Cray
07/25/06 08:04 PM
68.200.109.191
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Code:
Classic BattleTech Battle Armor Technical Readout VALIDATED . Type/Model: SABA Base Tech/Era: Inner Sphere / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Assault Battle Armor (1,501 - 2,000 kg) Rules: Level 2, Standard design . Ground Speed: 21.6 km/h Armor Type: Standard . ==Overview:== The Sirian Assault Battle Armor is a much heavier cousin to the SAMAS battle armor. The SABA is definitely meant to be mechanized on Syrian battle armor IFVs - it lacks the high mobility of the SAMAS. . The SABA does not have the advanced, lightweight, bulky armor of the SAMAS. For this reason, it has only slightly better protection than the SAMAS. However, the SABA has a great deal more firepower. The SABA's fixed weapons are a pair of Mag Shot gauss rifles, one on either arm. Its primary weapons are missiles: the detachable missile rack is either an LRM 4 with several shots or a pair of SRM 5 one shot racks. . When SABAs are fielded with LRMs, a squad represents 16 LRM tubes, more than an LRM 15, and a company is a daunting LRM salvo. This is the typical open-field SABA configuration and is expected to supplement conventional Sirian armor - high-priority targets are anything with artillery or SRM infernos - or provide enhanced site defense. A company of SABAs with LRMs is also one of a SAMAS battalion's best friends. . With SRMs, SABAs are dangerous short-range combatants. A squad can salvo 40 SRMs before laying into the target with Mag Shots. SRM SABAs are also escorts to SAMASs in this situation - SABAs have no swarming ability. . ==Battle History:== SABAs performed well in Sirian Holds engagements with WoB forces, mostly because the Holds deployed them in large numbers. A battalion of SABAs behind a regiment of SAMASs can wreck six WoB mechs in short order. In urban ambush situations with SRMs, they can (and did) stagger a mech for critical seconds while SAMASs swarm the target. . ==Variants:== A variant model carries a single, detachable LRM 4 with three reloads. It has 20kg of unused of equipment space. . ------------------------------------------------------------------ Type/Model: SABA Base Equipment: Slots Mass Chassis Type: Assault Class Humanoid 0 550 Motive System: Ground Movement (2 MP) 0 160 Armor Type: 11 Points Standard 0 550 . Manipulators: Left Arm: Basic Manipulator 0 0 Right Arm: Basic Manipulator 0 0 . Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Heat Sensor LA 1 20 Magshot Gauss Rifle LA 20 3 175 Magshot Gauss Rifle RA 20 3 175 Detachable Missile Pack Body 0 10 SRM 5 (OS) Body 3 175 Detachable Missile Pack Body 0 10 SRM 5 (OS) Body 3 175 ------------------------------------------------------------------ TOTALS: 13 2,000 Slots & Mass Left: 1 0 . Calculated Factors: Total Cost: 772,020 C-Bills, Including Trooper Training Costs of 150,000 C-bills Battle Value: 56 (224 for 4) Weapon Value: 63 (Ratio=1.13) Cost per BV: 11,107.5 (w/o Trooper Training costs) Damage Factors: SRDmg = 13 MRDmg = 2 LRDmg = 0 Mechanized: Cannot travel on any 'Mechs or Vehicles Attacks: Can not perform Swarm or Leg attacks BattleForce2: Class: IB MP: 2 Armor/Structure: 3 / 0 Damage PB/M/L: 1/1/- Overheat: 0 Point Value: 2 Specials: car4 . CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/8 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 3+2D6, Target Size Modifier: -2 Movement Speed: Half Normal Attribute Modifiers: STR: +4, DEX: -1, RFL: -4 Equipment Rating: E/E/E . Created by HeavyMetal Battle Armor
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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Karagin
07/26/06 04:38 AM
214.13.130.100
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Interesting story and design. Nice mixing of speed and weapons for it's size.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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