Cray
11/30/06 10:20 PM
68.200.109.191
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BattleMech Technical Readout
Type/Model: Thunderbolt Zombie Tech: Inner Sphere / 3025 Config: Biped BattleMech Rules: Level 1, Standard design
Mass: 65 tons Chassis: Earthwerk TDR Standard Power Plant: 260 Magna Fusion Walking Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Ryerson 150 Standard Armament: 1 PPC 6 Medium Lasers 1 Large Laser Manufacturer: Earthwerks Incorporated Location: (Unknown) Communications System: Neil 8000 Targeting & Tracking System: RCA Instatrac Mark X
------------------------------------------------------------------------------ ==Overview:== The Thunderbolt "Zombie" is a Magistracy variant of the venerable Thunderbolt meant to be ammo-independent during long deployments on the edges of inhabited space. The short range missile launcher and machine guns were deleted while the long range launcher was replaced with a large laser. The medium laser battery was doubled and five additional heat sinks were added. After some preliminary simulations, the design was modified to relocate the large laser to the center torso and the right arm large laser was replaced with a PPC at the expense of a couple of heat sinks. The 18 heat sinks allowed a variety of firing patterns, but not alpha striking and movement could gradually work up a performance-degrading heat burden. The result was a battlemech that could shrug off enormous amounts of damage, even going beyond armor loss to massive structural damage while still being able to return fire.
==Capabilities:==
==Battle History:==
==Variants:== After its 3035 introduction, the Thunderbolt "Zombie" was a target for upgrades. It benefitted heavily from DHS, which freed 8 tons to handle component armor, heavy duty components, and/or hardened armor. Endosteel was another option that free several tons for reinforcement. Of the 40 original "Zombies" built for the Magistracy between 3035 and 3040, 27 were rebuilt with DHS, endosteel, and 24 tons of hardened armor. Though somewhat slower, the enormous durability of these machines was daunting on the battlefield.
-------------------------------------------------------- Type/Model: Thunderbolt Zombie Mass: 65 tons
Equipment: Crits Mass Int. Struct.: 104 pts Standard 0 6.50 Engine: 260 Fusion 6 13.50 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 18 Single 8 8.00 (Heat Sink Loc: 1 HD, 3 RA, 2 LL, 2 RL) Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00 Armor Factor: 208 pts Standard 0 13.00
Internal Armor Structure Value Head: 3 9 Center Torso: 21 30 Center Torso (Rear): 9 L/R Side Torso: 15 23/23 L/R Side Torso (Rear): 7/7 L/R Arm: 10 20/20 L/R Leg: 15 30/30
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 PPC RA 10 3 7.00 6 Medium Lasers LT 18 6 6.00 1 Large Laser CT 8 2 5.00 -------------------------------------------------------- TOTALS: 36 50 65.00 Crits & Tons Left: 28 .00
Calculated Factors: Total Cost: 5,484,711 C-Bills Battle Value: 1,120 Cost per BV: 4,897.06 Weapon Value: 1,399 / 1,399 (Ratio = 1.25 / 1.25) Damage Factors: SRDmg = 21; MRDmg = 11; LRDmg = 3 BattleForce2: MP: 4, Armor/Structure: 5/5 Damage PB/M/L: 3/3/1, Overheat: 3 Class: MH; Point Value: 11
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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Karagin
11/30/06 11:19 PM
70.123.166.36
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Different. So what lead you to going this route?
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Cray
12/01/06 08:20 AM
147.160.136.10
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Quote:
Different. So what lead you to going this route?
Several months ago, I read a thread about zombie mechs, the ones that just keep fighting until they're nothing but a stump of a center torso and head on the ground. At the time, I tried some mean n nasty variations of the Black Knight, but that grew to 100 tons in the revisions and I had Yet Another 100-Ton Mech(TM). So I gave up.
Then last night, the Thunderbolt just suddenly clicked with the zombie mech idea. I dusted off HMPro and churned out this mech, even managed to make L1.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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Karagin
12/01/06 09:11 AM
70.123.166.36
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Okay that is different. Interesting though. I do like the variant you posted.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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JackGarrity
12/02/06 09:55 AM
71.207.203.207
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med lasers!! woo .. hmm.. zombie mechs? do tell.
Greetings Mechwarrior.
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