Hell RIder

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JackGarrity
12/29/06 11:17 AM
71.207.203.207

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I put this together around halloween but forgot where i put it, found the file.. everyone knows theres ghost stories around war and battle grounds, well what would happen if a mechwarrior who lost, sorta.. Didn't want to go? Enjoy ;D

Hell Rider

Chassis: Hellespont Type R
Power Plant: Magna 160 Light
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: Devil A7
Jump Capacity: 60 meters
Armor: Unknown
Armament:
2 Clan Wolf Flamers
2 Clan Wolf SRM 2s
4 Clan Wolf Small Pulse Lasers
Manufacturer: Blackstone BattleMechs, Ltd.
Primary Factory: Perdition
Communications System: Sony MSF-21 with Angel ECM Suite
Targeting and Tracking System: Unknown

Overview:
The 'mech known as the Hell rider, has a strange and slightly
disturbing history. Originally a Firestarter mech, claimed by clan
salvage after a bloody battle, it underwent a complete overhaul;
small pulse lasers, SRM capabilities and even advanced clan armor and
sensor systems going into the mech as it was intended for
infiltration duties. While this is not unique, what happens
afterwards is. Design wise the mech’s armor pattering is sharp angles
and curves; the arms and legs looking as if they are carrying row
after row of sharply angled spikes, the torso given sharp definition
and corners, the head itself redesigned into a horned swept back
pattern.
During the refit/rebuild, one of the clan techs was slain when
one of the ‘deactivated’ flame throwers ignited, incinerating the
gantry and the tech along with it.. Examination however showed the
fuel bay for the flame throwers to be completely empty. The mech
itself was then taken apart system by system, checked and put back
together, the strange incident chalked up to some kind of computer
error when the weapons were originally checked out. When fitting the
jump jets into the back torso sections, one of the hanger workers
reported finding what appeared to be a scrawling in some kind of red
paint on the inside of the housing that said 'Die Clanner' when
concerned personnel went to examine it, the housing appeared to be
clean. Work resumed.
Once the build was completed, the machine was housed in a ‘yard
with other units, awaiting final tests. Due to the sensor rebuild the
mech had both eyes and a mouth of sorts and one crewer said she felt
the machine was watching at night and claims to have seen its head
move. A few months later as the machine was slated for tests, all
went fine, the pervious problems apparently taken care of as IS parts
were switched out for more advanced clan systems, the mech little
resembling the one it once was, this however was not the case, during
a simulated test run, the machines flame throwers again activated,
igniting and though they did no damage to the Fenris the mech was
sparring with; it gave rise to the thoughts that perhaps the machine
was haunted, which of course was quickly joked off. [HARD
RETURN]During a secondary test the chosen pilot said he had noticed a
unusual smell in the air, like that of blood and a low pitched sound
in the headset during systems testing. A complete check of the
cockpit followed, with nothing being found. A few months pass with
the mech waiting its projected mission; during this another tech was
found dead inside the cockpit itself, apparently shocked to death by
some 'inferior' IS components still inside the mech, by now word had
spread about the 'devil' mech being dangerous, Khan of course, chose
to ignore this; the mech being sent core ward along with several
dropships towards a launching stage. At this moment in time the mech
somehow vanished, even the pilot has gone missing once the dropship
made planet fall, the mech and ‘warrior could not be found anywhere
on the planet.
While the mech’s location and status is unknown, several of the
tech’s and field workers back in clanspace have reported hearing
'static' on headsets now and then, and occasional sounds of hefty
mech footfalls inside the empty hanger slot where the machine was
stationed.
As of this date, components from the original mech, used on
second line units, have all been destroyed, the mechs failing at some
key point in combat for no apparent reason; each and every pilot who
used the machine killed even when the damage to the Battlemech was
not fatal.


Capabilities:
Unknown as the mech vanished.
Max damage at range 1 to 3 hexes is 24 using the following
weapons:
(C) Flamer (x2)
(C) Small Pulse Laser (x4)
(C) SRM 2 (x2)[HARD
RETURN]BV: 747 C$:6,307,000
Tons 38.56 Free: 1.44 Heat 31 HD: 28

Deployment:
Single unit, salvaged Firestarter as base.

Battle History:
Several slain clan techs and crew.

Known Variants:
Single.


Hell Rider

Technology Base: - Inner Sphere 'C' - Level 3
Equipment Mass
Internal Structure: 4
Engine: 160 Light 4.5
Walking MP: 4
Running MP: 6
Jumping MP: 2
Heat Sinks: 14(28) - (C) Double 4
Gyro: 2
Cockpit: - Torso-Mounted 4
Armor Factor: 137 - Stealth 8.56

Internal Armor
Structure Value
Head 3 9
Center Torso 12 20
Center Torso(rear) 4
R/L Torso 10 15
R/L Torso(rear) 5
R/L Arm 6 12
R/L Leg 10 20

Weapons and Ammo Location Critical Tonnage
(C) Flamer LA 1 0.5
(C) SRM 2 LA 1 0.5
(C) SRM 2 Ammo - Inferno LA 1 1
(C) Small Pulse Laser LA 1 1
(C) Small Pulse Laser LA 1 1
Jump Jet LT 1 0.5
Jump Jet RT 1 0.5
(C) Flamer RA 1 0.5
(C) SRM 2 RA 1 0.5
(C) SRM 2 Ammo - Inferno RA 1 1
(C) Small Pulse Laser RA 1 1
(C) Small Pulse Laser RA 1 1
(C) Angel ECM Suite H 2 1.5
(C) Light Active Probe H 1 0.5
(C) Light TAG H 1 0.5
Greetings Mechwarrior.
Karagin
12/29/06 01:19 PM
70.123.166.36

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Interesting fluff...nice use of combined tech.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
JackGarrity
12/29/06 10:19 PM
71.207.203.207

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yus. ;D every game has a few 'ghosts' running around so decded to take a mech and twist it a little into the twilight zone, hehe. good sensor pack, etc so it can vanish, stealth armor heh.
Greetings Mechwarrior.
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