Indiscriminate Justice: Demolisher HGR

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CrayModerator
10/18/06 10:00 PM
68.200.109.191

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BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Demolisher HGR
Tech: Inner Sphere / 3067
Config: Tracked Vehicle
Rules: Level 2, Standard design

Mass: 80 tons
Power Plant: 240 GM Superload Fusion
Cruise Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type: Durandal 160 Ferro-Fibrous
Armament:
2 Heavy Gauss Rifles
Manufacturer: Aldis Industries
Location: Terra
Communications System: Omicron 5000
Targeting & Tracking System: Omicron VII

------------------------------------------------------------------------------
==Overview:==
Since its introduction into combat, the Demolisher Heavy Tank has earned
a reputation as one of the most deadly vehicles on the battlefield. Although
frightened enemy troops have often exaggerated their reports, the Demolisher
is definitely a superb battle machine.
It was the first heavy tank produced by Aldis Industries, and still is
the most popular. The Aldis engineers conceived of the Demolisher project in
the early days of the Succession Wars as a solution to the 'Mech technology
problem. The Aldis designers hoped to create a vehicle heavy enough to destroy
any 'Mech, which they could sell to the worlds unable to afford 'Mech forces.
The first line of Demolishers was an amazing success. Many worlds not
protected by standing 'Mech armies bought hundreds of Demolishers. This tall,
squat, four-tread model is the one most often thought of as a Demolisher to
this day. However, Aldis Industries soon released the Demolisher Mk II, a
shorter version with a better suspension system and only two tread units.


==Capabilities:==
The Demolisher HGR is a simple upgrade of the twin-tracked Demolisher
chassis. Besides minor tweaks to the oft-troubled electronics and
communications and the very substantial change to a 240 Pitban fusion engine
(necessary for the new weapons).
The primary change is the new weaponry: a pair of Poland Model 0MFG Heavy
Gauss Rifles. This necessitated converting the Demolisher from a conventional
turreted tank to an assault gun, but the change was not entirely detrimental
to Aldis's perspective. The removal of the turret in favor of a fixed, domed
superstructure simplified manufacturing and accelerated production of the
Demolisher-HGR.
The change necessitated a reappraisal of tactics for the Demolisher-HGR.
It couldn't be deployed as a conventional tank; due care had to be taken for
the limited arc of its monstrous primary weaponry.

==Variants:==
The Kuritan variant of the Demolisher HGR trades a ton of ammo for a C3
slave; command variants use a pair of conventional gauss rifles and carry a
ton more armor.

==Deployment==
The Demolisher HGR was first fielded in 3069 by the Federated Suns and
used to devastating effect in urban combat on New Avalon...so long as it could
ambush its victims properly. The Word of Blake's methodical use of Battle
Armor made effective ambushes rare.
Elsewhere, platoons of Demolisher HGRs significantly stiffened the
backbone of conventional armored battalions. With a substantial punch to
moderate ranges and adequate long-ranged firepower, the Demolisher HGR was
(ironically) fairly useful in open field combat if the opposing force did not
close to very short ranges where turrets were critical.
Demolisher HGRs became emblematic of the all-or-nothing nature of the
Jihad: damn the turrets, damn the finesse, just smash the foes with BFGs. Used
intelligently, they could do just that.

--------------------------------------------------------
Type/Model: Demolisher HGR
Mass: 80 tons

Equipment: Items Mass
Int. Struct.: 40 pts Standard 0 8.00
Engine: 240 Fusion 0 11.50
Shielding & Transmission Equipment: 0 6.00
Cruise MP: 3
Flank MP: 5
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 4.00
Crew: 6 Members 0 .00
Armor Factor: 161 pts Ferro-Fibrous 2 9.00

Internal Armor
Structure Value
Front: 8 40
Left / Right Sides: 8 30/30
Rear: 8 21
Turret: 8 40

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 Heavy Gauss Rifles Front 0 20 3 41.00
1 C.A.S.E. Equipment Body 1 .50
--------------------------------------------------------
TOTALS: 0 6 80.00
Items & Tons Left: 15 .00

Calculated Factors:
Total Cost: 4,914,000 C-Bills
Battle Value: 1,081
Cost per BV: 4,545.79
Weapon Value: 630 / 630 (Ratio = .58 / .58)
Damage Factors: SRDmg = 35; MRDmg = 26; LRDmg = 7
BattleForce2: MP: 3T, Armor/Structure: 0 / 7
Damage PB/M/L: 3/4/2, Overheat: 0
Class: GA; Point Value: 11

Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
coldwave
10/19/06 08:23 PM
137.229.65.245

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I like it! It's got it's weaknesses, but there's no way I would want to be downrange of one.
Karagin
12/24/06 06:12 PM
70.123.166.36

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Both versions have their use...with dummy equipment in the turret it could still look like the normal Demolisher and then BOOM then the turth comes into light...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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