BRC-4G Bronco

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Rotwang
12/30/06 05:41 PM
213.118.80.116

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BattleMech Technical Readout

Type/Model: Bronco BRC-4G
Tech: Inner Sphere / 3060
Config: Quad BattleMech
Rules: Level 2, Standard design

Mass: 75 tons
Chassis: Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 Heavy Gauss Rifle
1 SRM 2
2 ER Medium Lasers
1 ER Small Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
The Bronco is a 3rd generation anti-mech quad. Designed mostly for ambushing
and long range sniping.

Originally a joint Draconis Combine and Federated Commonwealth design, the DC
pulled out of the project when the Civil War broke out.

==Capabilities:==
The Bronco is a so-called third generation quad, making use of advancements
made in recent years it features an unusually smooth ride for a quad design.
Mounting one of the most powerful weapons ever made, the Heavy Gauss Rifle, it
can savage most lights and mediums and seriously damage heavies and assault
class mechs.

Though it has only average speed for a heavy mech, the Bronco's quad design
allows it to fully take advantage of terrain and can hide in positions that
would leave bipedal mechs exposed. Yet some have observed that the Bronco is
not suitable for running battles with more advanced and faster mechs, since it
relies on cover to function properly, it is feared that the Bronco could be a
sitting duck in open terrain. Other critics have gone as far as saying that
the Bronco's design mindset is still rooted in defensive operations against
the Clans and a liability for future operations.

The wedge-shaped body is not only heavily armoured with 15 tons of regular
armour, it has a highly effective ballistic shape meaning that enemy shots
have a tendency to glance off the steeply sloped main body. The centrally
located cockpit is recessed into the main body offering extra protection
against enemy fire from the sides and rear with the SRM and Heavy Gauss
blisters adding further protection. A series of bevels deflect incoming shots
against the armour that would otherwise slide into the cockpit.

All this makes the Bronco hard to kill and a mean fighter with a fearsome
punch.

The Heavy Gauss Rifle carries an impressive 5 tons of ammo, enough for 20
shots. The smooth ride, and stability of the quad design allows the pilot to
fire it on the move if necessary without suffering too much from the weapon's
heavy recoil. The secondary armament is made up of twin ER Medium Lasers , a
single ER Small Laser and an SRM2 pack. One of the Medium and Small Laser are
built into ball-turrets, giving them a wide arc of fire, up to directly down,
giving the Bronco excellent protection against infantry trying to attack the
legs. The SRM can fire a wide range of ammo, including the very effective
Inferno rounds.

The standard tactic for the Bronco is to lie in ambush and wait for an enemy
to come close. Preferably several Bronco's are to set up to create a maximum
kill zone. If properly positioned a lance of Bronco's can hold off almost any
attack for an extended period of time, relying on its ample ammo supply and
sheer durability.

==Battle History:==
The Bronco has seen little action so far. Its performance in simulation has
been superlative with many popular inner sphere Assault Mechs going down in
matter of seconds to well aimed shots.



==Variants:==
A number of variants have been developed and are quickly entering service in
the forces of Houses Steiner and Davion.

The 4D version drops the Heavy Gauss rifle for a RAC-5 with three tons of
ammo, replaces the SRM2 with an SRM6 streak, the Small Laser with a Medium
Pulse laser. and adds a sophisticated targeting computer allowing the 4D to
lay down highly accurate withering fire.

The 5EC is a command version, mounting a conventional gauss rifle and SRM4, it
is equipped with a sophisticated electronics package with an ECM, a Probe, a
C3 slave system and a TAG.

Finally the 6G version adresses the mobility problems with an XL engine,
boosting the top speed to 83kph. The secondary armament is changed to three
ER Medium Lasers. Some consider this version superior, though it more than
doubles the production costs.

==Notable 'Mechs & MechWarriors:==
The Four Horsemen

This lance of test pilots put their Bronco's through hundreds and hundreds of
scenarios and achieved a stunning 7/1 kill ratio. At one point they managed
to knock out a lance of heavy mechs in less than 30 seconds, destroying a Caesar and
an Axman with their opening shots and mauling an Avatar and a Marauder 5S.

In another engagement they managed to destroy a Turkina and a Kodiak with only
one friendly casualty.

==Deployment==
Most Bronco's are in service in Steiner space and serve in garrison units
where they can make full use of terrain knowledge and preplotted firing
positions with fall-backs.

Some units do report that the Bronco operates very well with Assault mechs and
are used as flanking elements for heavier designs such as the Fafnir and
Hauptmann.

--------------------------------------------------------
Type/Model: Bronco BRC-4G
Mass: 75 tons

Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 7,50
Engine: 300 Fusion 6 19,00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 ,00
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 ,00
Armor Factor: 240 pts Standard 0 15,00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 34
Center Torso (Rear): 11
L/R Side Torso: 16 23/23
L/R Side Torso (Rear): 8/8
L/R Front Leg: 16 31/31
L/R Rear Leg: 16 31/31

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Heavy Gauss Rifle RT 2 20 16 23,00
(Ammo Locations: 5 LT)
1 SRM 2 LT 2 50 2 2,00
(Ammo Locations: 1 LT)
1 ER Medium Laser LT 5 1 1,00
1 ER Small Laser CT(R) 2 1 ,50
1 ER Medium Laser HD 5 1 1,00
--------------------------------------------------------
TOTALS: 16 52 75,00
Crits & Tons Left: 14 ,00

Calculated Factors:
Total Cost: 7.180.688 C-Bills
Battle Value: 1.641
Cost per BV: 4.375,8
Weapon Value: 1.710 / 1.710 (Ratio = 1,04 / 1,04)
Damage Factors: SRDmg = 24; MRDmg = 17; LRDmg = 4
BattleForce2: MP: 4, Armor/Structure: 6/6
Damage PB/M/L: 4/3/1, Overheat: 0
Class: MH; Point Value: 16


Edited by Rotwang (12/30/06 06:53 PM)
Karagin
12/30/06 06:00 PM
70.123.166.36

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Nice fluff and it seems to suggest it self well to city fighting and a good defensive mech.

Could you post the HMPro file?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Rotwang
12/30/06 06:57 PM
213.118.80.116

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Where do I post them ?
Karagin
12/30/06 11:56 PM
70.123.166.36

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I believe as attachments to the post or you could go over to Heavy Metal Pro website and post them there...

www.heavymetalpro.com
Karagin

Given time and plenty of paper, a philosopher can prove anything.
coldwave
12/31/06 01:12 AM
66.230.84.90

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Hmmm, very nice. I'm not generally the biggest fan of quads, but I have to say I like this one. Then again, I'm a sucker for fluf. Good job.
Rotwang
12/31/06 08:26 AM
213.118.81.14

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You can get the file here

http://www.box.net/public/g9qntzyyu5

I'll post more HMP files of my designs soon.
Karagin
12/31/06 10:48 AM
70.123.166.36

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Cool!
thanks!
Karagin

Given time and plenty of paper, a philosopher can prove anything.
JackGarrity
01/01/07 01:34 AM
71.207.203.207

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interesting mecha
Greetings Mechwarrior.
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