Trident Battlemech.

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JackGarrity
12/02/06 09:57 AM
71.207.203.207

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Tried to work out something using the weapon I dislike, PPCS of any flavor >.> yes I know tis the most damaging, etc.. Just never been overly crazy about them.. Autocannons and Pulse ! woo.. anyways; here ya go, its a CLan mech just left it IS-C becuase. Lvl3.

Trident

Chassis: Titan H1
Power Plant: Icarus 400 XL
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: none
Jump Capacity: none
Armor: StarGuard Ferro-Fiberous with CASE and CASE II
Armament:
2 Clantech ER PPCs
1 Clan LRM 5
1 AMS
1 Ultra AC/5
1 ER Medium Laser
Manufacturer: Stormvanger Assemblies, Unlimited
Primary Factory: Taurus
Communications System: TharHes Crystal Flower RG-2 with Guardian ECM Suite
Targeting and Tracking System: Unknown

Overview:
Due to the combat capabilites of both the Awsome and the Nova Cat
style battlemechs, this rather expensive clan hybrid was built as a
testbed orginally that came into small production after numerious
successfull simulations. Limited production numbering a lance has
been finished so far. The design is standard in assault class
humanoid form, all but the right arm which carries a Ultra 5 Auto
cannon; the arm itself mainly a massive gun barrel and feeding
system. Opposite this long range weapon are dual ER PPC and a ER
Medium laser to companion. Secondary weaponry is a LRM5 rack, used
primarily for distraction tactics. The mech is also slightly faster
then the average assault mech and carries a light but sufficent load
of ferro fib armoring. Internally the cockpit is the basic bare bones
system, only the needed components installed. Some are wary of the
use of a XL class engine, but its perforamance meets the specs laid
down, therefore for now it serves the needs of the designers. A
balanced heat curve, grants the machine a extended performans in hot
situations or when the PPCs are cycling the hefty auto-cannon is
used. The name of the mech itself comes from one of the designers,
upon seeing the prototype alpha strike " Tines of lighting like from
Neptunes Trident, wiping oppoents away." Of course the prototype
destroyed the decommissoned Bulldog it fired after, a success, but
the PPC firing systems backfed and caused the arm to blow up, and
away from the mech, thereafter the heat sinks were increased and both
the drain on the core and the mech's systems were compensated for.

Capabilities:
Assault-extended battlefield situations. Long range. [HARD
RETURN]Max damage at range 1 to 15 hexes is 52 using the following
weapons:
(C) ER PPC (x2)
(C) LRM 5
(C) ER Medium Laser
(C) Ultra
AC/5
Max damage at range 16 to 21 hexes is 45 using the following
weapons:
(C) ER PPC (x2)
(C) LRM 5
(C) Ultra AC/5
Max damage at range 22 to 23 hexes is 30 using the following
weapons:
(C) ER PPC (x2)
Heat 42/42
Free Tons: .48
CF: 3
BV: 2,279
Cost: 29,681,434

Deployment:
1x Lance

Battle History:
20x Simulated missons.
2x live fire exersizes.
2x test
engagements.

Known Variants:
Trident V2 which replaces the LRM with Inferno SRMS and trades
the AC5 in for a AC2 with more ammunition.


Trident

Technology Base: - Inner Sphere 'C' - Level 3
Equipment Mass
Internal Structure: 10
Engine: 400 XL 26.25
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 21(42) - (C) Double 11
Gyro: - Extra-Light 2
Cockpit: - Small 2
Armor Factor: 276 - Light Ferro-Fibrous 16.27

Internal Armor
Structure Value
Head 3 9
Center Torso 31 40
Center Torso(rear) 15
R/L Torso 21 30
R/L Torso(rear) 10
R/L Arm 17 32
R/L Leg 21 34

Weapons and Ammo Location Critical Tonnage
(C) ER Medium Laser LA 1 1
(C) ER PPC LA 2 6
(C) ER PPC LA 2 6
(C) A-Pod LL 1 0.5
(C) A-Pod RL 1 0.5
(C) AMS RT 1 0.5
(C) AMS Ammo RT 1 1
(C) LRM 5 RT 1 1
(C) LRM 5 Ammo RT 2 2
CASE RT 1 0.5
(C) Ultra AC/5 RA 3 7
(C) Ultra AC/5 Ammo RA 4 4
CASE II RA 1 1
(C) ECM Suite H 1 1
Greetings Mechwarrior.
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