>.> Something.

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JackGarrity
11/19/06 08:17 AM
71.207.203.207

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I.. ahh was bored and a bit tired and went for something owens like, sorta.

Granger Kazer

Chassis: Luthien DAI
Power Plant: PlasmaStar 300
Cruising Speed: 53.75
Maximum Speed: 86
Jump Jets: Pitban LFT-10
Jump Capacity: 60 meters
Armor: Valiant Chainmail with CASE
Armament:
2 Shigunga LRM 5s
2 Diverse Optics Medium Pulse Lasers
Manufacturer: Luthien Armor Works
Primary Factory: Solaris VII
Communications System: TransComm Alpha with Guardian ECM Suite
Targeting and Tracking System: Unknown with TAG, Beagle Active Probe

Overview:
Short, fast and jump capable. This mech is built for the arenas
of S7, lightly armed compared to many mechs in its tonnage class,
this quick mech relies on its mixed load of LRMS; a set of both
Swarmer type munitions and accurate heat seekers.
Sensor systems allow it to keep track of oppoents at range where
it is best, up close a pair of medium pulse lasers are its only
secondary weapons; a fact many dislike when weighed against the
ranged capacity. Overall the humanoid battlemech has won a small
string of victories in the Kobe sector, not enough to gain the notice
of the higher ups, but enough to allow a limited production run of
replacement parts.
What the mech lacks in direct combat power it makes up for in
repair; many of the parts standardized and easy to replace, only the
specialized dual load missile racks requiring a refit after use if
damaged. Under 10K cbills the mech can offer pilots a agile mech in a
long range fight as long as the machine is kept moving. Due to its
humanoid design many pilots choose to carry additional weaponry
usually some type of carried laser or melee weapon into combat, one
pilot going so far as to have a bag of mines specially made to be
carried into combat so he could literally throw them at the opponent.

Capabilities:
Long range missle/ mobile combatant.
Max damage at range 1 to 6 hexes is 22 using the following
weapons:
(IS) LRM 5 (x2)
(IS) Medium Pulse Laser (x2)
Max damage at range 7 to 21 hexes is 10 using the following
weapons:
(IS) LRM 5 (x2)
BV: 1,163 Cost: 6,253,760

Deployment:
Solaris 7.

Battle History:
Solaris 7 arenas.

Known Variants:
Single Design.


Granger Kazer

Technology Base: - Mixed (Clan Chassis) - Level 3
Equipment Mass
Internal Structure: 6
Engine: 300 19
Walking MP: 5
Running MP: 8
Jumping MP: 2
Heat Sinks: 10(20) - Double 0
Gyro: 3
Cockpit: - Small 2
Armor Factor: 160 10

Internal Armor
Structure Value
Head 3 9
Center Torso 20 25
Center Torso(rear) 8
R/L Torso 14 16
R/L Torso(rear) 4
R/L Arm 10 17
R/L Leg 14 22

Weapons and Ammo Location Critical Tonnage
(IS) Medium Pulse Laser LA 1 2
(IS) Beagle Active Probe LT 2 1.5
(IS) LRM 5 LT 1 2
(IS) LRM 5 Ammo - Heat Seeking LT 1 1
(IS) LRM 5 Ammo - Swarm LT 1 1
Jump Jet LL 2 2
Jump Jet RL 2 2
(IS) Guardian ECM Suite RT 2 1.5
(IS) LRM 5 RT 1 2
(IS) LRM 5 Ammo - Heat Seeking RT 1 1
(IS) LRM 5 Ammo - Swarm RT 1 1
(IS) Medium Pulse Laser RA 1 2
(IS) TAG H 1 1
Greetings Mechwarrior.
Karagin
11/19/06 04:21 PM
70.123.166.36

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Seems to be a suped up Catapult.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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