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Sith_Lord
Corporal


Reged: 05/08/06
Posts: 56
Vehicle Design
      #132222 - 06/08/06 12:01 PM (63.238.223.66)

I would like to petition the Admins to put in a vehicle design console. This should be similar to to the tower design console. The one change would be, you could only use items you have researched. I believe this would go a long way to production of varied designs, and may even produce some of the best war machines. I do not know how long it would take to code something up, but I feel it would be a great improvement to overall game play. It would also allow research and production empires to flourish once again.

Sith_Lord


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DireMage
Sergeant Major


Reged: 02/17/03
Posts: 264
Loc: Imperium Of Man
Re: Vehicle Design [Re: Sith_Lord]
      #132234 - 06/08/06 02:26 PM (66.229.193.94)

Sith, I wouldn't say that player-designed anything are always better than default vehicles. I'd say that it's only the case around ninety percent of the time. Having said that, I'm all for it

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  • Live for honor
  • Die for battle.
  • Strive for light.


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TheDoctor
Corporal


Reged: 01/17/03
Posts: 60
Re: Vehicle Design [Re: DireMage]
      #132251 - 06/08/06 04:34 PM (68.181.223.12)

yeah...me too; I can wait to see all the LRM tanks...



no thank you!


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DireMage
Sergeant Major


Reged: 02/17/03
Posts: 264
Loc: Imperium Of Man
Re: Vehicle Design [Re: TheDoctor]
      #132258 - 06/08/06 06:01 PM (66.229.193.94)

I want a tank with 2 lrm-10s, 2 ac-2s, and 1 ac-20. Maybe 20 or 30 armor on each side and like 1 ton ammo for each gun.

--------------------
  • Live for honor
  • Die for battle.
  • Strive for light.


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jaggeh
Lieutenant


Reged: 07/03/02
Posts: 549
Loc: ireland dublin
Re: Vehicle Design [Re: DireMage]
      #132282 - 06/09/06 03:15 AM (213.190.149.122)

old news

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Wayward_SonModerator
Major


Reged: 07/05/02
Posts: 1287
Re: Vehicle Design [Re: jaggeh]
      #132305 - 06/09/06 02:00 PM (216.19.47.78)

As has been previously announced several times, a new mech/vehicle research system is coming by the end of the summer. It is a huge project and we need to finish all these present and necessary issues first.

WS


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Uziel
Sergeant


Reged: 10/10/05
Posts: 124
Re: Vehicle Design [Re: Wayward_Son]
      #132307 - 06/09/06 02:55 PM (87.114.18.171)

Woah, are you serious? WWS..you're like...awesome.

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jaggeh
Lieutenant


Reged: 07/03/02
Posts: 549
Loc: ireland dublin
Re: Vehicle Design [Re: Uziel]
      #132309 - 06/09/06 03:09 PM (81.108.37.154)

Here donkey, heres a carrot.....only its on this stick that leads till the end of an indeterminate time period. thats right donkey you keep plodding towards that carrot, good donkey.

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Uziel
Sergeant


Reged: 10/10/05
Posts: 124
Re: Vehicle Design [Re: jaggeh]
      #132310 - 06/09/06 03:10 PM (87.114.18.171)

Ok, I deserved that.We *were* meant to get these vehs like....7 months ago after all.

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Bear21
Sergeant Major


Reged: 04/08/06
Posts: 205
Loc: Australia
Re: Vehicle Design [Re: jaggeh]
      #132316 - 06/09/06 07:37 PM (144.138.219.22)

raoflmfao.

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Xia
Lieutenant


Reged: 08/06/03
Posts: 694
Loc: Forgotton Palace, Xu Chang, Im...
Re: Vehicle Design [Re: Wayward_Son]
      #132319 - 06/09/06 07:45 PM (67.9.117.201)

whatever

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I find that violence is a perfectly viable solution to most problems....




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Wayward_SonModerator
Major


Reged: 07/05/02
Posts: 1287
Re: Vehicle Design [Re: Xia]
      #132320 - 06/09/06 07:54 PM (72.24.145.219)

And you wonder why you don't get listened to....

WS


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Xia
Lieutenant


Reged: 08/06/03
Posts: 694
Loc: Forgotton Palace, Xu Chang, Im...
Re: Vehicle Design [Re: Wayward_Son]
      #132323 - 06/09/06 08:00 PM (67.9.117.201)

Neither does Gunner and he's right about most things... so was Shoe... so was Krait... so was Hippo... so was Sly... so was Creed... so was... again, whatever... i'm in good company. It's your game, I just play. :P

--------------------
I find that violence is a perfectly viable solution to most problems....




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Tobias_Moon
Corporal


Reged: 04/17/06
Posts: 66
Loc: Alpena, MI
Re: Vehicle Design [Re: Wayward_Son]
      #132351 - 06/10/06 11:14 AM (66.255.216.36)

Quote:

As has been previously announced several times, a new mech/vehicle research system is coming by the end of the summer. It is a huge project and we need to finish all these present and necessary issues first.

WS


..I must've missed that thread/update..any chance we could get a link so we have an idea of what is coming?..thanks!

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"Something moves within the night that is not good and is not right" (book of counted sorrows, Dean Koontz)
{Tobias Moon is AKA Michael Scirocco for some of you older timers}


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Wayward_SonModerator
Major


Reged: 07/05/02
Posts: 1287
Re: Vehicle Design [Re: Xia]
      #132363 - 06/10/06 09:27 PM (24.117.42.48)

Quote:

Neither does Gunner and he's right about most things... so was Shoe... so was Krait... so was Hippo... so was Sly... so was Creed... so was... again, whatever... i'm in good company. It's your game, I just play. :P




Um..that couldn't be more wrong. Most experienced players have gotten a massive amount of input into the game, but there is a big difference between being 'listened to' and being 'obeyed.' Krait had a HUGE amount of input, but as soon as certain things started not going his way (Krait would have been pleased has punch if the entire war part of the game was removed completely) he started throwing fits and insulting us. It's easy to make an argument that you are right when you don't know how to code anything, and 90% of your ideas are never implemented so they can never be proven wrong.

Just because everything you say isn't taken as gospel truth and obeyed as a commandment by us doesn't mean you don't have input. Input means that your concerns are taken into consideration...you are all one of many..many many, and whatever happens we are the ones who will be here when all of you are gone. Notice the game has outlived any of the players you mentioned. They all left their mark and every single one of them had a significant influence on where the game is today.

WS


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sdog
Lieutenant Colonel


Reged: 09/01/03
Posts: 1791
Loc: europe
Re: Vehicle Design [Re: Wayward_Son]
      #132401 - 06/12/06 02:13 AM (139.174.165.124)

i'm not particulary happy about player designed vehicles and especially mechs.

there could be a massive inflation of mechs and vehicles, with lot of crappy and munchkin designs. a bit like AOW. or like lvl2 BT where all who were commercially involved introduced new mechs whenever they wanted. (just think about all the crap MS made for MW-4)

new designs could pop up faster than we could memorise their stats, a requirement to fight them.

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I realised soon that the fun part of playing a military game is that we have lots of lifes and in the end knowone dies, ...

- Skaven, ArmA modding community


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MatthewAce
Captain


Reged: 06/25/04
Posts: 774
Loc: Neveron
Re: Vehicle Design [Re: sdog]
      #132402 - 06/12/06 03:01 AM (202.156.6.52)

damn you, the new designs, and the hardpoint systems in mw4 are cool.

Hardpoints made mechs unique in their own right, rather than generic in a certain tonnage class (standard bt mech construction), even if it violates cbt rules.

There's the problem of one-hit-kill configs and poptarts and those nasty missileboating whores, but otherwise, you game's all good (Turn FFP on to avoid poptarts.)

But yea, otherwise M$ sucks.

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Urbies are good.


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jaggeh
Lieutenant


Reged: 07/03/02
Posts: 549
Loc: ireland dublin
Re: Vehicle Design [Re: MatthewAce]
      #132420 - 06/12/06 12:08 PM (213.190.149.122)

ive made useful suggestions for a long time that were never listened to, only in recent months have i started acting the way i do. why wasnt i listened to back then?

it is a word of truth. you bring these horrible changes and expect us to dance to your beat despite the fact that we as the players generate the world we play in. if you dont like the way players play then you shouldnt have started making a game. and if you think current changes and upcoming changes are going to make people stop acting like douche bags then you need to re-evaluate what you are doing.

So go ahead. make those vague promises of new stuff, always just over the horizon, sorry guys we have more important stuff to work on than those cool additions we promised you. it happens again and again.

for every 1 decent addition you seem to make 4 or 5 horrible ones. ive played this game on every level it can be played. the fact that im becoming vocal now should set of your alarm bells. considering im such a quiet person normally.


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Sith_Lord
Corporal


Reged: 05/08/06
Posts: 56
Re: Vehicle Design [Re: jaggeh]
      #132433 - 06/12/06 06:08 PM (63.238.223.66)

Thanks for all the replies to this posting! I am glad to see that the Admins have already begun work on this. I look forward to using the new feature!

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Markon
Lieutenant


Reged: 02/19/04
Posts: 578
Loc: Australia
Re: Vehicle Design [Re: Sith_Lord]
      #132441 - 06/12/06 08:20 PM (138.130.78.220)

me too.

If the admins can implement this, I would be quite impressed. A good change, IMHO.

--------------------
Remember that the Ark was built by an amateur, the Titanic was built by a bunch of professionals.


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Sith_Lord
Corporal


Reged: 05/08/06
Posts: 56
Re: Vehicle Design [Re: Markon]
      #132444 - 06/12/06 08:48 PM (65.189.201.45)

Wayward,

Can we have a preview as to how this will operate?


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KingDiamond
Lieutenant


Reged: 04/12/03
Posts: 689
Loc: Germany
Re: Vehicle Design [Re: Sith_Lord]
      #132453 - 06/13/06 03:04 AM (128.176.216.116)

fat chance.

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cbtgod
Lieutenant Colonel


Reged: 12/14/05
Posts: 1813
Loc: IN A BOX UNDER A HOUSE
Re: Vehicle Design [Re: Markon]
      #132460 - 06/13/06 05:23 AM (71.100.240.191)

they should put in a refit option like the omnivechs in table top cbt with a nev day limit for the changes this would only be if you had researched the new variant of the vech prb will take 3-4 real yrs

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yes its a toad, if you didnt know that you dont know anything about cbt


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Katrar
Major


Reged: 09/15/02
Posts: 1314
Loc: Seattle, WA USA, Terra
Re: Vehicle Design [Re: cbtgod]
      #132556 - 06/15/06 03:18 AM (80.122.169.234)

What we need are gobots. For crying out loud WW, code gobots.

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HoC Gaming - Come war with us!
The HoC Archive - Neveron's definitive historical document


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Wayward_SonModerator
Major


Reged: 07/05/02
Posts: 1287
Re: Vehicle Design [Re: Katrar]
      #132569 - 06/15/06 09:03 AM (24.117.200.100)

lmao

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cbtgod
Lieutenant Colonel


Reged: 12/14/05
Posts: 1813
Loc: IN A BOX UNDER A HOUSE
Re: Vehicle Design [Re: Wayward_Son]
      #132575 - 06/15/06 02:22 PM (70.126.173.120)

no way dude i want transformers first its a tank, then a mech, then muhahahahaha a idf tower

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yes its a toad, if you didnt know that you dont know anything about cbt


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sdog
Lieutenant Colonel


Reged: 09/01/03
Posts: 1791
Loc: europe
Re: Vehicle Design [Re: cbtgod]
      #132581 - 06/15/06 03:22 PM (139.174.246.98)

research an IDF urbie.

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I realised soon that the fun part of playing a military game is that we have lots of lifes and in the end knowone dies, ...

- Skaven, ArmA modding community


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