JackGarrity
10/09/06 09:11 AM
71.207.230.120
|
Ky-o01 Kyudo
Chassis: Luthien DAI Power Plant: Magna 300 Cruising Speed: 32.25 Maximum Speed: 53.75 Jump Jets: none Jump Capacity: none Armor: Durallex Armament: 2 Coventry SRM 4s 1 Imperator-A Autocannon/5 2 Magna Hellstar PPCs 2 Magna Longbow LRM 5s 1 Imperator Smoothie Autocannon/2 Manufacturer: Coventry/Earthwerks Combine Primary Factory: Luthien Communications System: Sony MSF-21 Targeting and Tracking System: Unknown
Overview: The kyudo Battlemech was built midway through JF invasion of combine space, based upon data to be had at the time and several inventive engineers, this design that takes much of its appearance from the Vulture Battlemech masses in at a solid 100 tons. Built and armed with mainly Magna series equipment it performed well as its role of rapid target removal, carrying primarily armor piercing rounds and fragmentary style SRMs for up close punch. [HARD RETURN]While few units were produced, no more then company’s worth; the mech proved the design was stable if a little underrated and under armed compared to other House mechs of the era. Nodding to the design that inspired it, this mech has the same reverse joint legs and sloping angular body section, though the Kyudo’s armor scheme was more rounded and smooth lines then the rugged block of the Clanner mech. Mid design a light fusion engine was chosen to provide sufficient room in the torso for the LRM racks as well as the movement systems to protect the launchers under flip up panels. Both a Imperator ac5 and ac2 class auto cannon were chosen due to the viability of the parts and the weapons longstanding credibility aside from manufacturers affiliation. Lower end PPC’s were chosen to round out the weapons package, ‘last generation’ units used that while not as powerful as some currently fielded PPCs, still perform adequately for their role. Cost wise and build wise the design was fairly cheap, just over 20million and due to the standardized build of the legs and internal systems, currently existing parts could be used with little trouble when it came to repair or refitting. The mechs general performance was easily comparable at medium and close range to many other assault mechs of the time, however its long and extreme range suffered from the limitations of the missile systems and the auto cannon’s.[HARD RETURN]Limiting the mechs performance is a low load count for the missile weaponry, and limited re-supply for the secondary autocannon2. Movement is average as well for assault, neither front of the line speed nor as slow as some designs. Internally the mech has sufficient heat sinks to survive an alpha strike and its armor, standard Durallex was chosen again for terms of availably. Production numbers remained small as the conflict escalated, putting this design on the shelf in favor of building pre existing mecha and salvage. Speaking generally the mech was a sufficient design that had combat potential but as the times changed the design saw little use and little advancement, the few units built and still in functioning state, used mainly as parade mechs to show an example of the combines talent during a dangerous era.
Capabilities: The Battlemech’s capabilities were intended to be mobile aggressor and fire support platform; fitting the midrange role with its auto cannons and PPCs, missile batteries were used for long range target painting, though limited by low ammunition count. [HARD RETURN]Within close distance though the mechs SRM and Autocannon’s were well used to rapidly disable a opposing mech while a few well placed PPC shots rendered the opponent out. Extended campaigns, depending on the skill of the pilot would leave the mech relying heavily on its PPCS or on the AC/5, saving the range for the AC/2 when the missiles could be used to assist.
Deployment: Roughly 12 battlemechs.
Battle History: Luthien.
Known Variants: None, though a lighter design that traded the PPCS for another AC/5 instead of the AC/2 and Medium lasers was planned out though never built, this version also was designed to carry jump jets.
Ky-o01 Kyudo
Technology Base: - Inner Sphere 'C' - Level 2 Equipment Mass Internal Structure: 10 Engine: 300 14.5 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: 17(34) - Double 7 Gyro: 3 Cockpit: 3 Armor Factor: 270 17
Internal Armor Structure Value Head 3 9 Center Torso 31 40 Center Torso(rear) 13 R/L Torso 21 28 R/L Torso(rear) 8 R/L Arm 17 30 R/L Leg 21 38
Weapons and Ammo Location Critical Tonnage (IS) Autocannon/2 LA 1 6 (IS) Autocannon/2 Ammo - Flechette LA 2 2 (IS) PPC LA 3 7 (IS) LRM 5 LT 1 2 (IS) LRM 5 Ammo LT 1 1 (IS) SRM 4 LT 1 2 (IS) SRM 4 Ammo - Fragmentation LT 1 1 (IS) LRM 5 RT 1 2 (IS) LRM 5 Ammo RT 1 1 (IS) SRM 4 RT 1 2 (IS) SRM 4 Ammo - Fragmentation RT 1 1 (IS) Autocannon/5 RA 4 8 (IS) Autocannon/5 Ammo - Armor-Piercing RA 3 3 (IS) PPC RA 3 7
Max damage at range 1 to 9 hexes is 53 using the following weapons:
(IS) SRM 4 (x2) (IS) PPC (x2) (IS) Autocannon/5 (IS) Autocannon/2 (IS) LRM 5 (x2)
Max damage at range 10 to 18 hexes is 37 using the following weapons:
(IS) PPC (x2) (IS) Autocannon/5 (IS) Autocannon/2 (IS) LRM 5 (x2)
Max damage at range 19 to 21 hexes is 12 using the following weapons:
(IS) Autocannon/2 (IS) LRM 5 (x2)
Max damage at range 22 to 24 hexes is 2 using the following weapons:
(IS) Autocannon/2
Greetings Mechwarrior.
|
JackGarrity
10/09/06 09:13 AM
71.207.230.120
|
wtf I dont konw why there are numbers next to the battlemech word.. o.O
Greetings Mechwarrior.
|
Greyslayer
10/10/06 02:55 AM
216.14.198.52
|
That, my friend, is html formatting. Since it is disabled for this forum it doesn't paste across all that well at times.
|
JackGarrity
10/10/06 04:46 AM
71.207.230.120
|
evil evil formatting! it is the tool of the.. the.. >.>.. Lyrans! heh.. and heres the v2 of the mech if it saw production, etc.. this variant trades the PPCS and AC2 for another AC5/ 4 medium lasers, jump jets and AP pods, and more ammunition for the LRMS and SRM racks
Ky-o02 Kyudo
Chassis: Luthien DAI Power Plant: Magna 300 Light Cruising Speed: 32.25 Maximum Speed: 53.75 Jump Jets: Unknown Jump Capacity: 60 meters Armor: Durallex with CASE Armament: 2 SRM 4s 2 Autocannon/5s 2 LRM 5s 4 Medium Lasers Manufacturer: Coventry/Earthwerks Combine Primary Factory: Luthien Communications System: Sony MSF-21 Targeting and Tracking System: Unknown
Ky-o02 Kyudo
Technology Base: - Inner Sphere 'C' - Level 2 Equipment Mass Internal Structure: 10 Engine: 300 Light 14.5 Walking MP: 3 Running MP: 5 Jumping MP: 2 Heat Sinks: 14(28) - Double 4 Gyro: 3 Cockpit: 3 Armor Factor: 270 17
Internal Armor Structure Value Head 3 9 Center Torso 31 40 Center Torso(rear) 13 R/L Torso 21 28 R/L Torso(rear) 8 R/L Arm 17 30 R/L Leg 21 38
Weapons and Ammo Location Critical Tonnage (IS) Autocannon/5 LA 4 8 (IS) Autocannon/5 Ammo - Armor-Piercing LA 3 3 (IS) Medium Laser LA 1 1 (IS) Medium Laser LA 1 1 (IS) LRM 5 LT 1 2 (IS) LRM 5 Ammo LT 2 2 (IS) SRM 4 LT 1 2 (IS) SRM 4 Ammo - Fragmentation LT 2 2 CASE LT 1 0.5 (IS) A-Pod LL 1 0.5 Jump Jet LL 1 2 (IS) A-Pod RL 1 0.5 Jump Jet RL 1 2 (IS) LRM 5 RT 1 2 (IS) LRM 5 Ammo RT 2 2 (IS) SRM 4 RT 1 2 (IS) SRM 4 Ammo - Fragmentation RT 2 2 CASE RT 1 0.5 (IS) Autocannon/5 RA 4 8 (IS) Autocannon/5 Ammo - Armor-Piercing RA 3 3 (IS) Medium Laser RA 1 1 (IS) Medium Laser RA 1 1
Max damage at range 1 to 9 hexes is 56 using the following weapons:
(IS) SRM 4 (x2) (IS) LRM 5 (x2) (IS) Medium Laser (x4) (IS) LRM 5 (x2)
Max damage at range 10 to 18 hexes is 20 using the following weapons:
(IS) LRM 5 (x2) (IS) Autocannon/5 (x2)
Max damage at range 19 to 21 hexes is 10 using the following weapons:
(IS) LRM 5 (x2)
Greetings Mechwarrior.
|
Karagin
12/08/06 01:04 PM
70.123.166.36
|
Interesting mech.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
|
Fang
12/08/06 04:45 PM
65.82.104.120
|
Thought the Smoke Jaguars were mostly invading Combine, and the Jade Falcons were harrassing the FedComs. just a minor point. interesting mech, though
One by one, the rabbits are stealing my sanity.....
|
JackGarrity
12/09/06 05:59 AM
71.207.203.207
|
Doh yeah. names i think i fobbed that and im a vulture head heh i like the design, how its built. even though the mektek variants after the various point releases were a little disturbing, if inventivly different.
Greetings Mechwarrior.
|