Show me the puppies!

Pages: 1
JackGarrity
09/21/06 09:44 AM
71.207.230.120

Edit Reply Quote Quick Reply
Im curious as to what all of us old crusty codgery mech commandery sorts have as units. as example here is mine, Jacks Hellrasiers, Regiment sized merc unit. is a good.. 5 years out of date but.. too sodding much work to retype everything with bad hands, anyways.. enjoy? N' yes im aware a Talon Sgt, running a regiment might be a lil odd but GM we ran under gave out things based on ability moreso then rank, though it caused some fun bickerings when a Corporal who was hot on the stick and cool in the head, was bossing around a captain who was.. well a lead slinging anal retentive peckerhead who didn know a Dashi from a Madcat.

Jack’s Hellraisers: Regiment(+) mixed forces unit / House Kurita affiliated.
Units:
Lances: 18 Power Armor: 4 stars. Aerospace/support: 1 wing.
Tank Lances: 4 Mech Stars: 5 Artillery: 3 units.
Infantry: 1 battalion. Drop ships: 4 Jump Ships: 2
Mech Squads: 2 NC units: 400 Carriers(troop): 40
--------------------------------------------------------------------------------------------------------------------------------
Lance Breakdown: Command Staff: Unit:
Light: 4 Talon Sergeant Jack Garrity: CO/Lance commander. Alpha
Medium: 4 Shujin Riko Frost: 2nd in command Beta
Heavy: 4 Go-cho Tank: 3rd in command. Vega/Aix
Assault: 4 Gunjin Jake Jeckle: Battlegrop commander. Gamma
Mixed: 4 Gunjin Ace Deadwood: Battlegroup commander. Omicron
Sho-Ko Ra: Technical Division/Battlegroup commander. Zeta
Sho-Ko Wulf: Battlegroup commander. Delta
------------------------------------------------------------------------------------------------------------------------------------------------
Lance Name: Units: Class: Battlegroup: Commander:
Fire Naganita Atlas,Avatar,Rakasha. Assault Alpha. Jack Garrity.
Ice/Clan W Naga D, Naga A, Gladiator, Man O war Assault Alpha. Riko Frost.
Wind. Cyclops, Bandersnatch, Spartan, Cerberus Assault Alpha. MW: Karr.
Earth Sunder,Zeus,Victor, King Crab Assault Alpha. Alex Wykke.
------------------------------------------------------------------------------------------------------------------------------------------------
Tango/Clan, W Hunchback IIC x3 Supernova Medium/Assault Beta MW: Slade.
Kappa Cyclops, Ryoken C, Sunder, Crab Medium/Assault Beta Alvin Dark
Charlie Cyclops, Ryoken C, Sunder, Crab Medium/Assault Beta Burt Ridley
Delta/Clan JF Firefalcon prime x2, Black lanner, Dasher Light /Medium Beta MW Kris
-----------------------------------------------------------------------------------------------------------------------------------------------
Bombast Squad Long Tom x2, Thumper x1 Artillery Attachment. David Hong
Arrowhead Wing Yellowjacket x18 Support Attachment. Jin Mindar
Wolf’s roar cluster 4 Stars of PA. Support Attachment. Elemental Ein
-----------------------------------------------------------------------------------------------------------------------------------------------
Lance Name Units: Class: Battlegroup: Commander:
Lighting Hermes x4 Light Gamma Han Stone
Thunder 3x Jenner, 1x Falcon Hawk Light Gamma Jim Stevens.
Storm Owens x3 , Whitworth x1 Light Gamma Thomas Kain
Blizzard Watchmen x4 Light Gamma Joshua Kellar
-----------------------------------------------------------------------------------------------------------------------------------------------
Lance Name Units Class: BG: Commander.
Ghost 3x Wraiths, 1x Peregrine Light Theta Kimberly Hinna
Skeleton Sentinel,Assassin,Hitman,Specter Light Theta Norman Croft
Zombie Daiimyo x4 Light Theta Chang Fei
Blood Gallowglas,Grasshopper,Bombardier,Daikyo Light Theta Minra Lin
------------------------------------------------------------------------------------------------------------------------------------------------
Lance Name: Units Class: Battlegroup Commander:
Iron Fenris A,B,C,D Medium Omicron MW: Paul
Steel/Clan W Linebacker A x2 Linebacker c x2 Heavy Omicron MW: Kite
Brass Grendel x3, Night Gyr C Heavy Omicron MW: Hondo
Gold/Clan SJ Galahad x2, Night Gyr B x2 Heavy Omicron MW: Lane
-----------------------------------------------------------------------------------------------------------------------------------------------
Mech Squad: Units: Class: Battlegroup: Commander:
Dragon 6x Panthers Light Zeta Yin Mask
Fox/JF 6x Ullers Light Zeta MW: Grodin
------------------------------------------------------------------------------------------------------------------------------------------------Mech Star: Units: Class: Battlegroup: Commander:
Sword 5x Hunchbacks (IS) Medium Delta Luke Simon
Hammer /Clan JF Loki, Vulture, Thor, Mad Cat Pryde x2 Heavy Delta MW: Kata
Shield Nodori-nin A x3, C, x2 Medium Delta Wui Jing
Lance Fireball x2, Spider x3 Light Delta Allen Rook
Spear/NC Pouncer x5 Medium Delta MW: Koon
------------------------------------------------------------------------------------------------------------------------------------------------
Tank Lances: Units Class: Battlegroup: Commander:
Asp 4x Saladin Assault Vega Tank
Viper 2x Bulldog, 2x Shreck Heavy/assault Vega -
Cobra 3x Demolisher 1x Burke Heavy Vega -
Adder 3x Ontos, 1x Behemoth Heavy Vega -
Demon Carriers 40 units Heavy Vega -
------------------------------------------------------------------------------------------------------------------------------------------------
Infantry/personnel Units: Battlegroup: Commander:
Bravo Battalion 252 Aix Chu-I Komma Ookai
Tech Division 150 N Scientist Hank Luids
Civilian Assets 400 N Duke Leo Garrity
Mechwarrior Pilots/Elite 140 As needed By Battlegroup / Lance.
------------------------------------------------------------------------------------------------------------------------------------------------

Total Military Assets (TMA RATING):
Mechs: Veteran / Elite
Support: Veteran
Infantry: Regular / Elite
Space: Regular / Veteran
MSRB Rating B+
Non Combatant: Regular / Experienced.
Resource Assets: Medium.
---------------------
OVERALL: Veteran.
---------------------

Any non ranked pilots are Regular or better and assumed to be of Gun-Sho rank or higher.

Letter Desig.
W= Clan Wolf.
NC= Clan Nova Cat.
SJ= Clan Smoke Jaguar.
JF= Clan Jade Falcon.
---------------------------
Total Units (Raw Numbers): 1236 total unit assets.
Unit Division:
Personnel: 942.
Mech/Tank/Support. 146 non command units/ 1 command unit per Lance/Star/Squad. 35 command units.
----------------------------
Command Unit, Primaries: Pilot: Battlegroup:
Naganita Jack Garrity Alpha
Naga A Riko Frost Beta
Behemoth Tank Vega/Aix
Rakasha Jake Jeckle Gamma
Atlas Ace Deadwood Omicron
Avatar MW Ra Zeta
Mad Cat Pryde MW Wulf Delta
--------------------------
Units by organization:
Extended Mech Companies (16 units each): 5
Infantry Platoons: (7 men each): 36
Total suits of Elemental Armor: 100.
Mech Stars: 5
Mech Squads: 2
Support: 3.
Air Support: 2 wings.
Vehicle Support: 52.
Greetings Mechwarrior.
Greyslayer
09/24/06 06:11 PM
216.14.198.52

Edit Reply Quote Quick Reply
*munch**munch**munch**munch*

Pardon me.

'old school' doesn't usually mean something designed by a 12-year old to be 'king of the world' type unit.

To me 'old school' would be running around with still a high % of 3025s up into the 3060s. Of those upgraded a true merc would probably avoid costly XL Engine refits and would not try to hang onto clan tech if they could get 300% returns on selling the stuff (if the house was SILLY enough after the initial waves of 3049/50 not to offer Exchange Rights, in fact I often would be willing to take Exchange rights over salvage rights for improved mobility etc of my merc units. It allows me to dump the stuff I get with the client and then continue on not having to worry about assets which do not give me any immediate gain, plus the employer may make concessions on something like Battleloss for this).

Not to mention being lucky to find techs to be trained in the higher level technologies early on least of all clan technology.

Let me guess, btw, you endo-steel upgrade your 3025 mechs as well? No, 'old school' is the realisation that even though during the Star League some 100,000 Archers were manufactured and many, many thousands more were produced after this period you were still really, really lucky to have one in your mercenary unit.

As for Mercenary Units, I have had a few the most successful of which stopped playing when I just reached company level (unit was made up of Griffins, Shadowhawks, Wolverines and Whitworths.... all standard 3025 jobbies just after the first wave of invasion. Yes I salvaged clan gear and even a 3025 Banshee that the fleeing Lyrans had left behind, but I couldn't really use it and sold it to a person willing to pay 20million c-bills to get his hands on an Assault mech as they are rare as hens teeth before morons controlling the storyline decided they should become as common as mediums).

The most dangerous unit I had was called Jackals Harrassers which started off as an elite medium/light lance+ (5 mechs) which took on and defeated a dug in Kuritan Battalion Combat Team (all up a company of mechs ranging from green lights to a veteran 3025 rifleman, hunchback and 3050 Victor) a couple of companies of tanks (one light company of tracked, one heavy company of tracked including Ontos, Manticore and Shrekks ... all level 3 rules so nearly impossible to destroy compared to level 2 rules for vehicles) and a Battalion of dug-in infantry with armed bunkers and a Union Class Dropship supported by two Long-toms using level 3 rules.... we won and we didn't repair ONCE. Now that is old school, next hit is in on your commander's griffin knowing a 50% chance of any crit in that torso will get the ammo you are that low on armour etc.

We lost the Liason officer in that campaign... sitting at the back not doing much in a Warhammer the hunchback made a beeline for her and took her head off with an AC20 round.

Currently playing a single mechwarrior who was lucky enough to start her career with a Javelin (standard SRM6 version) at the start of the 3rd Succession War. She has signed on with a mercenary unit and currently getting hammered by a heavy Kuritan invasion force.
Venom
09/25/06 01:46 AM
205.188.117.11

Edit Reply Quote Quick Reply
My current unit is a group of people who would never work together except for grave circumstances. A merc unit fleeing from the Periphery into Drac space at the dawn of the Clan invasion, a FedCom unit making a raid into the Drac world the mercs fled to, and the Dracs garrisoning the world. We barely got off world and have been running in the face of the invasion, fighting together out of neccesity. Along the way we have picked up more mercs whos units have been smashed.

We are just short of two companies, slightly top-heavy weight wise, due to the FedCom contingent. We have a boat-load of Clan tech but the only reason is that we were left out of the batchal and left out of evacuation plans when the DS we were using got re-poed by the FedRats and the other was blown up. Since we were left out, we fled into the wilderness without the Clans knowing of us. We ended up attacking the 2nd line units left to garrison the planet, had some time to grab what we could and steal a DS. On board were a few warriors and techs, but only a couple of badly damaged 'mechs. We hijacked a JS and made for Outreach. We will likely sell off most of the Clantech.
JackGarrity
09/25/06 02:12 AM
71.207.230.120

Edit Reply Quote Quick Reply
yes yes 'munch' ive been playing since 96 and the unit was started then with 4 people, the rest were added in as NPC over the years as the group went through wars and contracts; people liked working with a mobile and capabile unit. or is it 'hiss hiss' its a Kuritan unit so its automatically evil 90% of the machines were never even used this was ust a total asse documentation. and I dont use endo steel or a lot of clan tech, I use the bits that work for the designs I do. as to getting techs, it was done via the NC apsorption,along with several warriors and crews taken as bondsmen a long ass time ago; they served thier terms and were offered to return to thier clans, start over etc; thy chose to stay. the unit is not a front line combat thing much anways; a lot of the personnel were workers and employees JMY is a Mercentile group as well as a merc group/selling technology as well as bodies for conflicts Im sorry if theres a problem with a unit thats, been about since 39, reaching a decent level of recognition and service through good work, adaptive tech and/or the talent to not be biased against clan or house, im not, instead to try to access the most useful gear as can be had when it can be had as well as aqquring the needed items and personnel to maintain it. If the designs I spec and the things I post to try and show there is still someone with a grand interest in the game and waqnting to spread information and such, then I can stop if needed; Im sharing what I know and have encountered the way one might share a datacore; if it offends then i am sorry.
Greetings Mechwarrior.


Edited by JackGarrity (09/25/06 02:13 AM)
Greyslayer
09/25/06 06:27 PM
216.14.198.52

Edit Reply Quote Quick Reply
I'm only offended by the use of 'old school'.

I started out as a munch when I first started playing Battletech (about '93-'94). My custom Stealth STH-1D and later my clan Customised Caesar beating the snot out of units far and wide. It was 'old school munch' but it wasn't 'old school' which is the 3025 period of holding your mech together with bailing wire (if you could get your hands on the stuff! ).
JackGarrity
09/26/06 01:23 AM
71.207.230.120

Edit Reply Quote Quick Reply
well its old for me, before I knew about max tech and the various expansions i did low end standard bashers. ive never seen the tech and the sides as set in stone that is immobile. if somehting works, and can be reproduced it should be. just becuase the clans developed the ATM,etc systems is no way to say its totally impossible for soemone who is smart enough to work on emulating the tech, again thats why i wish TDB was a bit more flexablie. but i work with what i have to use. mostly the customized units we built were single or in some cases a lance worths of prototypes, and lower cost verinos of them were made from the templates so to speak; just our group/unit/whatever was open, heck its why we got a lot of clan and other personnel, background didnt matter your abilites and talnets did moreso. so you washed outta the FWL's mech acadmy, have a drinking problem.. hate listening to orders.. but you can field strip and rebuild a fusion reactor from spare parts? welcome to the orginzation heres the contract heh. now while i do use some clan tech theres a lot i wont use im a space whore >.> endo steel and stealth armor,etc,can be all good and that. but when it takes most of the critical slots.. ill stikc with metal that dosent hehe. im going to post a IS based unit.. if i can get TDB to stay open long enouh for me to finish the design. that should be interesting.

heck even though we have a lot of clan mechs, some bout, some stolen >.> some taken as salavage, a lot of them were fragments we rebuilt, and some of it isnt entiery the groups fault the GM was light with some of the mech restrictions, giving things out in salvage we didnt know, so, he bascually handed me a stack of the old CCG battletech game, mech cards with numbers and specs and said "Your groups been working for aounrd 40 years this is, the total units and mechs you have; its up to you to figure it out. " so i tried ne? took a lot of gameplay to get the group to the fincancal and technical group it is, isnt a real 'merc' unit, its more a mercantile gorup that sells its serves and its personnel to needed situations.
Greetings Mechwarrior.


Edited by JackGarrity (09/26/06 01:27 AM)
Greyslayer
09/26/06 07:03 PM
216.14.198.52

Edit Reply Quote Quick Reply
A bad GM allows a bad unit.

I also think the GM, in lacking experience in that area, went too large too quickly. Start with a single mech or lance and build up. Nothing fancy, nothing *new* as mercs would rarely get their hands on any mech new unless they stole it.

How on earth would a lowly merc unit be able to say outpay a house army for say a highly prized Sunder? Running across them before say 3067 would generally mean prized units of the Draconis Combine mostly and which units are they again? I ain't going to run into a regiment of the sword of light anytime soon unless I had 3 regiments to their one.

A GM needs to understand that. If he/she does not understand what the unit is, what it does and who uses it and how often it is used then why is it on the table in a campaign setting? There are plenty of units to use out there.

Clan Wolf fields Nagas in one unit. So to salvage them you would have had to have taken on a elite trinary of Nagas usually... have fun in that case as Wolf don't often care for rules of engagement (hence them even fielding a dishonourable unit like that).

Cerberus V1 or V2? Gauss + ER PPC versions is only fielded in extremely well supported Marik Units. About the easiest to take down with be the 17th Marik Legionaires, apart from that you are stuck with the lackluster twin gauss version, they will probably give away the Albatross though if you were interested

In Mechwarrior Companion (which was designed to work with Mechwarrior 2 Roleplaying Rules) introduced 'specialisations' which allowed players to improved one aspect at the cost of the others (for example specialist Medium Mech meant a -1 to piloting in mediums but +1 in all other classes of mechs). Even before that though we had used a system where you suffered a penalty piloting anything other than what you were used to. For example you piloted a Griffin, its been in the family for years and you have the natural feel for it but now you are sitting in the cockpit of a brand new baby (still a griffin) right out of the bubble wrap. It handles slightly different to the one you used but since it is very similar to what you were used to you would only suffer a +1 penalty for about a week.... provided your neural-helmet was the same one you used or them you would have to recalibrate a new on of those which takes ages to do.

I've known units similar to what you posted up and they had a 'flexible roster' which meant cycling pilots whereever they wanted so one minute you are fighting them in assaults and the next they are fighting you in medium mechs they have never piloted before, but still the same pilots. Penalties? Never heard of them.

Essentially though, we kept if fairly simple and limited problems to outside their general weight class and if the gm believes they have enough training in another class they could add it to their list of abilities (often it involved expending experience as well).

A Yippee or munch units though usually has many of the attributes of the unit you posted including stories of stealing dropships???, jumpships??? etc.... now 'paying off' is different . I think the only steps you are missing is probably changing your name to Norsestorm (or whatever), become a 'cannon' unit and produce half a dozen different types of ASSAULT mechs from your suddenly 'hey presto' factories and you would be all set.

There was a statement in the Mercenaries Handbook 3055 I believe which summed up much of what it is like to be a merc. Only a very small % are ever even remotely successful.It also had a system for generating mercenary units if you were interested, but it too is open to rorted (such as allowing 3.4 million for a medium mech but the person instead of using the value just paying 3.4 million for say a Wraith and saying they only need to spend 3.4 million for a medium mech, instead using a more correct mercenary interpretation is that you could spend up to 3.4 million for the mech and it would be classed as a medium mech)
Venom
09/27/06 12:46 AM
64.12.116.134

Edit Reply Quote Quick Reply
The stolen DS and JS was me. Stealing from an IS captain who still owes the bank is one thing, trial of possesion against the Clans is another thing entirely. BTW, if it had not happened in the canon, I would not have considered it. One of the Black Thorns novels gave me the idea, but I didn't electrocute an elemental . If I had been munch, the JS would have been a WS that was powered down for maintaince with the entire skeleton crew down with the flu or some such nonsense. As it was, we were happy with a pre-Exodus Scout, any way to get out of the system.
JackGarrity
09/27/06 01:48 AM
71.207.230.120

Edit Reply Quote Quick Reply
alright then.. i sodding bow down to ya big brains. worked for Fugging years to get the unit past its lance stage, we did a lof og rp a lot of work, but if its munchy or if it seems to offend/is so wrong/cannot be- that a group outside of cnaon did this, ill just withdraw the document itself and the thread. Im sorry that sharing what Ive had and worked and fought for for a long time, thought ti was good, ya konw, someone who had 'made it' so to speak.. instead cries of Munch, boo hoo aiee it cannot be! rise up, very well then. Im sorry that i seem to have caused problems with so much, when you think about all the battlemechs built and broken, the salvage yards and the occasinal smart person who Can build these things and Can reverse engineer them; or clanners who leave and manage to keep thier mechs.. but , never mind ill just let it go then since my unit is distasteful. Sorry.
Greetings Mechwarrior.
Venom
09/27/06 01:56 AM
64.12.116.134

Edit Reply Quote Quick Reply
The handful of people that can reverse engineer Clan stuff are getting paid more by houses than your merc unit makes in a year.

A unit that has been built up with 'mechs specific to the house it usualy rolls with is one thing, having any 'mech you want is another entirely. Units that can build their own, doubtful, but I could go for that, providing they are not using proprietary house tech such as Stealth armor, RACs, ect...

Clanners that leave are lucky to have their lives (they don't think so, but...), rarely do they have their 'mechs.
JackGarrity
09/27/06 02:09 AM
71.207.230.120

Edit Reply Quote Quick Reply
*shrugs* I or my character rather Is one of those who can reverse engineer it was the basis for his skill set from day one, mechwarrior and burocrat were secondary. as to the mechs if they offend you as i said eriler i was handed a stack and a list, with one book at the time; as this was before i had been in long. and I had to assemble them into units and designs as best I could. this is the best I was able to do using the limited resoucres, we had no problems using them in local groups as while we have that many units NPCS whatever, it was very very rare for us to ever use more then 8 mechs. the primary battlegroup was the most used the others were background or spent most of ther time working. we culled as many clanners as we ahd togethr, compiled the data along with the few data cores we encountered that were enough to start the process off; from there we worked for 2 years RL and a lot longer in game to design things. and ive said before I dont use things like stealth armor and a lot of things, Racs, amuse me becuase they are a compromise between MG and AC, while i seem to use them a lot on the units I post here; in game we almost never used them, nor did we use more then a percentage of the resoucres, we were more a stock firm and tecnical group; like Sony, sure we can do mechs and merc contracts but most of the rp and work we did was technical based, aside fromt he occasinal war.we were pretty Inactive for a group actually; it took a long time to get on friendly terms with WD and KH, our first encounter with the KH I called Kell a few things that almost got us into a fight; again it was mostly RP and background, while we have the resources it is rare they were used; many of the mechs we had that are clan were bought and reproduced as best we could With the materials and data we had, it took a long time to get that many mechs together. and we did have 'rotation' pilots one week, tech the next few; to keep as many pilots as possible familiar with as many things as we could about battlemechs so no one person would be totally in trouble in a combat sit.
Greetings Mechwarrior.
Greyslayer
09/27/06 06:12 PM
216.14.198.52

Edit Reply Quote Quick Reply
Quote:

The stolen DS and JS was me. Stealing from an IS captain who still owes the bank is one thing, trial of possesion against the Clans is another thing entirely. BTW, if it had not happened in the canon, I would not have considered it. One of the Black Thorns novels gave me the idea, but I didn't electrocute an elemental .





Novels like that have alot of explaining to do (many munch base their units on for example Black Thorns second novel the you mention).

Quote:

If I had been munch, the JS would have been a WS that was powered down for maintaince with the entire skeleton crew down with the flu or some such nonsense. As it was, we were happy with a pre-Exodus Scout, any way to get out of the system.




I can imagine a munch doing that, but they do not need too if they gave themselves the right 'skill set' or combo of skills and each NPC in their unit is specially designed as well compared to generic underpowered opponents.
Greyslayer
09/27/06 07:12 PM
216.14.198.52

Edit Reply Quote Quick Reply
Quote:

*shrugs* I or my character rather Is one of those who can reverse engineer it was the basis for his skill set from day one, mechwarrior and burocrat were secondary.




To put this in perspective and I know you said that before MaxTech came out, but I had already believed this line of thought before this came out in MaxTech. MaxTech is aimed at several years after the clans invaded, possibly closer to 3060 and as such there is a excerp in the front which discusses that NAIS are able to reverse engineer a clan ER Large Laser (you know build it from scratch after researching it with a huge team of top-line 'specialists' that do nothing else but research and reverse engineering with access to the best equipment to do so in the IS.... and yes they could finally after years of work hand make these weapons at 5-8 times the cost of the weapon in the Clans. Mechwarrior 2 roleplaying rules though have been accused of being able to make a gauss rifle from a normal household toaster.... so you see a clear problem between what is known as existing and what a fairly easy to design character can do.

Quote:

as to the mechs if they offend you as i said eriler i was handed a stack and a list, with one book at the time; as this was before i had been in long.




I was offended that it was thought to be 'old school', thats it. I pointed out some examples of what wasn't so 'old school' about it, but ultimately people can field whatever unit they want and call it whatever they want and have them done whatever they want. But 'old school' isn't what people should call something unless they realise what 'old school' actually means.

Quote:

and I had to assemble them into units and designs as best I could. this is the best I was able to do using the limited resoucres, we had no problems using them in local groups as while we have that many units NPCS whatever, it was very very rare for us to ever use more then 8 mechs.




The game itself doesn't lend itself to speed. Once you get into company conflicts it pretty much cost you a day to play out though we sometimes managed Battalion on Battalion fights (and BigCol, your munchy Cappellan unit went down really easily to my misfit Marik unit ).

Quote:

compiled the data along with the few data cores we encountered that were enough to start the process off;




Data Cores are a HUGE deal. Gray Death found one that Comstar were trying to destroy and you can find such a huge deal it was from the fact the return of level 2 tech was solely attributed to that.

Quote:

from there we worked for 2 years RL and a lot longer in game to design things. and ive said before I dont use things like stealth armor and a lot of things, Racs, amuse me becuase they are a compromise between MG and AC, while i seem to use them a lot on the units I post here; in game we almost never used them, nor did we use more then a percentage of the resoucres, we were more a stock firm and tecnical group; like Sony, sure we can do mechs and merc contracts but most of the rp and work we did was technical based, aside fromt he occasinal war.




Which merc unit would this closely resemble... Black Magic or were they called White Magic? They had mechs but they were secondary to the technical expertise they brought to their employer. I don't think they did much more than knew how to repair most things though.

Quote:

we were pretty Inactive for a group actually; it took a long time to get on friendly terms with WD and KH, our first encounter with the KH I called Kell a few things that almost got us into a fight; again it was mostly RP and background,




While a GM can use such units even a large unit meeting not only WD but also KH really is a bit of kiddie overkill here. Next you will say GDL?

While a GM can be accused of making campaigns not interesting enough often they try too hard and make things a bit difficult for players to understand or even themselves to keep up. I'm firm believer that the GM has a 'master handbook' on how the campaign rules will unfold (not the campaign as this would limit the role playing) and the players have a smaller 'player handbook'.

Quote:

while we have the resources it is rare they were used; many of the mechs we had that are clan were bought and reproduced as best we could With the materials and data we had, it took a long time to get that many mechs together.




Refer to my comment from the MaxTech book.

Quote:

and we did have 'rotation' pilots one week, tech the next few; to keep as many pilots as possible familiar with as many things as we could about battlemechs so no one person would be totally in trouble in a combat sit.




A problem from the 3025 era was that in mercenary units many mechwarriors owned their own mechs and even much later few would ever allow someone else to pilot their mech into combat (being family heirlooms and costing several million c-bills). Even with the offer of repayment, mechs themselves were hard to replace so a 'recycle' policy as such was extremely difficult at best.
Greyslayer
09/27/06 08:13 PM
216.14.198.52

Edit Reply Quote Quick Reply
Quote:

The handful of people that can reverse engineer Clan stuff are getting paid more by houses than your merc unit makes in a year.




Or work for House Davion just for the chance to use the latest toys in Nais

Quote:

A unit that has been built up with 'mechs specific to the house it usualy rolls with is one thing,




Even some of those units (like for example the better of the two Cerberus versions) are only produced for specific regiments within that faction. Refit kits would not probably be produced for 'retail sale' either due to the rare nature of the marik only version.

Quote:

having any 'mech you want is another entirely. Units that can build their own, doubtful, but I could go for that, providing they are not using proprietary house tech such as Stealth armor, RACs, ect...




It was funny. I remember a person salvaging a 3050 victor (one of those units that was available well before 3050) around 3048 but couldn't use the Gauss because getting ammo was near on impossible, same for such weapons like streak and LBs for the same period.

Quote:

Clanners that leave are lucky to have their lives (they don't think so, but...), rarely do they have their 'mechs.




Their nature can also mean an example set where they prefer to die even if captured than to serve a mercenary unit.
JackGarrity
09/28/06 01:11 AM
71.207.230.120

Edit Reply Quote Quick Reply
already said im done with the thread and regret posting it. the big brains win ill just do the occasinal mech skematic from now on to avoid pissing anyone else off or seeming munchy. wasnt my intention. sorry the GM i had was a asstard.
Greetings Mechwarrior.
Greyslayer
09/28/06 06:07 PM
216.14.198.52

Edit Reply Quote Quick Reply
This post was in response to Venom. Regardless if you 'regret' starting the thread after that point you no longer own the thread and it has a life of its own within the confines of the rules that run this forum.

FWIW forums are places where people of differing opinions can discuss topics within that environment, but if you are expecting people to go 'wow, nice unit' by the original post then good luck. (there might be some just to be smart alecs to me, not that I care about that.)
JackGarrity
09/29/06 01:14 AM
71.207.230.120

Edit Reply Quote Quick Reply
actually i had just hoped for a 'interesting' comment or whatever. there was a lot of work that gone into it.. but eh. ill just stick to the designs and stuff that is likely safer since i seem to do things incorrectly when it comes to other things and just watch whatever happens.
Greetings Mechwarrior.
Toontje
09/29/06 10:52 AM
131.155.212.114

Edit Reply Quote Quick Reply
In general the crowd is rather purist from time to time.

Except the AT subforum, where purist is the not-done way.

No more designs!!! Nooooo.......
Rather to blow up, then.
JackGarrity
09/29/06 04:55 PM
71.207.230.120

Edit Reply Quote Quick Reply
heh.. ok im strange i look at mechs from a purely tech standpoint like x+x+x makes a really decent battlemech, hmm lets see how it performs. im not a pureist I just see combinations taht i guess are wrong to some people. every pilots different ne? Hmm.. a solid ATM based clanner range mech.. fast, heavy with armor and able to punch a long range.. but have decent close range backup.. that Isnt a Naga clone.. hmm.. and hey I look at it like this.. causing some chaos with my designs and babble is life after all to the boards, some stirring of old set blood and brains. Rattle the cages a little, shake things up yeah.
Greetings Mechwarrior.
Toontje
10/01/06 05:37 PM
84.24.178.225

Edit Reply Quote Quick Reply
x+x+x aka min-maxing

While it has it's own fun, after a while most people start to appreciate stock designs, as unbalanced designs can be rather fun to use. Especially when going slightly to completely in character, and use more or elss house units (still haven't used much Urbies tho, even as a fanatical CapCon player)

If playing a GM'd game, it's up to him on how much custom to use.. but rule of thumb, players should have about as much as everyone, maybe slightly more but be in line with general units.
Rather to blow up, then.
JackGarrity
10/02/06 01:32 AM
71.207.230.120

Edit Reply Quote Quick Reply
Urbanmechs are ok, just kinda.. scary to use soemtimes. I know we wasted a lot of time using them on the PC. our mw games were kinda odd.. wed setup the theme the goal and everything using the BMR/MT/MWHB/etc then build the mechs as closely as we could on the PC and Via LAN, run through the misson as well as we could. strange but it worked well enough, specailly when 3 of the 8 players in our group wernt able to physically make it 3 games out of 5.
Greetings Mechwarrior.
Pages: 1
Extra information
0 registered and 36 anonymous users are browsing this forum.

Moderator:  Nic Jansma, Cray, Frabby, BobTheZombie 

Print Topic

Forum Permissions
      You cannot start new topics
      You cannot reply to topics
      HTML is disabled
      UBBCode is enabled

Topic views: 10776


Contact Admins Sarna.net