Balancer LAM

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NewPharoah_Max
01/02/07 02:21 PM
207.160.205.13

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Note: I also use these rules for LAMs:
http://www.sarna.net/forums/showflat.php/Cat/0/Number/138580/an/0/page/0#138580

Overview: The Balancer LAM was designed primarily for dueling at around 150 meters above the ground.

Capabilities: The has a "half" Clan ER Large Laser that is half as powerful as a normal Clan ER Large Laser and is handheld with only one single heat sink. If the laser is used too much without heat dissipated, then it could fail to work correctly. The Balancer's jet boosters, when in use, cause its turn mode to be doubled; otherwise turning at high speeds makes piloting of it more difficult. The Balancer can, in BattleMech mode, walk 108 km/hr; run 162 km/h, a sprint 216 km/h, and jump of 108 km/h. In AirMech mode the Balancer can, using its jump jets and wingtorsos, jumpglide 324 km/h; using its jet boosters and wingtorsos, jumpglide 162 km/h which can help it evade attacks; and with jump jets & jet boosters & wings, jumpglide 486 km/h. In WingsMech mode the Balancer can achieve a safe thrust of 10, a maximum safe thrust of 15, and an over thrust of 20. The Balancer's structure is composite, the head is a small dual control area where two people can be and the Balancer has no gyro - the MechPilot must use the sensors installed and avoid taking damage to keep it stable and its double heat sinks can only dissipate 2/3 of its jump and Null Signature System heat combined. The armor is Clan ferro-fibrous armor.

Variants: No variants of the Balancer are known to have been done.

Combat History: Two personnel are credited with using a Rim Collection Balancer to easily win against two Viper 'Mechs on Solaris 7 in a duel.

BattleMech Technical Readout
Custom* Equipment

Type/Model: Balancer LAM
Tech: Mixed Tech / 3052
Config: Land Air BattleMech
Rules: Level 3, Custom design

Mass: 35 tons
Chassis: Composite (IS)
Power Plant: 350 XXL Fusion (C)
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Jump Jets: 10 Standard Jump Jets
Jump Capacity: 300 meters
Armor Type: Ferro-Fibrous and standard
Armament:
4 Landing Gears*(IS)
5 Conversion Equipments*(IS)
1 Clan ER Large Laser*(IS)
1 armor 1 pt*(IS)
1 jumpglide heat fuel*(IS)
2 Combustion Chambers*(IS)
1 Other control area*(IS)
Manufacturer: (Glowing Rainbow Company)
Location: (Caldarium)
Communications System: (Talk To Me)
Targeting & Tracking System: (Hope for Decency)

--------------------------------------------------------
Type/Model: Balancer LAM
Mass: 35 tons
Construction Options: Fractional Accounting

Equipment:________________________________Crits____Mass
Int. Struct.: 58 pts Composite (IS) ______________0_____1.75
Engine: 350 XXL_________________________14_____9.84
Walking MP: 10 [3]
Running MP: 15 [5]
Sprinting MP: 20 [7]
Jumping MP: 10
Jumpgliding MP: 30 (45)
Heat Sinks: 10 Double (C) [20]_______________0______.00
Jet Boosters:________________________________2_____5.91
Gyro: none
Small Dual Cockpit, Life Supt., Sensors:___________4____3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H_____16____0.00
Armor Factor: 17 (C) 2 (IS) __________________7____1.012
(Armor Crit Loc: 4 LA, 3 RA)

__________________________Internal Armor
__________________________Structure Value
Head:________________________3_____7
Center Torso Front & Rear:______11____1/1
Backpack:__________________________1
L/R Side Torso Front & Rear: _____8____1/1__1/1
L/R Arm:______________________6____1/1
Hand Held:__________________________1
L/R Leg:_______________________8_____1/1

Weapons and Equipment Loc Heat Crits Mass
--------------------------------------------------------
1 Clan half ER Large Laser __________________7____0___3.00
Ranges: S 1-8 M 9-16 L 17-24 E 25-32
5 damage & 1 heat sink HH__________________-1___0___1.00
Fuel: 160 pts Locations: 1 CT/BP______________________2.28
1 Null Signature System______________________10_7___0.35
10 Standard Jump Jets:_____________________20__10___5.00
(Jump Jet Loc: 3 LT, 3 RT, 2 CT, 1 LL, 1 RL)
LAM Conversion Equipment:_______________________0__3.50
(Loc: 1 HD, 1 LA, 1 RA, 1 LT, 1 RT)_________________5
Landing Gear Loc: 1 LA, 1 RA, 1 LT, 1 RT____________4
Left & Right Combustion Chambers________________2/2_0.00
--------------------------------------------------------
TOTALS:_________________________________37__78_35.643
Crits & Tons Left:_______________________________0__0.00

Calculated Factors:
Total Cost: ~= 50,851,449.34 C-Bills
Battle Value: 1252
Cost per BV: 97,906.92
Weapon Value: 21 / 21 (Ratio = .04 / .04)
Damage Factors: SRDmg = 5; MRDmg = 4; LRDmg = 3
BattleForce2: MP: 10J, Armor/Structure: 0/1
Damage PB/M/L: 1/-/-, Overheat: 0
Class: ML; Point Value: 5

BATTLE VALUE CALCULATION FOR Balancer VeriTech
Custom* Weapons Design

DEFENSIVE BATTLE RATING CALCULATION:
Total Armor Factor x 2 19 x 2 = 38
Total Internal Structure Points x 0.375 / 2 28 x 0.375 / 2 = 5.25

Defensive Weapons: Heat:
2.28 tons of fuel 2.28
1 Other control area 0 25
Total BV of all Defensive Equipment 57.28
--------
70.53
Hinderances of Balancer LAM
Balancer LAM lacks a gyro 0.3
Heat Sink Capacity/Total potential Heat points ~= 0.7


70.53 70.53
*0.3 *0.7
----------
- 21.159 + 49.371 = 28.212
At a full Jumpglide of 45 with control area, Movement Modifier is + 12
Add +5 to Movement Modifier (.5 to Factor) for Null Signaturen = +17
Multiply by Defensive Movement Factor of 2.7 28.212 * 2.7
----------
DEFENSIVE BATTLE RATING = 76.1724
----------------------------------------------------------------------------

OFFENSIVE BATTLE RATING CALCULATION:
'Mech's Tonnage 27
Offensive Weapons: Heat:
1 Clan ER Large Laser 7 123

Base Weapon Battle Rating 30 and 7 Max Heat Points 150

Adjust Base Weapon Battle Rating for 'Mech's Heat Efficiency
X = (Total Heat Sinks x Base Weapon Battle Rating) / Max Heat Points
(20 x 150) / 30 = 100
Y = (Base Weapon Battle Rating - X) / 2 (150 - 100) / 2 = 25
--------------
Modified Weapon Battle Rating = X + Y = 125

Calculate Speed Factor
Add Running MP + Jumpgliding MP (in AirMech Mode) 12 + 45 = 57

Speed Factor (based on table or calculation) = 8.93
Offensive Battle Rating = Modified Battle Rating x Speed Factor
125 x 8.93 = 1116.25

OFFENSIVE BATTLE RATING = 1116.25
----------------------------------------------------------------------------

Total BV for 'Mech = Defensive BV + Offensive BV: 76.1724 + 1116.25 ~= 1193



TOTAL BATTLE VALUE FOR 'MECH ~= 1193
Greetings to you too.


Edited by NewPharoah_Max (01/02/07 03:34 PM)
JackGarrity
01/05/07 04:12 AM
71.207.203.207

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um... is that a Valkyrie? becuae it sure as hell looks like one, and what program did you use to gen the mecha? last I checked though Robotech was a nono in Btech specially where 'custom' is concerned for the whole transforming aspect?
Greetings Mechwarrior.
NewPharoah_Max
01/06/07 04:33 PM
207.160.205.13

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What do you mean it looks like a Valkyrie? I haven't even posted a picture of a Balancer. The program I used should be obvious: Heavy Metal Plus ('Mech - I chose LAM chassis). As for RoboTech I thought it was just the pictures of the now UnseenMechs that got FASA in trouble. Let's remember that RoboTech isn't the only anime that has human shaped robots transform into wingstubes - there's Wing Zero from Gundam Wing and Gobots jet. http://www.copyright.gov/circs/circ1.html#wwp


Edited by NewPharoah_Max (01/06/07 06:46 PM)
JackGarrity
01/08/07 08:01 AM
71.207.203.207

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eww gobots, no I dont mean pics lol ive been looking at mech specs for almost 18 years now; got a feel for them, just reading it the thing struck me as a Vtech. I do the specs the hard way, TBD and source manuals, so Didnt know. Just the setup and specs remind me of one of the YF series. Nope though, there was a big tiff I read about where Robotechnology wasnt allowed in canon or source manuals, I think thats why the LAMs where phased out, thought they were a good idea myself, useful mechs; just I remeber Lams having one mode only, not transforming, just being in 'gerwalk'mode. Though looking at it closer, is the laser gunpod its only weapon? interesting.
Greetings Mechwarrior.
NewPharoah_Max
01/10/07 03:02 PM
207.160.205.13

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U.S. Copyright law says that ideas, methods, and procedures, i.e., a unit transforming from one mode to another, can't be protected under copyright law though the way they're expressed can be otherwise those at Nintendo, who created Super Mario Bros., could've sued SEGA for creating Sonic the Hedgehog.
Greetings to you too.
JackGarrity
01/11/07 03:06 AM
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still, its a veritech in battletech. or a close one, and i know if i heard wind of a house fielding something like this, which is more or less new technology, id raid that place so fast it'd leave smoke trails. Whats the data on the conversion equipment whats it do, how much can it take damage wise that kind of thing. Not talking bout copyright laws, just know a lot of folks get twitchy when custom gear/animeish gear, mixing enters btech. The boards here are quiet though. I'm just saying my view on how the thing reads from raw specs.
Greetings Mechwarrior.
NewPharoah_Max
01/11/07 11:54 AM
207.160.205.13

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This link should answer your questions:
http://www.sarna.net/forums/showflat.php/Cat/0/Number/143121/an/0/page/0#143121
Greetings to you too.
JackGarrity
01/12/07 03:44 AM
71.207.203.207

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Not really, its a bunch of house rules and what ifs or 'id like' with notations to various source manuals. Sorry Im just picky about tech not a arena judge anymore gotta remeber that. Ive de munchied myself since poting on here too, damn feel old now. anyways. onwards to other things.
Greetings Mechwarrior.
Fang
01/15/07 03:59 PM
65.82.104.120

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LAM's are legal in BTech,a nd tehy do transform. Mech, Airmech, LAnd Air Mech. The images once used though ( Wasp, Stinger, and PHawk) are no longer allowed in canon(Thank you harmony gold jerkfaces).Least, that was the last I heard. I built a Lam recently,and for the image i used a Japanese version of the Ph-Hawk. very nice. LAM's are lvl three tech in B-Tech.
One by one, the rabbits are stealing my sanity.....
JackGarrity
01/16/07 06:14 AM
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ok, I didnt know the way we played em they were stuck in one mode nly the gerwalk. so.. verteichs Are in btech just not as ubertech. interesting and yeah those are the three i was thinking of, thought with the loss of the imeages they became verboten technology.though this one does have a lot of custom tech, is there a .txt or something on LAMS, since i cant find my Btech pdfs o.O, actual canon stuff, not house rules?
Greetings Mechwarrior.
NewPharoah_Max
01/16/07 06:34 PM
207.160.205.13

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Ok, I've decided to have this LAM mount 10 triple heat sinks in the engine instead of 10 double heat sinks. I'll have changes listed hopefully tomorrow.
Greetings to you too.
Fang
01/17/07 01:59 PM
65.82.104.120

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check the ole Tactical Handbook. mine is dated 1991, I think. LAMs and LAM creation were reintroduced as lvl three rules at that time. Unfotunately, I am at work, or I could have the page number and text ready for ya.
One by one, the rabbits are stealing my sanity.....
NewPharoah_Max
01/17/07 02:11 PM
207.160.205.13

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The following formula to determine the Balancer's BV supercedes that above BV formula. Six of the Balancer's triple heat sinks are in its engine and four are in its backpack.


DEFENSIVE BATTLE RATING CALCULATION:
Total Armor Factor x 2 19 x 2 = 38
Total Internal Structure Points is 58 now x 0.375 / 2 = 10.875

Defensive Weapons: Heat:
0.28 tons of fuel 2.28
1 Other control area 0 25
Total BV of all Defensive Equipment 27.28
--------
74.155
Hinderances of Balancer LAM
Balancer LAM lacks a gyro so 74.155 * 0.5 = 37.0775
Heat Sink Capacity dissipates all of 'Mech's internal heat.

At a full jet booster jumpglide of 45 with dual control area and skilled evading, Movement Modifier probably is + 11.
Add +5 to Movement Modifier (.5 to Factor) for Null Signaturen = +16
Multiply by Defensive Movement Factor of 2.7 is * 37.0775 * 2.7 = 100.10925
----------
DEFENSIVE BATTLE RATING = 76.1724
----------------------------------------------------------------------------

OFFENSIVE BATTLE RATING CALCULATION:
'Mech's Tonnage BV 21
Offensive Weapons: Heat:
1 Clan ER Large Laser 7 123

Base Weapon Battle Rating 30 and 7 Max Heat Points 150

Adjust Base Weapon Battle Rating for 'Mech's Heat Efficiency
X = (Total Heat Sinks x Base Weapon Battle Rating) / Max Heat Points
(1 x 123) / 7 ~= 17.58
Y = (Base Weapon Battle Rating - X) / 2 is (123 - 17.58) / 2 ~= 52.71
--------------
Modified Weapon Battle Rating = X + Y ~= 70.29

Calculate Speed Factor
Add Running MP + Jumpgliding MP (in AirMech Mode) 12 + 45 = 57

Speed Factor (based on table or calculation) = 8.93
Offensive Battle Rating = Modified Battle Rating x Speed Factor
(21 + 70.29) x 8.93 ~= 815.19

OFFENSIVE BATTLE RATING = 815.19
----------------------------------------------------------------------------

Total BV for 'Mech = Defensive BV + Offensive BV: 100.10925 + 815.19 ~= 916


TOTAL BATTLE VALUE FOR 'MECH ~= 916
Greetings to you too.


Edited by NewPharoah_Max (01/17/07 02:29 PM)
Fang
01/17/07 03:00 PM
65.82.104.120

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Also, ten percent of the total weight goes to the conversion equip. it is not allocated in crit locations
One by one, the rabbits are stealing my sanity.....
Fang
01/17/07 03:42 PM
65.82.104.120

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http://www.solaris7.com/Armory/ArmoryInfo.asp?ID=1591 go there and check out the ArcAngel LAM. 55 ton LAM 6/9/6 1 PPC 5 medium lasers. not so fancy as yours, true, but a basic LAM design using B-Tech LAM/Mech construction rules
One by one, the rabbits are stealing my sanity.....
JackGarrity
01/18/07 09:07 AM
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uhm triple heat sinks?? what the hell are those.
Greetings Mechwarrior.
Fang
01/18/07 04:26 PM
65.82.104.120

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No clue. in TDB you get single, double, and compact with lvl three IS.
One by one, the rabbits are stealing my sanity.....
Greyslayer
01/18/07 05:22 PM
216.14.198.54

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Quote:

uhm triple heat sinks?? what the hell are those.




LAMs are munchie-weenie tech so why shouldn't he also have munchie-weenie creation like triple heat sinks? Personally I would've added a God Gun which takes out anything in the hex without a roll necessary... would fit the sillyness of the design and munched up rules.
NewPharoah_Max
01/18/07 05:55 PM
207.160.205.13

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For information regarding triple heat sinks click here:
http://www.sarna.net/forums/showthreaded.php/Number/75998
Two of the Balancer's triple heat sinks each mass 1 ton.
Greetings to you too.


Edited by NewPharoah_Max (01/18/07 06:06 PM)
Fang
01/18/07 08:32 PM
65.82.104.120

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Ah, so it is not canon tech. and NO! LAM's are NOT MUNCHIE WEENIE TECH! Embrace the LAM, love the LAM, strive for peace with that which you do not understand the LAM.
One by one, the rabbits are stealing my sanity.....
JackGarrity
01/20/07 08:59 AM
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Creating your own tech rules and base to design mechs to suit your ideas...is like.. is like Clan Wolf, bending over and letting the IS steal thier battlemechs, burn thier worlds and then eat thier chicken.. the rules are there for a reason after all; balance and order, ive made some 'munchie' mechs before but it is always using the rules of btech; not devising my own views on them, switching the around amd making up new tech. If this is the case then I want four wings of VF-22's with Hyper drives, full laser outfittings, and they all have to be able to link to each other to form a super fighter.
Greetings Mechwarrior.
NewPharoah_Max
01/22/07 02:05 PM
207.160.205.13

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Jack Garrity my rules are as realistic probably as they can get.
Greetings to you too.
Fang
01/22/07 03:13 PM
65.82.104.120

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Super Fighter Mega Ultra MEch, Go! i watch too much bad anime....
One by one, the rabbits are stealing my sanity.....
JackGarrity
01/23/07 02:07 AM
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Sure they are.. inventing new tech, interseting.. since a double heat sink masses more then a compact heat sink or even a standard, but your THS only mass in at one tone? half clan lasers? Your good at tossing babble around and shuffling the 'i's and 't's around for things to suit your needs. First sign of munchykinsim. Inventing whole new tech components to fit what you want isnt btech its.. 'well I dont like the core rules, or the errata or all the dozens upon dozens of source books that have never mentioned anything like this so... I'll take my idea and throw in some rule fluff, I read it yah they are mech rules for adding stuff but is is Not battletech. Its more along the lines of animetech. All the rules and regs and building ideas, designs and such are there for a reason; not saying you don't know what you are doing I am just saying the way your stuff is listed and filed and organized, is a little more powerful then many things both IS and Clan may be able to use; especially when it comes to just inventing new tech with no real fluff behind it; dense rule babble is one thing, but just who how where and when was this 'tech' you made, created who designed it who tested it; where does it tie into Canon, I've built a'gundam' on here and posted it but just for amusement factor not to actually use. I've made some munchy mechs yes, BUT they are Still using the core rules within BMD, TDB and the BMR and MT manuals. With how much that can be gotten from such a long lived and long running game, Why , Why by the Coordinator are you inventing stuff like this.. then again, I also hate protomechs as anything other then curosities.
Greetings Mechwarrior.
Newtype
01/20/09 12:21 PM
207.160.205.13

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Hmm, I'm getting 34.642 as a total for tonnage of Balancer LAM's components. How about adding on two more double heat sinks in engine and keep fuel & fuel pumps as backpack and reduce laser weapon tonnage by 2. That'll provide for 24 removal of heat every 10 seconds. 30 heat from jumpjets and NSS minus 24 equals 6 heat per turn. A 30 ton Balancer LAM instead of a 35 ton LAM might work too.
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Edited by Newtype (01/20/09 12:58 PM)
Newtype
02/20/09 11:50 AM
207.160.205.13

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I recommend increasing heat and range for hand held laser. Give it perhaps the range of a Clan LB-2XAC or an extreme range of 50 and have it give off lots of heat for single heat sink to dissipate but not too much that causes equipment system failure, i.e. +36 heat for laser. That'll drop its Offensive BV to about 177.


Edited by Newtype (02/20/09 12:29 PM)
Fang
02/20/09 01:43 PM
12.54.128.7

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Dude, this thread is two years dead. let it rest in peace.
One by one, the rabbits are stealing my sanity.....
Newtype
03/02/09 05:43 PM
207.160.205.13

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Fang, I thought you folks enjoyed "game balance". Here's what I recommend for a 30 ton Balancer LAM:

2.5 small dual cockpit (conventional vehicle one extra crew member style)
3.0 composite structure for 20 thrust
1.5 conversion equipment
1.5 composite aerostructure
6.34 fusion XXL engine (300)
0.3 Null Signature System
3.8 jet boosters
5.0 ten jump jets
1.6875 laser with single heat sink & 1 point of standard armor (hand held), emits 6 heat, extreme range of 50, 1 damage pt
3.000 three double heat sinks
0.6875 1 point of standard armor per each of twelve locations (including backpack)
0.6 fuel pump & 40 points of fuel
29.9775 total

projected estimated BV at Gunnery 0, Piloting 0: 314


Edited by Newtype (03/02/09 06:26 PM)
Newtype
03/13/09 11:51 AM
207.160.205.13

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Note: the aerostructure mentioned above should be 3 tons, jumpgliding movement reduced to 42.5 to compensate for handheld laser & heat sink & armor.
Newtype
03/14/09 05:17 PM
207.160.205.13

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Note this version has 41.5 movement points of jumpgliding & jetboosters per turn. 15 movement points probably devoted to jet booster movement for skilled evading with 26.5 movement points for jumpgliding hex movement.

3 small dual cockpit (conventional vehicle one extra crew member style)
3 composite structure for 20 thrust
3 aeroequipment
1.5 conversion equipment
9.5 fusion 300 XL engine
0.03 Null Signature System
3.8 jet boosters
5 ten jump jets
2.3125 laser with single heat sink & 1 point of standard armor (hand held), emits 12 heat, extreme range of 50, 1 damage point
0.75 armor (12 locations including backpack)
0.52 fuel pump & 30 points of fuel
31.9125 tonnage total of above
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