SAMAS Battle Armor, repost & update

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CrayModerator
07/25/06 07:26 PM
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Code:
        Classic BattleTech Battle Armor Technical Readout
ILLEGAL

Type/Model: SAMAS
Tech/Era: Mixed Tech / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 3, Standard design
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Ground Speed: 32.4 km/h
VTOL Speed: 43.2 km/h
Armor Type: Advanced
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==Overview:==
For the record: SAMAS, Rifts, etc. are all trademarks of and
copyrighted by Palladium. The acronyms and images were used here
without permission.


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Code:
The SAMAS was introduced by the Sirian Holds to bolster their
meager defensive forces, which consisted of a merc mech battalion
(Sirius) and a merc mech regiment (Procyon). Though both planets
are regarded as agricultural backwaters, Procyon's population of
more than 5 billion, extensive petroleum and gemstone reserves,
and abandoned but largely undamaged Star League-era industrial
facilities represented a great deal of wealth. And even if most of
5 billion people on the planet are farmers, how different is that
from Terra in 1980? A small fraction of the population was
industrialized and reasonably educated, and did invest in
recovering technology from the Star League memory core.
.
How much technology was recovered by Procyon was not obvious until
3057, when Comstar news crews captured the new Procyon battle
armors aiding "Sirian Government in Exile" reclaim their planet
from a delusion ex-Comstar acolyte and his cult. The resulting
alliance between the two worlds is known as the Sirian Holds and
is considered one of the most stable of the Chaos March worlds.
(Sirius, distinctly the junior member in the alliance in fact if
not in public opinion, got to put its name on the alliance's
stationary as a consolation prize to ceding foreign and military
policy control to Procyon.) Unlike other Chaos March worlds, the
Sirian Holds do not have to worry about food. The Holds are also
linked by a credible jumpship fleet of about 2 dozen
government-owned jumpships, another advantage over other Chaos
March mini-nations. The Holds' jumpship fleet was bolstered with
the confiscation of the trading fleet of the Gyrns, an ancient
Sirian trading family who's blacksheep child (believing himself to
be reincarnated Jerome Blake) led the rebellion of 3057. Since
then, however, the Sirian Holds' jumpship fleet is larger than can
be accounted for from foreign purchases. Sirius was known to have
a jumpship research facility during the Star League era, but it
was thought to have been destroyed during the Amaris Coup. On the
other hand, this facility is the only reasonable explanation for
the growing Sirian Holds' jumpship fleet.
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While the Sirian Holds have their share of poor judgement and
regulations by their leadership, the current batch of rulers is
intelligent enough to continue several policies. First,
subsidizing education throughout the poorer, backwater sections of
both Sirius and Procyon. Sirius's literacy has climbed from 54% to
84% among its children in the decade since its been in the Holds;
Procyon's literacy rate is up 5% to 87% overall. Continued offers
of low-interest business development loans for development of Star
League technologies is having a profound effect. This latter
policy was begun in 3034, when Procyon received its first copy of
the Star League memory core. Many of the Holds' citizens are
nothing more than (by 21st Century standards) subsistence level
farmers, but the hundreds of millions who live in the developing
cities are benefiting from a technological boom, and this is
leaching into the rural regions.
.
When the Word of Blake reached the "backwater" Sirian Holds in
3070 (a low priority target), it was in for a rude surprise. The
Brigadier Corporation mech factories of Procyon were still quiet,
but the conventional armor legions of the Sirian Holds were huge
and backed with new, disturbing forms of battle armor. (Plus,
those fighter wings could scare off any lone warship.)
.
It seems the Clans weren't the only makers of VTOL battle armor,
and the Federated Suns was a little curious how the Holds got
those Mag Shot rifles.
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==Capabilities:==
This medium battle armor is lightly armed and armored compared to
even the Inner Sphere standard battle armor, but it has a high
ground speed and its twin 375-kilowatt vectored thrust fans give
it surprising aerial agility (if not much in the way of aerial
speed). It has an exceptional thermograph mounted on the left
shoulder, including a powerful, stabilized telescopic lense.
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==Battle History:==
While the SAMAS is far from the most potent battle armor fielded,
it is numerous. The Syrian Holds have built entire battle armor
infantry regiments out of the SAMAS. In such large numbers, their
firepower is devastating...to unsuspecting mechs in urban areas.
Their greatest successes have been in raids against WoB
encampments, where the armored, nimble infantry slaughtered
unprotected WoB soldiers in their tents. Unsporting, perhaps, but
the attacks were only feasible with the SAMAS's mobility. Their
heat sensor was also useful in urban combat, where it could see
through light walls and track down WoB guerillas.
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==Variants:==
The SAMASS (SAMAS, Scout) ditches the Mag Shot and heat sensor for
Improved Sensors, a Remote Sensors package, and another 10kph of
VTOL speed. The SHAMAS (Syrian Heavy blah blah blah) trades 10kph
of VTOL speed and the Mag Shot for a medium recoilless rifle.
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------------------------------------------------------------------
Type/Model: SAMAS
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (3 MP) (Clan) 0 80
VTOL Equipment (4 MP) 0 240
Armor Type: 7 Points Advanced 5 280
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Manipulators:
Left Arm: Basic Manipulator 0 0
Right Arm: Basic Manipulator 0 0
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Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Magshot Gauss Rifle(IS) RA 20 3 175
Anti-Personnel Weapon Mount LA 1 5
(Anti-Personnel Weapon Space) LA 0 0
Heat Sensor(IS) Body 1 20
------------------------------------------------------------------
TOTALS: 10 975
Slots & Mass Left: 0 25
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Calculated Factors:
Total Cost: 821,510 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 45 (180 for 4) Weapon Value: 20 (Ratio=.44)
Cost per BV: 14,922.44 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 4V Armor/Structure: 2 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 2 Specials: mec, car4
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CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 2, Target Size Modifier: -2
Movement Modifiers:
Walking: +3, Running: +6, Sprinting: +9
VTOL: 250 m/turn
Attribute Modifiers: STR: +3, DEX: -1, RFL: -1
Equipment Rating: F/F/F
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Created by HeavyMetal Battle Armor

Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
07/26/06 04:23 AM
214.13.130.100

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Nice. Thanks for the update!
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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