje
Colonel


Reged: 01/18/04
Posts: 2578
Re: People Page [Re: jaggeh]
      #126200 - 03/01/06 11:45 AM (84.24.165.226)

Hmm, looked trough last year for crew and you're right (well, didn't find it anyway).. Always assumed they didn't train in other than the active skill anymore after.. well, updates about the inactive crew.

Out with the gecko's, in with the jeeps!

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Wayward_SonModerator
Major


Reged: 07/05/02
Posts: 1287
Re: People Page [Re: Toontje]
      #126321 - 03/01/06 10:55 PM (24.117.200.100)

Training only skills down active skills. Drivers train driver, gunners train vweapons.

WS


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Fallstar
Sergeant Major


Reged: 04/07/03
Posts: 283
Loc: Sydney, Australia
Re: People Page [Re: Wayward_Son]
      #126389 - 03/02/06 06:16 AM (203.213.62.232)

Quote:

# Training Update: As previously announced, training vehicles now only trains the active people in their active skills. Soldiers in 'jump seats' will no longer train and gunners will only train VWeapons, pilots only the Driver skill. This will help reduce the number of highly skilled vehicles in the game, and give mechs a bigger advantage.
11/1/05




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kai
Sergeant


Reged: 07/11/02
Posts: 158
Loc: Indianapolis, IN
Re: People Page [Re: Fallstar]
      #126478 - 03/02/06 11:10 AM (128.211.240.73)

regardless, maintenance affects ALL skills. if that wasn't so then i wouldn't have posted this thread, nor would i have found a 0/-1 mech pilot without a preferred mechtype 4 months ago that was in my 2nd goblin tank. also, because of the skill loss and best skill thing, it's quite possible for maintenance to cause the driver to have a better gunnery skill than the gunner. for example, a few days ago i decommissioned over 100 guardians and scorpions and replaced them with heavier units. due to skill loss, most of the crews were skill 4 or 5. when the tanks were commissioned and auto-trained, some skills lowered due to "best skill". now, a few days later, maintenance has kicked in and i've already found a few vehicles that need to be optimized.

if maintenance affects only active skills, then it is broken. i haven't had to train new crews in years (been using existing ones and upgrading their units) so i won't comment on training.

also, because the vehicle creation console includes mech pilot when filling seats based on skill, i need to go through my people list (over 1,600 people, and i'm not even a lvl9 yet) and find the vehicles that have my 5 unnassigned x/3 pilots in them.

one last thing, here's an example of what i'm talking about, note the unit name:
Lt. Soldier 8320928 JED-1 (5 / 3) 0.47 8 / 3 / 3 / 8 / 8
Pvt. Soldier 8320939 JED-1 (5 / 3) 0.47 8 / 5 / 2 / 8 / 8

that unit cannot be optimized, therefore my only options are to decommission it, deal w/ skill loss and recomission it OR just leave it as it is. either way is inefficient and wasteful, and makes an "old guard" like myself wish this game was still the way it was before the new arenas were put in (the old challenge arena system was better, if a bit more unfair).

so please, put vehicle optimization back in and allow us to sort through the people page by skills (or have it sort itself by skills, w/ mechs on the top).

--------------------
Light creates shadow, but without light, darkness will prevail.

Today is the tomorrow you worried about yesterday.

Kai


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Toontje
Colonel


Reged: 01/18/04
Posts: 2578
Re: People Page [Re: kai]
      #126480 - 03/02/06 11:20 AM (84.24.165.226)

hmm, you actually looked at the creation console lately? Now you specifically have to check if you want mech pilots to be included.

--------------------
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kai
Sergeant


Reged: 07/11/02
Posts: 158
Loc: Indianapolis, IN
Re: People Page [Re: Toontje]
      #126497 - 03/02/06 12:21 PM (128.211.240.73)

i saw that and didn't check it. it still put my pilots in some tanks because they had vehicle skills. when i have crappy crews and their unit is destroyed/scrapped/decomissioned, i go through the ones with poor vehicle skills and train them for mech skills for 3 skill checks. so if the creation console is supposed to not include mech pilots unless the check box is checked, then it's broken and not working, unless that doesn't apply to pilots with vehicle skills under 8.

--------------------
Light creates shadow, but without light, darkness will prevail.

Today is the tomorrow you worried about yesterday.

Kai


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kai
Sergeant


Reged: 07/11/02
Posts: 158
Loc: Indianapolis, IN
Re: People Page [Re: kai]
      #126701 - 03/03/06 05:32 PM (128.211.240.73)

if nothing else is done, could the people page at least be sorted by mech gunnery instead of unit ID?

--------------------
Light creates shadow, but without light, darkness will prevail.

Today is the tomorrow you worried about yesterday.

Kai


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kai
Sergeant


Reged: 07/11/02
Posts: 158
Loc: Indianapolis, IN
Re: People Page [Re: kai]
      #126791 - 03/05/06 09:20 PM (128.211.240.73)

after commissiong some tanks a few minutes ago, i felt the need to post their "orientation" results. please note that all gunnery skills were initially 5 or 6. a & was placed to the right of a specific soldier to look at

Unit Name Name I / D / V / P / G
not telling *Soldier 22929089 8 / 5 / 5 / 8 / 8
not telling Soldier 8 / 7 / 5 / 8 / 8
not telling *Soldier 25265487 8 / 5 / 4 / 8 / 8 &
not telling Soldier 27847777 8 / 6 / 5 / 8 / 8
not telling *Soldier 25841703 8 / 5 / 5 / 8 / 8
not telling Soldier 27954735 8 / 6 / 4 / 8 / 8
not telling *Soldier 26958997 8 / 5 / 5 / 8 / 8
not telling Soldier 28971945 8 / 6 / 5 / 8 / 8

as everyone can see from the 5/4 driver, active skills are NOT being trained exclusively, and if they are then the training system isn't working properly. events such as this occur more often from maintenance, which is why i've been pressing lately to have the optimize crew button put back in. i encourag everyone to go through a page or two of your assigned people and manually check to make sure that your crews are optimized, because i doubt i'm the only person having this problem.

--------------------
Light creates shadow, but without light, darkness will prevail.

Today is the tomorrow you worried about yesterday.

Kai


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Toontje
Colonel


Reged: 01/18/04
Posts: 2578
Re: People Page [Re: kai]
      #126794 - 03/05/06 11:47 PM (84.24.165.226)

Hmm you're right, I remember comissioning a swiftwind with unskilled, and now both driver and gunner are 7 resp. 6 gunnery. So that's at least 1.. training jeeps.. too, all 12.

So seems maint training still trains both skills, and I guess manual assinged training does not (otherwise people would have noticed sooner).

And I though I had just some really good legacy drivers with extreme gunnery skills, passed over by the upskilling program...

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CaBhaal
Lieutenant


Reged: 10/11/04
Posts: 599
Re: People Page [Re: Toontje]
      #126807 - 03/06/06 05:16 AM (24.32.87.123)

Training while comissioning will train both skills for the comission phase. Training done afterwards will train just the active skill.

Not sure if this was intended, but it does not matter much in the long run.

CaB


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kai
Sergeant


Reged: 07/11/02
Posts: 158
Loc: Indianapolis, IN
Re: People Page [Re: CaBhaal]
      #127131 - 03/10/06 10:03 AM (128.211.240.73)

it matters if you go through your vehicles to find your anciet JED hover tank has a gunnery skill of 4 and the pilot has a gunnery skill of -1. it matters if your snipers drop in skill, but the wrong crewmember improved.

so basically, with maintenance and new vehicle orientation they way they are currently, i feel as though my vehicles are being wasted, and i'm being cheated because i can't do anything to remedy the problem.

when i first started the game, there also wasn't a way to optimize crews, and the playerbase kicked and screamed until the admins put in the swap driver/gunner button and did nothing as it was removed.

also, the vehicle creation console includes mech pilots whether or not the appropriate box is checked, and i'd like to be able to sort the people page in order to find my 3 mech pilots that were placed into vehicles during my latest defense upgrade. i'd even be content with the people page being sorted by skill already (mech at top, then veh and finally inf) instead of unit ID.

--------------------
Light creates shadow, but without light, darkness will prevail.

Today is the tomorrow you worried about yesterday.

Kai


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