Nagakama

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Karagin
12/30/06 02:39 PM
70.123.166.36

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                BattleMech Technical Readout

Type/Model: Nagakama
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 25 tons
Chassis: OWCS Endo Steel
Power Plant: 175 Allied XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: ArcShield Maxi II Ferro-Fibrous
Armament:
2 Pilum-IV SRM 4s
1 MT-30 AutoRifle Light AC/2
Manufacturer: Republican Heavy Industries
Location: Arboria
Communications System: Tansech Omni-7
Targeting & Tracking System: Emerson Hi-Rez

------------------------------------------------------------------------------
==Overview:==
The Nagakama is a fast mech for it's weight class, and carries impressive
firepower for use against lighter armed and equiped oppeants.

Mainly used for rapid interventions and breakthrough operations as well as
counter insurgencey operations, the Nagakama has seen operations on numerous
worlds in both the Co-Alliance and the outer territories of the coreward
sector.

Comon use by many commanders is use a lance or more of Nagakamas to keep
pressing at enemy lines and at their lines of communaction and supply. These
tactics have worked wonderfully against several insurgent groups in the outer
territories and also against rebel groups inside the Vondor Imperium.

One area that hurts the Nagakama is the dependacny on ammo weapons, but this
is over come by having the pilots fall back once they have expended their
missiles completly and thus insuring that they don't get over committed.

==Variants:==
The Zokar Hegemony has several variants in their military and using their
higher technology they have improved upon the Nagakama by adding a Active
Prode to it's weaponary.

--------------------------------------------------------
Type/Model: Nagakama
Mass: 25 tons

Equipment: Crits Mass
Int. Struct.: 43 pts Endo Steel 14 1.50
(Endo Steel Loc: 4 LA, 4 RA, 3 LT, 3 RT)
Engine: 175 XL Fusion 12 3.50
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: 10 Single 3 .00
(Heat Sink Loc: 1 LL, 2 RL)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 89 pts Ferro-Fibrous 14 5.00
(Armor Crit Loc: 1 HD, 3 LA, 3 RA, 3 LT, 3 RT, 1 LL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 12
Center Torso (Rear): 4
L/R Side Torso: 6 9/9
L/R Side Torso (Rear): 3/3
L/R Arm: 4 8/8
L/R Leg: 6 12/12

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 SRM 4 RT 3 25 2 3.00
(Ammo Locations: 1 RT)
1 SRM 4 LT 3 1 2.00
1 Light AC/2 CT 1 45 2 5.00
(Ammo Locations: 1 CT)
--------------------------------------------------------
TOTALS: 7 69 25.00
Crits & Tons Left: 9 .00

Calculated Factors:
Total Cost: 3,160,209 C-Bills
Battle Value: 478
Cost per BV: 6,611.32
Weapon Value: 239 / 239 (Ratio = .50 / .50)
Damage Factors: SRDmg = 10; MRDmg = 3; LRDmg = 0
BattleForce2: MP: 7, Armor/Structure: 2/1
Damage PB/M/L: 2/1/-, Overheat: 0
Class: ML; Point Value: 5

Karagin

Given time and plenty of paper, a philosopher can prove anything.
JackGarrity
01/01/07 01:50 AM
71.207.203.207

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its a cute lil death machine, any plans for variants?
Greetings Mechwarrior.
Karagin
01/01/07 03:15 AM
70.123.166.36

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As mentioned their is a clan version and I have some ideas for a couple of more.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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