JMY's Standard Low cost Medium Mech.

Pages: 1
JackGarrity
09/22/06 04:54 AM
71.207.230.120

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ICB-0r1 Ice Bourn

Chassis: Norse Heavy XTI-4C
Power Plant: PlasmaStar 165 XL (Clan)
Cruising Speed: 32.25
Maximum Speed: 53.75
Jump Jets: none
Jump Capacity: none
Armor: Mitchell Argon Ferro-Fibrous.
Armament:
1 Gauss Rifle
3 Medium Pulse Lasers
1 ATM-6
Manufacturer: Talon III JMY Centeral Facility.
Primary Factory: Talon III
Communications System: Unknown with Guardian ECM Suite
Targeting and Tracking System: Unknown with Beagle Active Probe, Special Targeting Computer

Overview:
Born of ice and logic, fast for its class and powerfully armed.
The IceBourn medium battlemech is JMY inc's signature low cost high
capacity medium mech. Built around the familiar Caludron Born design,
the squat heavily armored mech can at times be mistaken for its
orginator.
While the mech itself is composed of both clan tech and 'last
gen' hardware its combat capacity cannot be denied in medium and
close range combat as the Gauss rifle has been configured into the
targeting computer along with the secondary weapons; giving it a
advantage at lenghty ranges. energy wise its trio of Medium pulse
lasers can be used to quickly pummle oppoents in sync with the cycle
rate of the Gauss rifle.
Sensor wise the machine carries both a low cost ECM and a Active
probe, standardized JMY designs, allowing for the usual benifits
involved with such technology, the AP often used with the upgraded
capacity of the ATM rack to strike from hidden locations or from
outside of expected targeting ranges.
Speed factor is average for the mech itself; midrange thanks to
the rugged Plasmastar core. Unlike many higher end JMY mechs, this
device mounts only standard JMY double heatsinks, maintaining a low
thermal output. While armoring over the primary weapons is somewhat
thin, the ferro fib plating has yet to show any minor flaws or
failings.
Against the design are its lack of a torso twist, or a waist,
keeping with the long, reverse jointed leg design of its inspiration.
Some have said the ATM rack could benifit from either a CASE or more
ammunition then the decent 2 tons it carries.
Cost wise, speed and armor wise the mech is within the
affordiable range having a Market value of 8,014,740 C$BIlls.
Internally there is still sufficent space to allow alteration or
removal of weapons under JMY facilities if the purchaser so
desires.
While the mech can be deadly in skilled hands, the weapons
grouped together are pwoerful however low overall ammunition count
means a pilot must take shots with care to avoid wasting rounds,
something some junior pilots in the unit must still grasp.

Capabilities:
fast strike, long range bombardment, structure bombardment.

Deployment:
As of this date roughly two thousand of these mechs have been
built and purchased by both House Kurita and House Laio through
contract negotiaions many JMY affiliated units have been receiving
these mechs at a 15% off market discount to replace combat losses.

Battle History:
Boarder skirmishes, House's Davion & Kurita. Solaris7 combat
trials. Active combat against renegade SJ clusters within Combine
borders. Military bolstering, House Laio.

Known Variants:
Two other variants are in the works, one a laser heavy design,
based around large Pulse and Medium and a high speed,lightly armored
variant designed around linked autocannons.


ICB-0r1 Ice Bourn

Technology Base: - Mixed (Clan Chassis) - Level 2
Equipment Mass
Internal Structure: 5.5
Engine: 165 XL (Clan) 3
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 10(20) - (C) Double 0
Gyro: 2
Cockpit: 3
Armor Factor: 185 - (C) Ferro-Fibrous 10

Internal Armor
Structure Value
Head 3 9
Center Torso 18 27
Center Torso(rear) 9
R/L Torso 13 20
R/L Torso(rear) 6
R/L Arm 9 18
R/L Leg 13 26

Weapons and Ammo Location Critical Tonnage
(C) Gauss Rifle LA 6 12
(C) Gauss Rifle Ammo LA 2 2
Targeting Computer LT 4 4
(C) Active Probe RT 1 1
(C) ECM Suite RT 1 1
(C) ATM-6 RA 3 3.5
(C) ATM-6 HE Ammo RA 2 2
(C) Medium Pulse Laser RA 1 2
(C) Medium Pulse Laser RA 1 2
(C) Medium Pulse Laser RA 1 2
Greetings Mechwarrior.


Edited by JackGarrity (09/22/06 04:57 AM)
JackGarrity
09/22/06 06:55 AM
71.207.230.120

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And the variant 1 of 2

ICB-0r1-2 Ice Bourn v2

Chassis: Norse Heavy XTI-4C
Power Plant: PlasmaStar 120 XL (Clan)
Cruising Speed: 21.5
Maximum Speed: 32.25
Jump Jets: none
Jump Capacity: none
Armor: Mitchell Argon Ferro-Fibrous
Armament:
2 Medium Heavy Lasers
1 ER Large Laser
4 ER Small Lasers
Manufacturer: JMY Central Facility
Primary Factory: Talon III
Communications System: Unknown with Guardian ECM Suite
Targeting and Tracking System: Unknown with Beagle Active Probe, Special Targeting Computer

Overview:
Reciently fielded by JMY inc, this variant of its well selling
Icebourn is based around a varity of laser weapons systems, 5 tons
heavier and a little slower; it also features the corporations
standard Compact heat sinks. While its long range damage is lower,
the up close 'arena' punch of this machine is significant. Range wise
this variant has lost the missile capacity, trading it in for a set
of heavy class medium lasers; favoring the armor boiling potential of
these weapons; a ER classified Large Laser rounds out the heavy
weapons, small lasers, ER style serve the role of anti personnel and
anti light mech defense.

Capabilities:
Unknown as active field tests have yet to commence; 4 units have
been built total.

Deployment:
JMY Testing Yard/Solaris7

Battle History:
None Yet..

Known Variants:
First of 2 variant designs.


ICB-0r1-2 Ice Bourn v2

Technology Base: - Mixed (Clan Chassis) - Level 3
Equipment Mass
Internal Structure: 6
Engine: 120 XL (Clan) 2
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks: 18(36) - Compact (2) 24
Gyro: 2
Cockpit: 3
Armor Factor: 201 - (C) Ferro-Fibrous 10.47

Internal Armor
Structure Value
Head 3 9
Center Torso 20 30
Center Torso(rear) 10
R/L Torso 14 21
R/L Torso(rear) 7
R/L Arm 10 20
R/L Leg 14 28

Weapons and Ammo Location Critical Tonnage
(C) ER Large Laser LA 1 4
(C) ER Small Laser LT 1 0.5
(C) ER Small Laser LT 1 0.5
Targeting Computer LT 2 2
(C) Active Probe RT 1 1
(C) ECM Suite RT 1 1
(C) ER Small Laser RT 1 0.5
(C) ER Small Laser RT 1 0.5
(C) Medium Heavy Laser RA 2 1
(C) Medium Heavy Laser RA 2 1
Greetings Mechwarrior.


Edited by JackGarrity (09/22/06 06:57 AM)
JackGarrity
09/22/06 07:28 AM
71.207.230.120

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ICB-0r1-3 Ice Bourn v3

Chassis: Norse Heavy XTI-4C
Power Plant: PlasmaStar 120 XL (Clan)
Cruising Speed: 21.5
Maximum Speed: 32.25
Jump Jets: none
Jump Capacity: none
Armor: Mitchell Argon Ferro-Fibrous with CASE.
Armament:
2 LB 5-X ACs
2 Machine Guns
1 Rotary Assault Cannon/2
Manufacturer: JMY
Primary Factory: Talon III
Communications System: TharHes Hm-10 with Guardian ECM Suite
Targeting and Tracking System: Skyhunter IV with Beagle Active Probe, Special Targeting Computer

Overview:
Reciently fielded by JMY inc, this variant of its well selling
Icebourn is based around a varity ballistic weapons, the concept of
'reach out and slug someone' taken literally. Again as with the laser
variant this one is 5 tons heavier, though less expensive due to the
low heat loadout. Primary weapons are a set of LB-x5(C)'s with a
RAC-2 with a heavy load of ammo to take advantage of the weapons high
ROF. Machine guns, fit the bill for close range armor removing with
this design. While its reliance on projectile rounds makes this mech
ill suited for extended missions, the overall design can be dangerous
when used at range or when engaging multiple targets.

Capabilities:
Unknown as active field tests have yet to commence; 2 units have
been built total.

Deployment:
JMY Testing Yard/Solaris7

Battle History:
None Yet.

Known Variants:
3rd of the seires and 2nd of the variant designs.


ICB-0r1-3 Ice Bourn v3

Technology Base: - Mixed (Clan Chassis) - Level 3
Equipment Mass
Internal Structure: 6
Engine: 120 XL (Clan) 2
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks: 10(20) - Compact (2) 0
Gyro: 2
Cockpit: 3
Armor Factor: 201 - (C) Ferro-Fibrous 10.47

Internal Armor
Structure Value
Head 3 9
Center Torso 20 30
Center Torso(rear) 10
R/L Torso 14 21
R/L Torso(rear) 7
R/L Arm 10 20
R/L Leg 14 28

Weapons and Ammo Location Critical Tonnage
(C) LB 5-X AC LA 4 7
(C) LB 5-X AC LA 4 7
(C) LB 5-X AC Ammo - Cluster LA 2 2
(C) Machine Gun LT 1 0.25
(C) Machine Gun Ammo LT 1 1
Targeting Computer LT 5 5
(C) Active Probe RT 1 1
(C) ECM Suite RT 1 1
(C) Machine Gun RT 1 0.25
(C) Machine Gun Ammo RT 1 1
(C) Rotary Assault Cannon/2 Ammo RT 2 2
(C) Rotary Assault Cannon/2 RA 4 7
(C) Rotary Assault Cannon/2 Ammo RA 2 2
Greetings Mechwarrior.
CrayModerator
09/22/06 11:13 AM
147.160.136.10

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This would be a lot cheaper if you ditched the XL engine for a standard engine. With the XL, what is it, about 6 to 9 million CB?
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Venom
09/22/06 08:26 PM
63.241.182.3

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Speed is average for its size? It is a 55 tonner moving at the speed of an Atlas. For its tonnage, it is dead slow. Heck the Stormcrow is twice as fast. Also, since when does the IS have access to ATMs for manufacturing mechs?
JackGarrity
09/23/06 01:26 AM
71.207.230.120

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I use the Xl for size reasons, critical slots. ahh im not IS, Jmy is a merc unit with clan and IS contacts. and yea around 8mill but we (in game) noramlly sold units to Houses or at least C rated merc units so they could afford the hybrid of clan and IS tech that we offered.
Greetings Mechwarrior.
JackGarrity
09/23/06 01:27 AM
71.207.230.120

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ok i fobbed the speed a bit, the idea ran faster then the final concept. ill work on it.
Greetings Mechwarrior.
JackGarrity
09/23/06 10:12 AM
71.207.230.120

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This work? upped it to 75 tons, made the engine standard, gave it an extra heat sink, a walk MP of 4, i think it doulbed the speed, added some more weapons ammo as well, but its not mega slow now and is a bit heavier.



ICB-0r1 Ice Bourn Mod

Chassis: Norse Heavy XTI-4C
Power Plant: PlasmaStar 300
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: none
Jump Capacity: none
Armor: Mitchell Argon Ferro-Fibrous with CASE
Armament:
1 Gauss Rifle
3 Medium Pulse Lasers
1 ATM-6
Manufacturer: JMY Inc
Primary Factory: Talon III
Communications System: Unknown with Guardian ECM Suite
Targeting and Tracking System: Unknown with Beagle Active Probe, Special Targeting Computer

Overview:
Born of ice and logic, fast for its class and powerfully armed.
The IceBourn heavy battlemech is one of JMY inc's signature low cost high
capacity mech's. Built around the familiar Caludron Born design,
the squat heavily armored mech can at times be mistaken for its
orginator.
While the mech itself is composed of both clan tech and 'last
gen' hardware its combat capacity cannot be denied in medium and
close range combat as the Gauss rifle has been configured into the
targeting computer along with the secondary weapons; giving it a
advantage at lenghty ranges. energy wise its trio of Medium pulse
lasers can be used to quickly pummle oppoents in sync with the cycle
rate of the Gauss rifle.
Sensor wise the machine carries both a low cost ECM and a Active
probe, standardized JMY designs, allowing for the usual benifits
involved with such technology, the AP often used with the upgraded
capacity of the ATM rack to strike from hidden locations or from
outside of expected targeting ranges.
Speed factor is decent for the mech itself; midrange at max thanks to
the rugged Plasmastar core. Unlike many higher end JMY mechs, this
device mounts only standard JMY double heatsinks, maintaining a low
thermal output. While armoring over the primary weapons is somewhat
thin, the ferro fib plating has yet to show any minor flaws or
failings.
Against the design are its lack of a torso twist, or a waist,
keeping with the long, reverse jointed leg design of its inspiration.
Some have said the ATM rack could benifit from either a CASE or more
ammunition then the decent 2 tons it carries.
Cost wise, speed and armor wise the mech is within the
affordiable range having a Market value of around 8millon C$BIlls.
Internally there is still sufficent space to allow alteration or
removal of weapons under JMY facilities if the purchaser so
desires.
While the mech can be deadly in skilled hands, the weapons
grouped together are pwoerful however low overall ammunition count
means a pilot must take shots with care to avoid wasting rounds,
something some junior pilots in the unit must still grasp.

Capabilities:
fast strike, long range bombardment, structure bombardment.

Deployment:
As of this date roughly two thousand of these mechs have been
built and purchased by both House Kurita and House Laio through
contract negotiaions many JMY affiliated units have been receiving
these mechs at a 15% off market discount to replace combat losses.

Battle History:
Boarder skirmishes, House's Davion & Kurita. Solaris7 combat
trials. Active combat against renegade SJ clusters within Combine
borders. Military bolstering, House Laio.

Known Variants:
Two other variants are in the works, one a laser heavy design,
based around large Pulse and Medium and a high speed,lightly armored
variant designed around linked autocannons.


ICB-0r1 Ice Bourn Mod

Technology Base: - Mixed (Clan Chassis) - Level 2
Equipment Mass
Internal Structure: 7.5
Engine: 300 19
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10(20) - (C) Double 0
Gyro: 3
Cockpit: 3
Armor Factor: 185 - (C) Ferro-Fibrous 10

Internal Armor
Structure Value
Head 3 9
Center Torso 23 27
Center Torso(rear) 9
R/L Torso 16 20
R/L Torso(rear) 6
R/L Arm 12 18
R/L Leg 16 26

Weapons and Ammo Location Critical Tonnage
(C) Gauss Rifle LA 6 12
(C) Gauss Rifle Ammo LT 3 3
Targeting Computer LT 4 4
(C) ATM-6 RT 3 3.5
(C) ATM-6 HE Ammo RT 2 2
(C) Active Probe RT 1 1
(C) ECM Suite RT 1 1
(C) Medium Pulse Laser RA 1 2
(C) Medium Pulse Laser RA 1 2
(C) Medium Pulse Laser RA 1 2
Greetings Mechwarrior.
CrayModerator
09/23/06 11:25 AM
68.200.109.191

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2/3 is getting too slow to be an effective combat unit. Some very large assault units can get away with it, but at 60 tons *and* with the vulnerability of an XL?

Quote:

Jmy is a merc unit with clan and IS contacts. and yea around 8mill but we (in game) noramlly sold units to Houses or at least C rated merc units so they could afford the hybrid of clan and IS tech that we offered.




Sales of Clan equipment do happen in the Inner Sphere based on battlefield salvage, but it's not to the point where you'd find a purpose-built machine that can promise so much Clan gear.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
CrayModerator
09/23/06 11:27 AM
68.200.109.191

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Quote:

This work? upped it to 75 tons, made the engine standard, gave it an extra heat sink, a walk MP of 4, i think it doulbed the speed, added some more weapons ammo as well, but its not mega slow now and is a bit heavier.




The speed is much better, but I don't think the mixed tech will work for anything other than a one-off custom machine. The Clan components just won't be sufficiently available for a production model.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
JackGarrity
09/24/06 02:14 AM
71.207.230.120

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again.. this is why i want to be able to mod TDB.. its not 'clan' tech for our orgnizatino, we have Clan technicians building the few compoents that are standardized in the JMY units. Xl,Compact HS, Clan FF and ATMs. everything else is bought or salvaged. i know 'clan' tech is hard to get for most IS units and mechs and the like, trust me, ive dealt with that a lot back in the day; just theres no way I know of, without using the BMR and a paper sheet; to reflect aster 3060 groups who begin to work toether, etc; the 'lostech' the GM let our group find along with the production facility was used as a small way to help get a little bit more of basic clan tech into the field. its why the mcehs are usually at least 8million, and we only sell to houses or well off merc units; know full well how dangerous it can be to just let clan tech out. Heck we've techs from NC, CC and a handful of W; NPCs to assit, but program wise, its a pain to translate the minor by comparision things that we use.

Speaking of speed.. ive a question, why do the fusion engines keep getting bigger the more powerful they are; dumb q i know, but its ever made a lot of sense. Its a Fusion drive, not a ICE, seems like the more powerful it is, the higher release rate the fusion reaction causes/the more power gained from the device. not sure why it would make it so heavier unless its all sheilding and/or accellerators.
Greetings Mechwarrior.
Venom
09/25/06 12:57 AM
205.188.117.11

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The only mercs with clan contacts are the Kell Hounds and Wolf's Dragoons. Clans hate mercs. It is that simple. THey will not just give their stuff away. Furhtermore the KHs and WDs are the only merc units with any production capability what so ever.
JackGarrity
09/25/06 02:29 AM
71.207.230.120

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I am awware of the KH and WD, it is not impossible for another gorup to gain manufacturing abilites through work. Clan contracts and attacments were gained through trials, clan CC's merchent caste and the occasinal exiled clanner, saying that a orginzation cannot do the same as a NPC faction in the game is like saying well I've decided that from now on all mechs have ICE engines no matter what. A lot of gametime and work was put into creating both the merchent and the military side of the group. and again the 'clan'tech i use is from datacores that were recovred in a game session a long time ago. its the same a sclan tech, but we have a limited production facility that can make mechs, then a larger one based in the solaris7 area and the DC itself; the unit has been loyal as feg to the Coordinator and despte my personal feelings towards the 'new age' of the combine, the orginzation as a whole works well with the new Coordinator and is highly loyal, there is a merc contract for the House that has a several centuriy life span, but we're not bound only to them.. of course working against the combine is something we do not do either. in either case, the actual mecha we produced were of small purchase, mostly it was assistnace in developing current designs. a lot of the custom stuff Im speccing is just that. ideas ive had and never really had a place to share them with.. well I thought mechwarriors who were like minded about well designed technology and efficent machines. Clan and IS aside, Compact heat sinks, FF(C) armor and the other things I use, are simply better then the less effectvie IS components. If what I am doing offends, as i said eslewhere I can stop; Ive not tried to poke at anyones dreams and versions of the IS and Clans, i am simply sharing my own.
Greetings Mechwarrior.
Venom
09/26/06 01:23 PM
205.188.117.11

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No Clan hires mercs. Wrap your head around the concept that clans hate mercs. KH and WD are closely associated with clan Wolf in Exile. The foundations for that go back to the first BT novels.

At the very start of MaxTech, it states that the NAIS could produce a clan spec ER large laser, but the materials needed are rare even on New Avalon. Thus, that large laser would cost as much as a LANCE of 'mechs. So, if the NAIS can't do it cost-effectively, you can't either.

Of course Clantech is better, that is so the IS has a difficult opponent. Of course warriors would love to get their hands on it, but you can't just buy it direct on the Clan Home Shopping Network. Salvage and the Black Market are the only ways.

The canon version of the Clans and the Inner Sphere are quite developed. In fact, the BT universe is among the most well-developed of all RPGs. The relationship between Clan and IS is something that is pretty well set in stone. Simply, your version is at odds with every bit of canon that has been written.
JackGarrity
09/26/06 05:56 PM
71.207.230.120

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so by using a small bit of creative liscense it is instnatly bad. i understand. Its also bad to reason out that someone in the IS after theres been so much war and conflict betwen the sides, so much battle data laying around; that someone might figure it out. Very well.
Greetings Mechwarrior.
KamikazeJohnson
09/26/06 08:20 PM
205.200.6.170

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Just 'cause it doesn't fit with canon doesn't make it a less cool design

Notice no one objected to the 'Mech, just the fluff

I usually bypass that by restricting my design firm to schematics and semi-functional (at best) prototypes
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Venom
09/27/06 12:29 AM
64.12.116.134

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Someone did figure it out, the NAIS. At the same time they figured that for the price of a Clan-spec ER Large Laser they could buy a lance of 'mechs, try and keep up. The NAIS lacks the knowledge and resorces to mass produce Clan weapons, but I am supposed to belive that a merc company has this know-how?

In a universe so well developed, there is still room for creative liscense, but not on the IS producing clan weapons.
JackGarrity
09/27/06 02:00 AM
71.207.230.120

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what it comes down to is i am daring to poke at someone's belifes and interpretations of the game. its a well done and amazingly fleshed out method.but if some corporation some merc unit who has spent the better part of 50 years in game working on with and against most of the houses and several clans; of some of them slowly ganing the personnel to be able to produce in small numbers clan tech sufficent to build a decent number of mechs.. my god are compact heat sinks and ferro fib armor that offensive? so a mech has a better heat index and can take a little more of a beating. and so i use clan weapons.. they are better usually. if your going to get so, up in the air about it I am sorry. I see desgns and forms that could be mixed, ways to use elements of both IS and Clan in a single unit and i try to put that image to form.

Everyone plays the game differently and Everyone treats mechs,mercs and factions a little differently; simply becuase one bit of text to flesh something out, bothers is no reason to raise shields. JMY Isnt a 'merc unit' anymore, it stopped being that around 3048-50 when enough personnel, etc were amassed with enough skills and resouces, I in game petitioned the Coordinator since I did in gmae serve loyally for a long time, for the means to help the Combine build mechs. with the limited resoueces i had, and the crew and emchs we had, it began in truth JMY builds or helps build a lot of standard mechs the Hybrid mechs I place here are ones that are built to order, built for a specific role or built with assistance of the Clan members we Do have, there Are JS, NC and a fwe W members in our group, taken as bondsmen over the years; to not taken advangate of thier skills is like saying eh..

I want an awsome but with no PPCS I want all machine guns on it. If the technology, the way and the why is there to be used then why can't it be used? because its not 'canon' because its not in a book?

Ive encountered gamers like you sir, they memorixe the rules, but lose the soul of the game, no matter what it is to have fun, its not aobut X+x-4 = hit to /x or in year 30XX such and such did this that spawned the XX war..its about having fun in a amazing univese of a future that could be some day.

but very well; i will take a path like the Major; from now on it will be all prototypes or single units so I do not futher offend anyones hardset feelings or views of the game
Greetings Mechwarrior.
Venom
09/27/06 02:26 AM
64.12.116.134

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It is not interpetations of the game that stop mercs from working for Clans, it is a whole body of text written by the game creators that say that clans hate mercs. A few lines of text don't stop the IS from making Clan tech, novels, source books and the like do. There is more to the rules than what is in BMR:R. Alot of people at FASA and later FanPro worked for a lot of years to produce a universe, and the best players strive to mesh as perfectly as possible to that universe. I have plenty of fun playing within the structure put forth by the game designers.

Play the game however you want. If you want to be a citizen in the FWL who heard of the clans in 3041 and decided to jump a flight to the Kerensky Cluster on TWS(TransWorld Starlines) to join Clan Wolverine and rose to be the ilKhan, have at 'er. But when someone points out the gaping holes in the story, don't play victim. I have been called a munch for a Wolf's Dragoons level one refit of the Annihalator with PPCs. It meshed with the universe perfectly and fit in the rules, but just because house Marik only made 25 PPCs a year people cried foul. No mention of the fact that the WDs had access to tech the IS could only hear about in folk tales at the time. Honestly, wait until you meet Karagin. If you think we are giving birth to a brick by way of our anus, his response to this would make you think he was in labor with a mountain of cinderblocks on the way!
JackGarrity
09/27/06 06:35 AM
71.207.230.120

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eh i give up then, just go read the comic link i posted in general. maybe it will make a laugh, maybe not.
Greetings Mechwarrior.
Greyslayer
09/28/06 06:35 PM
216.14.198.52

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Quote:

I have plenty of fun playing within the structure put forth by the game designers.




Creative people generally need to understand the laws or rules of the game to get the most out of them I find. Lawyers are very creative apparently

As for fun, I took a Blood Asp with the ammo in the head for fun once to see if I could have the unit die from ammo explosion .... and guess what? It did (ride the lightning!)

Quote:

I have been called a munch for a Wolf's Dragoons level one refit of the Annihalator with PPCs. It meshed with the universe perfectly and fit in the rules, but just because house Marik only made 25 PPCs a year people cried foul.




I would do that if you had called it a Marik refit and I think it was 40 PPCs per year but many of these are used in the production of Awesome AWS-8Q and Battlemaster BLR-3G mechs.

Do realise though this is a 'design', as offensive as the fluff about it seems to our sensibilities of the btech universe it doesn't have to be the only critique to use to judge the mech.

Is the designer just creating a slow moving pillbox?

Are the marriage of technologies helpful to each other?

One of the earlier comments which is on price when price was the consideration for making it. Was it a good comment? Was the answer suitable for you?

In my opinion.Price is something that is related to engine type and then size (sliding curve in weight to price so that proportionally a 100-tonner is in general far more expensive than 5 20-tonners).
Greyslayer
09/28/06 06:40 PM
216.14.198.52

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Not sure on the question of the fusion mech except the inversly proportional pressure on the shielding the larger it has to get (and remember the weight is from the shielding of the engine).

This though should lead to engines taking up more or less criticals dependant on the actual size of the engine (which would then be proportional to the size of the mech thus changing the space the engine could fit in.... *throws it in the too-hard basket*)

On the clantech. Even if YOU could produce the clan tech the reliability of mass production of the equipment enough for part to be supplied right accross the IS is very very unlikely.
JackGarrity
09/29/06 01:24 AM
71.207.230.120

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there has to be some method of designing a standardized compact fusion engine with an output you can mod like a charger for a car; to get more juice fromt he same mass. then again i also used to bitch about how more things should be standardized then they are more plug and go, Omni every damn thing so your not stuck in a sudden sandstorm with heat heavy gear. but tahts just me
Greetings Mechwarrior.
Nimon
10/15/06 07:29 AM
70.241.19.158

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From a strictly physics point of view on the engines, the shielding is much higher as was mentioned, mainly because the more power you pull, the hotter the engine gets, so it reuires more shielding and cooling. Since CBT makes all movement standard (i.e. walking is 1 heat and running is 2 heat regardless of mech weight or speed) they kept it in the 'beer and pretzels' mindset and just made fusion engines heavier.

So until you can get much more effective cooling ability (or a lot of high tech creative licence) the reasoning for the larger engines is fairly sound.
Venom
10/16/06 07:45 PM
64.12.116.134

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Hey grey, how many PPCs were the Lryans making in 3025. Had to be quite a few if they are going to mod their Zueses like it says in 3025. That is the problem with the fluff, it can be contradictiory; except on the Clan stuff.
Greyslayer
10/17/06 01:20 AM
216.14.198.52

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Quote:

Hey grey, how many PPCs were the Lryans making in 3025. Had to be quite a few if they are going to mod their Zueses like it says in 3025. That is the problem with the fluff, it can be contradictiory; except on the Clan stuff.




Two bits here. You would have to find out from the original Mercenaries Handbook, that would have the availability of equipment such as PPCs per faction.

The other bit is that the clans are a contradictions
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