Quid-1

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JackGarrity
10/10/06 07:53 AM
71.207.230.120

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>.> Sorry! That old old old Ford jingle was running through my head tonight.. and.. and this is what happened, dont beat me.. hard?

BTW: GM and 'Peridition' were chosen for the whole 'good ol' boy' thing so to speak, its a Theme get it? hah hah.
Q1 Quid-1

Chassis: Whitworth Type I
Power Plant: Standard 175
Cruising Speed: 53.75
Maximum Speed: 86
Jump Jets: none
Jump Capacity: none
Armor: Standard
Armament:
2 Diverse Optics Type 10 Small Lasers
2 Coventry SRM 4s
1 Diverse Optics Type 2 Medium Laser
2 SperryBrowning Machine Guns
Manufacturer: GM BattleMechs
Primary Factory: Perdition
Communications System: Wilson Silicon Siren
Targeting and Tracking System: Unknown

Overview:
Best described as the little mecha that tried, this 'sunday
driver' mech was built with low maitence, low cost in mind. Every
component of it is standardized and stock, performance is about
average for a light mech, if a little behind modern technologies,
cheap, easy to jury rig on the battle field and above all else,
disposable by comparision, its akin to a Flea's bigger brother with a
slightly larger bite.

the name of the mech came from one designer quipping that 'Oy
I'll pay one Quid for a lance of them." and the name was born. Build
wise its humaniod, one of the few 'hand' mechs and resmbles a shorter
Witworth in overall look. while its weapons are cheap and off the
rack, they are grouped well enough so the low damage is offset by
groups.

A basic cockpit and sensors, only slightly more advanced then a
'trainer' mech make it rather easy to pilot for those could have been
pilots who want a mech but are either not good enough for larger
mechs, too far 'out' to get access to more powerful units or cannot
afford anything larger. While limited in tech and overall capability,
the mech has enough internal space for limited customization that
lends its pilots a sense of personal touch.

Mass produced from mostly readily availibe parts, it can be found
in many backwater worlds, away from boarder conflicts where the local
rulers want mechs that can endure over mechs that they have to expend
a years currency to repair.

In line with its lower combat zone ideal, the mechs hands are
fully articulated and able to carry any number of mech scale tools
and compoents, and mounting plugs on the front and back of the torso
can be used to carry tool boxes, cargo bays and the like making it a
regular 'Farmers' battlemech during the quiet times on planet.

Weapons wise, Diverse Optics small and medium lasers were
chosen for durability and life of the weaponry along with the soild
background of the company.

The SRM4 pods are off the shelf Coventry models, used for years
in any number of mechs; a decent supply of ammunition for each rack
is also included, additonal ammunition for these mechs can be bought
at a 15% discount from the various factories, providing it is bought
in lots of 10 tons or more.

The dual machine guns are rugged all tempature SB units, carrying
a light half ton of ammo each as resupply for machine guns are often
done on planet itself.

What the mech lacks in cutting edge technology and hard hitting
weapons it makes up for in a high speed curve, relilbilty factor and
a sense of familiarty its pilots quickly gain due to the standard
controls and settings, weapons and systems marked with easy to
understand pictographs.

Some pilots have described it as the 'Truck' battlemech, claiming
its fast, powerful enough for thier needs and while it may not be as
up to date or as powerful or even as war orientated, its a 'mech they
can trust to have sitting in thier hangers/barns that will last.

Cost wise it is little over 2,000,000 C$bills, making it
purchasable by groups or indaviduals with sufficent funds, or due to
its market audience, partial payment and the rest is worked off in
either barter or service trade of some manner.

For the down on thier luck, wanna be, almost could have been farm
boy pilot it offers a chance to be a 'king' of thier own little patch
of dirt and can help bolster a citys moral and productivity simply by
haivng a few 'Battle' mechs there to guard them at night.

It is also distinctive by both being undistinctive and
standardized, and in that purchase and advertisement of the mech is
done word of mouth, someone who buys one often tells others of its
adaptability and ruggedness and said persons aqquire one and the word
spreads.

Capabilities:
Light combat duity, CQB mainly. Secondary manual work.

Deployment:
Several hundered worlds across the Inner Sphere, mainly within
the outer rim and in Preheipiary space.

Battle History:
Police duty, light boarder skirmishing.

Known Variants:
Due to the design of the mech, any pilot with spare parts that
can fit is likely to change the design to suit their needs, so only
the Q1 is the 'prime' design, others are singular at best or used in
small clusters by like minded personnel.


Q1 Quid-1

Technology Base: - Inner Sphere - Level 1
Equipment Mass
Internal Structure: 3.5
Engine: 175 7
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 13 3
Gyro: 2
Cockpit: 3
Armor Factor: 69 4.5

Internal Armor
Structure Value
Head 3 9
Center Torso 11 9
Center Torso(rear) 3
R/L Torso 8 8
R/L Torso(rear) 2
R/L Arm 6 6
R/L Leg 8 8

Weapons and Ammo Location Critical Tonnage
Medium Laser LA 1 1
Small Laser LA 1 0.5
Small Laser LA 1 0.5
SRM 4 LT 1 2
SRM 4 Ammo LT 2 2
SRM 4 RT 1 2
SRM 4 Ammo RT 2 2
Machine Gun RA 1 0.5
Machine Gun RA 1 0.5
Machine Gun Ammo (1/2 ton) RA 2 1
Greetings Mechwarrior.
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